code quality macht sich bezahlt
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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@@ -15,7 +15,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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private static ColShape _colShape1;
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private static ColShape _colShape1;
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public static Vector3 Position { get; }
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public static Vector3 Position { get; }
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private const int CHECKPOINT_MARKER_ID = 26;
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private const int CHECKPOINT_MARKER_ID = 23;
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private readonly IReadOnlyCollection<Vector3> planeRoute = new List<Vector3>
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private readonly IReadOnlyCollection<Vector3> planeRoute = new List<Vector3>
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{
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{
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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@@ -16,7 +16,7 @@ namespace ReallifeGamemode.Server.Job
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public override string Name => "Pilot";
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public override string Name => "Pilot";
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private const int CHECKPOINT_MARKER_ID = 26;
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private const int CHECKPOINT_MARKER_ID = 23;
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public override bool NeedVehicleToStart => false;
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public override bool NeedVehicleToStart => false;
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