Merge branch 'develop' into 'master'
[HOTFIX] DaBaby See merge request log-gtav/reallife-gamemode!33
This commit is contained in:
@@ -4,10 +4,24 @@ const height = 0.0065;
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const border = 0.001;
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const border = 0.001;
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const color = [73, 137, 0, 255];
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const color = [73, 137, 0, 255];
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var faction;
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var faction;
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var playerColors = [];
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export default function customNametags() {
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export default function customNametags() {
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mp.nametags.enabled = false;
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mp.nametags.enabled = false;
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/*
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mp.events.addDataHandler("nameTagColor", (entity, value) => {
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if (entity.type === "player") {
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var color = JSON.parse(value);
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entity.setVariable('nametagColor',color)
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//mp.gui.chat.push(color);
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}
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});
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mp.events.add('setNameTag', (value) => {
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var color = JSON.parse(value);
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mp.gui.chat.push(color);
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});*/
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mp.events.add('render', (nametags) => {
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mp.events.add('render', (nametags) => {
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const graphics = mp.game.graphics;
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const graphics = mp.game.graphics;
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@@ -26,11 +40,11 @@ export default function customNametags() {
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var armour = player.getArmour() / 100;
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var armour = player.getArmour() / 100;
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y -= scale * (0.005 * (screenRes.y / 1080));
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y -= scale * (0.005 * (screenRes.y / 1080));
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mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y],
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mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y],
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{
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{
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font: 4,
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font: 4,
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color: [255, 255, 255, 255], //Grove //Ballas 171 0 207 //PD 0 95 190 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255
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//color: [player.data.nametagColor[0], player.data.nametagColor[1], player.data.nametagColor[2], 200], //Grove //Ballas 171 0 207 //PD 0 95 190 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255
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color: [255, 255, 255, 255],
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scale: [0.4, 0.4],
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scale: [0.4, 0.4],
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outline: true,
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outline: true,
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centre: false
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centre: false
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@@ -224,8 +224,10 @@ refuseCollector();
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import PedCreator from './Ped/PedCreator';
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import PedCreator from './Ped/PedCreator';
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PedCreator();
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PedCreator();
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/*
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import attachmentManager from './util/attachmentMngr';
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import attachmentManager from './util/attachmentMngr';
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attachmentManager(game);
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attachmentManager(game);
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*/
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import relativeVector from './util/relativevector';
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import relativeVector from './util/relativevector';
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relativeVector();
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relativeVector();
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@@ -57,8 +57,8 @@ namespace ReallifeGamemode.Server.Bank
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}
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}
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private static void EntityEnterFactionBankColShape(ColShape colShape, Player client)
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private static void EntityEnterFactionBankColShape(ColShape colShape, Player client)
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{
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{
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if (client.IsInVehicle || !client.IsLoggedIn()) return;
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if (client.IsInVehicle || !client.IsLoggedIn() || client.GetUser().FactionId is null) return;
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if (client.GetUser().FactionLeader == true)
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if (client.GetUser().FactionLeader == true)
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{
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{
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@@ -278,19 +278,24 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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//LSPD
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//LSPD
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case 1:
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case 1:
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nameTagColor = new Color(28, 134, 238);
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//nameTagColor = new Color(28, 134, 238);
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//player.TriggerEvent("setNameTag", JsonConvert.SerializeObject(new int[] { 28, 134, 238 }));
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//player.SetSharedData("nameTagColor", JsonConvert.SerializeObject(new int[] { 28, 134, 238}));
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player.SetSharedData("blipColor", 38);
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player.SetSharedData("blipColor", 38);
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break;
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break;
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//Medic
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//Medic
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case 2:
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case 2:
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nameTagColor = new Color(255, 0, 0);
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//nameTagColor = new Color(255, 0, 0);
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//player.TriggerEvent("setNameTag", JsonConvert.SerializeObject(new int[] { 255, 0, 0 }));
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//player.SetSharedData("nameTagColor", new int[] { 255, 0, 0});
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player.SetSharedData("blipColor", 79);
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player.SetSharedData("blipColor", 79);
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break;
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break;
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//FBI
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//FBI
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case 3:
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case 3:
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nameTagColor = new Color(173, 0, 118);
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//nameTagColor = new Color(173, 0, 118);
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//player.SetSharedData("nameTagColor", new int[] { 173, 0, 118});
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player.SetSharedData("blipColor", 72);
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player.SetSharedData("blipColor", 72);
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player.SetAccessories(2, 2, 0);
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player.SetAccessories(2, 2, 0);
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break;
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break;
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@@ -326,6 +331,7 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("toggleDutyMode", false);
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player.TriggerEvent("toggleDutyMode", false);
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Medic.UpdateDutyMedics(-1);
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Medic.UpdateDutyMedics(-1);
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player.SetSharedData("blipColor", 0);
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player.SetSharedData("blipColor", 0);
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//player.SetSharedData("nameTagColor", new Color[255, 255, 255, 255]);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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}
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}
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}
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}
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@@ -104,14 +104,22 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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case null:
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case null:
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player.SetSharedData("blipColor", 0);
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player.SetSharedData("blipColor", 0);
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//player.SetSharedData("nameTagColor", new int[] { 255, 255, 255 });
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break;
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case 0:
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player.SetSharedData("blipColor", 0);
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//player.SetSharedData("nameTagColor", new int[] { 255, 255, 255 });
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break;
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break;
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case 8:
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case 8:
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player.SetSharedData("blipColor", 83);
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player.SetSharedData("blipColor", 83);
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//player.SetSharedData("nameTagColor", new int[]{171, 0, 207});
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break;
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break;
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case 7:
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case 7:
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player.SetSharedData("blipColor", 52);
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player.SetSharedData("blipColor", 52);
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//player.SetSharedData("nameTagColor", new int[] { 0, 54, 0});
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break;
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break;
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case 4:
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case 4:
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@@ -119,6 +127,7 @@ namespace ReallifeGamemode.Server.Events
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break;
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break;
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case 9:
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case 9:
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player.SetSharedData("blipColor", 25);
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player.SetSharedData("blipColor", 25);
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//player.SetSharedData("nameTagColor", new int[] { 0, 166, 133});
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break;
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break;
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}
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}
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@@ -9,7 +9,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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@@ -296,13 +296,13 @@ namespace ReallifeGamemode.Server.Job
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if (target != null)
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if (target != null)
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{
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{
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user1.Wage += 10;
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user1.Wage += 25;
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user2.Wage += 10;
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user2.Wage += 25;
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}
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}
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else
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else
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{
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{
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user1.Wage += 20;
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user1.Wage += 50;
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}
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}
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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@@ -331,12 +331,12 @@ namespace ReallifeGamemode.Server.Job
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if (target != null)
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if (target != null)
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{
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{
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user1.Wage += 100;
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user1.Wage += 250;
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user2.Wage += 100;
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user2.Wage += 250;
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}
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}
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else
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else
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{
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{
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user1.Wage += 200;
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user1.Wage += 500;
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}
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}
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user1.trashcount -= user1.trashcount;
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user1.trashcount -= user1.trashcount;
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@@ -9,11 +9,11 @@ namespace ReallifeGamemode.Server.Util
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{
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{
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public class CheckPointHandle : Script
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public class CheckPointHandle : Script
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{
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{
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public int BusSkill1RouteVerdienst = 500;
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public int BusSkill1RouteVerdienst = 1000;
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public int BusSkill2RouteVerdienst = 650;
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public int BusSkill2RouteVerdienst = 1300;
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public int BusSkill3RouteVerdienst = 800;
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public int BusSkill3RouteVerdienst = 1600;
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public int PilotSkill1RouteVerdienst = 550;
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public int PilotSkill1RouteVerdienst = 1100;
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public int PilotSkill2RouteVerdienst = 750;
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public int PilotSkill2RouteVerdienst = 1500;
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public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
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public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
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public static void DeleteCheckpoints(Player player)
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public static void DeleteCheckpoints(Player player)
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@@ -177,24 +177,24 @@ namespace ReallifeGamemode.Server.Util
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{
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{
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if (user.GetData<string>("Route") == "Skill1Route1" || user.GetData<string>("Route") == "Skill1Route2" || user.GetData<string>("Route") == "Skill1Route3")
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if (user.GetData<string>("Route") == "Skill1Route1" || user.GetData<string>("Route") == "Skill1Route2" || user.GetData<string>("Route") == "Skill1Route3")
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{
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{
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BusDriverJob.payWage(user, PilotSkill1RouteVerdienst / temp.list.Count());
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PilotJob.payWage(user, PilotSkill1RouteVerdienst / temp.list.Count());
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BusDriverJob.payWage(user, PilotSkill1RouteVerdienst / temp.list.Count());
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PilotJob.payWage(user, PilotSkill1RouteVerdienst / temp.list.Count());
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}
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}
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if (user.GetData<string>("Route") == "Skill2Route1" || user.GetData<string>("Route") == "Skill2Route2" || user.GetData<string>("Route") == "Skill2Route3")
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if (user.GetData<string>("Route") == "Skill2Route1" || user.GetData<string>("Route") == "Skill2Route2" || user.GetData<string>("Route") == "Skill2Route3")
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{
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{
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BusDriverJob.payWage(user, PilotSkill2RouteVerdienst / temp.list.Count());
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PilotJob.payWage(user, PilotSkill2RouteVerdienst / temp.list.Count());
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BusDriverJob.payWage(user, PilotSkill2RouteVerdienst / temp.list.Count());
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PilotJob.payWage(user, PilotSkill2RouteVerdienst / temp.list.Count());
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}
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}
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}
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}
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if (temp.checkPointsDone > 2)
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if (temp.checkPointsDone > 2)
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{
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{
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if (user.GetData<string>("Route") == "Skill1Route1" || user.GetData<string>("Route") == "Skill1Route2" || user.GetData<string>("Route") == "Skill1Route3")
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if (user.GetData<string>("Route") == "Skill1Route1" || user.GetData<string>("Route") == "Skill1Route2" || user.GetData<string>("Route") == "Skill1Route3")
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{
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{
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BusDriverJob.payWage(user, PilotSkill1RouteVerdienst / temp.list.Count());
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PilotJob.payWage(user, PilotSkill1RouteVerdienst / temp.list.Count());
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}
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}
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if (user.GetData<string>("Route") == "Skill2Route1" || user.GetData<string>("Route") == "Skill2Route2" || user.GetData<string>("Route") == "Skill2Route3")
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if (user.GetData<string>("Route") == "Skill2Route1" || user.GetData<string>("Route") == "Skill2Route2" || user.GetData<string>("Route") == "Skill2Route3")
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{
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{
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BusDriverJob.payWage(user, PilotSkill2RouteVerdienst / temp.list.Count());
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PilotJob.payWage(user, PilotSkill2RouteVerdienst / temp.list.Count());
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}
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}
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}
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}
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//PilotJob.payWage(user, 100);
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//PilotJob.payWage(user, 100);
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