Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
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@@ -1726,7 +1726,29 @@ namespace ReallifeGamemode.Server.Commands
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#endregion Admin
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#region ALevel1337
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/*NUR ZUM TESTEN
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[Command("fakedeath", "~m~Benutzung:~s~ /fakedeath")]
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public void CmdAdmFakeDeath(Player player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.PROJEKTLEITUNG) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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MedicTask reviveTask = new MedicTask()
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{
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Victim = player.Name,
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Position = player.Position,
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CauseOfDeath = "FAKE",
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Caller = null,
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Description = "Gestorben",
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Time = DateTime.Now,
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Type = MedicTaskType.REVIVE,
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MedicName = "none"
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};
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Medic.AddTaskToList(reviveTask);
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}*/
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[Command("setsvar", "~m~Benutzung:~s~ /setsvar [ID] [WERT]")]
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public void CmdAdmSetSvar(Player player, int varId, int varValue)
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{
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@@ -24,7 +24,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static List<MedicTask> FireTasks = new List<MedicTask>();
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public static int ReviveIncome = 100;
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public static int dutyMedics = 0;
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public static int reviveTaskTime = 120;
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public static int reviveTaskTime = 240;
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public static void AddTaskToList(MedicTask task)
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{
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@@ -81,9 +81,10 @@ namespace ReallifeGamemode.Server.Factions.Medic
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{
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if (task.MedicName != null)
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{
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var taskTimeLeft = (Int32)(((DateTimeOffset)task.Time).ToUnixTimeSeconds() - ((DateTimeOffset)actualTime).ToUnixTimeSeconds() - reviveTaskTime);
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var taskTimeLeft = Math.Abs((Int32)(((DateTimeOffset)actualTime).ToUnixTimeSeconds() - ((DateTimeOffset)task.Time).ToUnixTimeSeconds() - reviveTaskTime));
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task.TimeLeft = taskTimeLeft;
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PlayerService.GetPlayerByNameOrId(task.MedicName).TriggerEvent("setTaskTimeLeft", taskTimeLeft);
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var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
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if(task.MedicName != "none") medic.TriggerEvent("setTaskTimeLeft", taskTimeLeft);
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}
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}
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}
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@@ -22,6 +22,9 @@ namespace ReallifeGamemode.Server.Util
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timer500.Start();
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timer500.Elapsed += Timer500_Elapsed;
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timer1000.Start();
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timer1000.Elapsed += Timer1000_Elapsed;
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timer2500.Start();
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timer2500.Elapsed += Timer2500_Elapsed;
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