Inventory Improvements Actual
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@@ -20,29 +20,18 @@ function setItems(itemIdArr1, itemAmountArr1) {
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}
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var fish = {
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name: "Fisch",
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weight: 1,
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currentWeight: 1,
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dropweight: function () {
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var randomweight = Math.floor((Math.random() * 10) + 1);
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this.weight = randomweight;
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this.currentWeight = randomweight;
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},
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def: 15,
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var holz = {
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name: "Holz",
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rarity: 'common',
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statSlots: [],
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runes: [],
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amount: 1,
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usable: 'false',
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selected: 'false',
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stackable: 'false',
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usable: 'true',
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amount: 1,
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currentWeight: 0.65,
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stackable: 'true',
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object: 'true',
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itemId: 1,
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img: 'package://assets/img/items/fish.svg'
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img: "package://assets/img/items/wood.svg"
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}
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var hamburger = {
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name: "Hamburger",
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rarity: 'common',
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@@ -55,7 +44,6 @@ var hamburger = {
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itemId: 2,
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img: "package://assets/img/items/burger.svg"
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}
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var cocaine = {
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name: "Koks",
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rarity: 'common',
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@@ -68,7 +56,6 @@ var cocaine = {
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itemId: 3,
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img: "package://assets/img/items/cocaine.svg"
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}
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var cannabis = {
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name: "Cannabis",
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rarity: 'common',
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@@ -81,8 +68,98 @@ var cannabis = {
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itemId: 4,
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img: "package://assets/img/items/cannabis.svg"
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}
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var flunder = {
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name: "Flunder",
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weight: 7.7,
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currentWeight: 7.7,
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rarity: 'fishes',
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statSlots: [],
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runes: [],
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amount: 1,
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usable: 'false',
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selected: 'false',
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stackable: 'false',
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object: 'true',
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itemId: 5,
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img: 'package://assets/img/items/flounder.svg'
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}
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var aal = {
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name: "Aal",
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weight: 3.6,
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currentWeight: 3.6,
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rarity: 'fishes',
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statSlots: [],
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runes: [],
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amount: 1,
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usable: 'false',
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selected: 'false',
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stackable: 'false',
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object: 'true',
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itemId: 6,
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img: 'package://assets/img/items/aal.svg'
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}
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var barsch = {
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name: "Barsch",
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weight: 2.6,
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currentWeight: 2.6,
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rarity: 'fishes',
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statSlots: [],
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runes: [],
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amount: 1,
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usable: 'false',
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selected: 'false',
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stackable: 'false',
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object: 'true',
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itemId: 7,
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img: 'package://assets/img/items/perch.svg'
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}
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var lachs = {
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name: "Lachs",
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weight: 4.2,
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currentWeight: 4.2,
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rarity: 'fishes',
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statSlots: [],
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runes: [],
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amount: 1,
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usable: 'false',
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selected: 'false',
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stackable: 'false',
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object: 'true',
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itemId: 8,
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img: 'package://assets/img/items/salmon.svg'
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}
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var thunfisch = {
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name: "Thunfisch",
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weight: 11,
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currentWeight: 11,
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rarity: 'fishes',
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statSlots: [],
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runes: [],
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amount: 1,
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usable: 'false',
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selected: 'false',
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stackable: 'false',
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object: 'true',
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itemId: 9,
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img: 'package://assets/img/items/salmon.svg'
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}
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var zander = {
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name: "Zander",
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weight: 5,
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currentWeight: 5,
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rarity: 'fishes',
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statSlots: [],
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runes: [],
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amount: 1,
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usable: 'false',
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selected: 'false',
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stackable: 'false',
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object: 'true',
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itemId: 10,
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img: 'package://assets/img/items/zander.svg'
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}
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var allItems = [fish, hamburger, cocaine, cannabis];
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var allItems = [holz, hamburger, cocaine, cannabis, flunder, aal, barsch, lachs, thunfisch, zander];
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@@ -114,15 +191,15 @@ function addToInvenotry(addItem) {
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//Adds item to inventory
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for (var i = 0; i < playerInventory.length; i++) {
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if (unfininshedStack != undefined) {
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if (playerInventory[unfininshedStack].amount + cloneItem.amount <= 10) {
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if (playerInventory[unfininshedStack].amount + cloneItem.amount <= 99) {
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playerInventory[unfininshedStack].amount += cloneItem.amount;
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unfininshedStack = undefined;
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drawToPage();
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moveItemsInv();
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break;
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}
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else if (playerInventory[unfininshedStack].amount + cloneItem.amount > 10) {
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var stackRemainder = 10 - playerInventory[unfininshedStack].amount;
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else if (playerInventory[unfininshedStack].amount + cloneItem.amount > 99) {
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var stackRemainder = 99 - playerInventory[unfininshedStack].amount;
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playerInventory[unfininshedStack].amount += stackRemainder;
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cloneItem.amount -= stackRemainder;
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var recycleCloned = cloneItem;
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@@ -133,11 +210,11 @@ function addToInvenotry(addItem) {
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break;
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}
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}
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else if (cloneItem.amount > 10 && playerInventory[i].object === 'false') {
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else if (cloneItem.amount > 99 && playerInventory[i].object === 'false') {
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var reduceCloneAmount = Object.assign({}, cloneItem);
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reduceCloneAmount.amount = 10;
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reduceCloneAmount.amount = 99;
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playerInventory[i] = reduceCloneAmount;
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cloneItem.amount -= 10;
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cloneItem.amount -= 99;
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addToInvenotry(cloneItem);
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drawToPage();
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moveItemsInv();
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@@ -162,7 +239,10 @@ var currentSelected;
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function moveItemsInv() {
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getAllItemSlotData();
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for (var i = 0; i < getItemSlotData.length; i++) {
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getItemSlotData[i].addEventListener("click", function () {
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$(getItemSlotData[i]).click(function () {
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if (this.getAttribute('inv-type') != 'p') {
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return;
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}
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if (this.classList.contains('selected')) {
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this.classList.remove('selected');
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currentSelected = undefined;
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@@ -172,16 +252,50 @@ function moveItemsInv() {
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}
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else if (currentSelected) {
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if (playerInventory[currentSelected].stackable === 'false' || playerInventory[currentSelected].itemId != playerInventory[this.getAttribute('data-value')].itemId) {
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var swap = playerInventory[this.getAttribute('data-value')];
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playerInventory[this.getAttribute('data-value')] = playerInventory[currentSelected];
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playerInventory[currentSelected] = swap;
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drawToPage();
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drawToHandel();
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currentSelected = undefined;
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getItemSlotData = document.getElementsByClassName('itemSlot');
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moveItemsInv();
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if (playerInventory[this.getAttribute('data-value')] == EmptySlot && this.getAttribute('data-value') > 23) {
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$(".Betrag").show();
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var hItem = this.getAttribute('data-value');
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var iItem = currentSelected;
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var Copy = Object.assign({}, playerInventory[iItem]);
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playerInventory.splice(hItem, 0, Copy);
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$("#tf_submitZahl").click(function () {
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if ($('#tf_zahl').val() < playerInventory[iItem].amount && playerInventory[currentSelected].stackable) {
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console.log(playerInventory[hItem].amount + " " + playerInventory[iItem].amount + " " + hItem);
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var y = parseInt($('#tf_zahl').val(), 10);
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playerInventory[iItem].amount -= y;
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console.log(playerInventory[hItem].amount + " " + playerInventory[iItem] + " " + parseInt($('#tf_zahl').val(), 10) + " " + hItem);
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playerInventory[hItem].amount = y;
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console.log(playerInventory[hItem].amount + " " + playerInventory[iItem].amount + " " + parseInt($('#tf_zahl').val(), 10) + " " + hItem);
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} else {
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playerInventory[hItem].amount = playerInventory[currentSelected].amount;
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playerInventory[currentSelected] = EmptySlot;
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}
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drawToPage();
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drawToHandel();
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currentSelected = undefined;
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getItemSlotData = document.getElementsByClassName('itemSlot');
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moveItemsInv();
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$(".Betrag").hide();
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});
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return;
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} else {
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var swap = playerInventory[this.getAttribute('data-value')];
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playerInventory[this.getAttribute('data-value')] = playerInventory[currentSelected];
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playerInventory[currentSelected] = swap;
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drawToPage();
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drawToHandel();
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currentSelected = undefined;
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getItemSlotData = document.getElementsByClassName('itemSlot');
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moveItemsInv();
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}
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}
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else if (playerInventory[currentSelected].itemId == playerInventory[this.getAttribute('data-value')].itemId && playerInventory[currentSelected].stackable) {
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else if ((playerInventory[currentSelected].itemId == playerInventory[this.getAttribute('data-value')].itemId && playerInventory[currentSelected].stackable) && this.getAttribute('inv-type') === 'p') {
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playerInventory[this.getAttribute('data-value')].amount += playerInventory[currentSelected].amount
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playerInventory[currentSelected] = EmptySlot;
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drawToPage();
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@@ -192,8 +306,8 @@ function moveItemsInv() {
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}
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}
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else {
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this.className += ' selected'
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currentSelected = this.getAttribute('data-value')
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this.className += ' selected';
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currentSelected = this.getAttribute('data-value');
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}
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});
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}
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@@ -228,7 +342,7 @@ function drawToPage() {
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if (i >= 24) {
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//Keeps inventory set to 10 items max
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console.log('Inventory is full!')
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return;
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}
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else {
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//creates item element
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@@ -350,8 +464,6 @@ function drawToHandel() {
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fillOutEmptyInvHandel();
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}
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///////////////////
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// Dev Commands //
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///////////////////
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@@ -373,75 +485,68 @@ var commands = {
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// Button funktionen
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var elembenutzen = document.getElementById("buttonbenutzen");
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elembenutzen.addEventListener('click', benutzen);
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var elemwegwerfen = document.getElementById("buttonwegwerfen");
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elemwegwerfen.addEventListener('click', wegwerfen);
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var elemsubmit = document.getElementById("tf_submit");
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elemsubmit.addEventListener('click', handeln);
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function benutzen() {
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$("#buttonbenutzen").click(function () {
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if (currentSelected) {
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if (playerInventory[currentSelected].usable == 'true') {
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if (playerInventory[currentSelected].stackable == 'true') {
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playerInventory[currentSelected].amount -= 1;
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if (playerInventory[currentSelected].amount <= 0) {
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mp.trigger("CEF:UseItemInv", playerInventory[currentSelected].itemId);
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playerInventory[currentSelected] = EmptySlot;
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} else {
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if (getItemSlotData[currentSelected].classList.contains('selected')) {
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getItemSlotData[currentSelected].classList.remove('selected');
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playerInventory[currentSelected].selected = 'false';
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currentSelected = undefined;
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playerInventory[currentSelected].selected = 'false';
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}
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}
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drawToPage();
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drawToHandel();
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moveItemsInv();
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getCommands();
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} else {
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mp.trigger("CEF:UseItemInv", playerInventory[currentSelected].itemId);
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playerInventory[currentSelected] = EmptySlot;
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currentSelected = undefined;
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drawToPage();
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drawToHandel();
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moveItemsInv();
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}
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mp.trigger("CEF:UseItemInv", playerInventory[currentSelected].itemId);
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currentSelected = undefined;
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}
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}
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}
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});
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function wegwerfen() {
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if (currentSelected) {
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playerInventory[currentSelected] = EmptySlot;
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currentSelected = undefined;
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$("#buttonwegwerfen").click(function () {
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if (currentSelected) {
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drawToPage();
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drawToHandel();
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moveItemsInv();
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mp.trigger('CEF:invThrowItem', playerInventory[currentSelected].itemId);
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playerInventory[currentSelected] = EmptySlot;
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currentSelected = undefined;
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}
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});
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}
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$(".phanWrapper").hide();
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var trade = 1;
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$("#buttonhandeln").click(function () {
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if (trade == 1) {
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$(".phanWrapper").show();
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drawToHandel();
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drawToPage();
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drawToHandel();
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moveItemsInv();
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trade = 0;
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} else {
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$(".phanWrapper").hide();
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trade = 1;
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}
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currentSelected = undefined;
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});
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function handeln() {
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$("#tf_submit").click(function () {
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var Money = document.getElementById("tf_betrag").value;
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var User = document.getElementById("tf_name").value;
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if (User == '') {
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@@ -466,7 +571,7 @@ function handeln() {
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moveItemsInv();
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mp.trigger("CEF:tradeItem", $('#tf_betrag').val(), User, JSON.stringify(tradeItems), JSON.stringify(tradeItemAmount));
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return;
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}
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});
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var tradeItems = [];
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var tradeItemAmount = [];
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function getTradeSlotItems() {
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