Inventory Improvements Actual
@@ -127,18 +127,7 @@ h5 {
|
||||
}
|
||||
|
||||
.pInvWrapper {
|
||||
background: rgba(0,0,0,0.4);
|
||||
height: 395px;
|
||||
width: 394px;
|
||||
display: block;
|
||||
padding: 5px;
|
||||
position: absolute;
|
||||
left: 38%;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
.pInvWrapper {
|
||||
background: rgba(0,0,0,0.4);
|
||||
background: rgba(0,0,0,0.6);
|
||||
height: 395px;
|
||||
width: 394px;
|
||||
display: block;
|
||||
@@ -149,7 +138,7 @@ h5 {
|
||||
}
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||||
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||||
.phanWrapper {
|
||||
background: rgba(0,0,0,0.4);
|
||||
background: rgba(0,0,0,0.6);
|
||||
height: 170px;
|
||||
width: 394px;
|
||||
display: block;
|
||||
@@ -158,8 +147,18 @@ h5 {
|
||||
left: 38%;
|
||||
top: 50%;
|
||||
}
|
||||
.Betrag {
|
||||
background: rgba(0,0,0,0.6);
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
display: block;
|
||||
transform: translate(-50%, -50%);
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
}
|
||||
|
||||
#invContainer{
|
||||
#invContainer {
|
||||
width: 110%;
|
||||
height: auto;
|
||||
}
|
||||
@@ -212,11 +211,11 @@ h5 {
|
||||
text-shadow: 0 0 0 1px black;
|
||||
}
|
||||
|
||||
.uncommon {
|
||||
.fishes {
|
||||
box-shadow: 0 0 2px 1px #3333ff inset;
|
||||
}
|
||||
|
||||
.uncommon h3 {
|
||||
.fishes h3 {
|
||||
color: #3333ff;
|
||||
text-shadow: 0 0 0 1px black;
|
||||
}
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||||
@@ -284,7 +283,7 @@ h5 {
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||||
background-color: #313131; /* blau */
|
||||
border: none;
|
||||
height: 30px;
|
||||
width: 124px;
|
||||
width: 100%
|
||||
text-align: center;
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||||
text-decoration: none;
|
||||
display: inline-block;
|
||||
@@ -293,6 +292,19 @@ h5 {
|
||||
left: 1.5%;
|
||||
color:#ffffff;
|
||||
}
|
||||
#tf_zahl {
|
||||
background-color: #313131; /* blau */
|
||||
border: none;
|
||||
height: 30px;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
text-decoration: none;
|
||||
display: inline-block;
|
||||
font-size: 12px;
|
||||
position: relative;
|
||||
left: 1.5%;
|
||||
color: #ffffff;
|
||||
}
|
||||
#tf_name {
|
||||
background-color: #313131; /* blau */
|
||||
border: none;
|
||||
@@ -324,4 +336,19 @@ h5 {
|
||||
left: 1.5%;
|
||||
color: #ffffff;
|
||||
}
|
||||
#tf_submitZahl {
|
||||
background-color: #008CBA; /* blau */
|
||||
border: none;
|
||||
height: 32px;
|
||||
width: 124px;
|
||||
text-align: center;
|
||||
text-decoration: none;
|
||||
display: inline-block;
|
||||
font-size: 16px;
|
||||
font-color: white;
|
||||
position: relative;
|
||||
left: 1.5%;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
/* tasks */
|
||||
@@ -20,30 +20,18 @@ function setItems(itemIdArr1, itemAmountArr1, money1) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
var fish = {
|
||||
name: "Fisch",
|
||||
weight: 1,
|
||||
currentWeight: 1,
|
||||
dropweight: function () {
|
||||
var randomweight = Math.floor((Math.random() * 10) + 1);
|
||||
this.weight = randomweight;
|
||||
this.currentWeight = randomweight;
|
||||
},
|
||||
def: 15,
|
||||
var holz = {
|
||||
name: "Holz",
|
||||
rarity: 'common',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
usable: 'true',
|
||||
amount: 1,
|
||||
currentWeight: 0.65,
|
||||
stackable: 'true',
|
||||
object: 'true',
|
||||
itemId: 1,
|
||||
img: 'package://assets/img/items/fish.svg'
|
||||
img: "package://assets/img/items/wood.svg"
|
||||
}
|
||||
|
||||
var hamburger = {
|
||||
name: "Hamburger",
|
||||
rarity: 'common',
|
||||
@@ -56,7 +44,6 @@ var hamburger = {
|
||||
itemId: 2,
|
||||
img: "package://assets/img/items/burger.svg"
|
||||
}
|
||||
|
||||
var cocaine = {
|
||||
name: "Koks",
|
||||
rarity: 'common',
|
||||
@@ -69,7 +56,6 @@ var cocaine = {
|
||||
itemId: 3,
|
||||
img: "package://assets/img/items/cocaine.svg"
|
||||
}
|
||||
|
||||
var cannabis = {
|
||||
name: "Cannabis",
|
||||
rarity: 'common',
|
||||
@@ -82,10 +68,98 @@ var cannabis = {
|
||||
itemId: 4,
|
||||
img: "package://assets/img/items/cannabis.svg"
|
||||
}
|
||||
var flunder = {
|
||||
name: "Flunder",
|
||||
weight: 7.7,
|
||||
currentWeight: 1,
|
||||
rarity: 'fishes',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
object: 'true',
|
||||
itemId: 5,
|
||||
img: 'package://assets/img/items/flounder.svg'
|
||||
}
|
||||
var aal = {
|
||||
name: "Aal",
|
||||
weight: 3.6,
|
||||
currentWeight: 1,
|
||||
rarity: 'fishes',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
object: 'true',
|
||||
itemId: 6,
|
||||
img: 'package://assets/img/items/aal.svg'
|
||||
}
|
||||
var barsch = {
|
||||
name: "Barsch",
|
||||
weight: 2.6,
|
||||
currentWeight: 1,
|
||||
rarity: 'fishes',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
object: 'true',
|
||||
itemId: 7,
|
||||
img: 'package://assets/img/items/perch.svg'
|
||||
}
|
||||
var lachs = {
|
||||
name: "Lachs",
|
||||
weight: 4.2,
|
||||
currentWeight: 1,
|
||||
rarity: 'fishes',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
object: 'true',
|
||||
itemId: 8,
|
||||
img: 'package://assets/img/items/salmon.svg'
|
||||
}
|
||||
var thunfisch = {
|
||||
name: "Thunfisch",
|
||||
weight: 11,
|
||||
currentWeight: 1,
|
||||
rarity: 'fishes',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
object: 'true',
|
||||
itemId: 9,
|
||||
img: 'package://assets/img/items/salmon.svg'
|
||||
}
|
||||
var zander = {
|
||||
name: "Zander",
|
||||
weight: 5,
|
||||
currentWeight: 1,
|
||||
rarity: 'fishes',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
object: 'true',
|
||||
itemId: 10,
|
||||
img: 'package://assets/img/items/zander.svg'
|
||||
}
|
||||
|
||||
var allItems = [fish, hamburger, cocaine, cannabis];
|
||||
|
||||
|
||||
var allItems = [holz, hamburger, cocaine, cannabis, flunder, aal, barsch, lachs, thunfisch, zander];
|
||||
|
||||
////////////////////////
|
||||
// Player Invenotry //
|
||||
@@ -251,20 +325,12 @@ var commands = {
|
||||
}
|
||||
|
||||
|
||||
// Button funktionen
|
||||
var elemakzeptieren = document.getElementById("buttonakzeptieren");
|
||||
elemakzeptieren.addEventListener('click', akzeptieren);
|
||||
|
||||
var elemablehnen = document.getElementById("buttonablehnen");
|
||||
elemablehnen.addEventListener('click', ablehnen);
|
||||
|
||||
|
||||
//Handel Akzeptierenfenster
|
||||
|
||||
function akzeptieren() {
|
||||
$("#buttonakzeptieren").click(function () {
|
||||
mp.trigger('CEF:acceptTrade');
|
||||
}
|
||||
});
|
||||
|
||||
function ablehnen() {
|
||||
$("#buttonablehnen").click(function () {
|
||||
mp.trigger('CEF:declineTrade');
|
||||
}
|
||||
});
|
||||
|
||||
@@ -21,14 +21,16 @@
|
||||
<button id='buttonwegwerfen' onclick="wegwerfen()">Wegwerfen</button>
|
||||
<button id='buttonhandeln' onclick="handeln()">Handeln</button>
|
||||
</div>
|
||||
<div class="Betrag" style="display: none;">
|
||||
<input type="text" id="tf_zahl" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');">
|
||||
<button id='tf_submitZahl' onclick="submitZahl()">Bestätigen</button>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="phanWrapper">
|
||||
<div class="phanWrapper" style="display: none;">
|
||||
<div><h2> Handel</h2></div>
|
||||
<div id="handelContainer">
|
||||
|
||||
</div>
|
||||
|
||||
<input type="text" id="tf_betrag" name="fnumber" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');">
|
||||
<input type="text" id="tf_name" placeholder="Spielername">
|
||||
<button id='tf_submit' onclick="submit()">Handeln</button>
|
||||
|
||||
52
ReallifeGamemode.Client/assets/img/items/aal.svg
Normal file
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
|
||||
<g>
|
||||
<path style="fill:#8D674E;" d="M41.29,224.179L8.258,257.211l27.886,7.27l0.039,0.035c5.107-40.338,100.013-10.773,128.978-7.305
|
||||
c6.836,0.818,33.703-14.693,41.29-24.774L41.29,224.179z"/>
|
||||
<path style="fill:#8D674E;" d="M322.065,174.63C137.979,177.382,0,149.856,0,229.856l355.097-30.452
|
||||
C351.966,193.145,331.411,174.49,322.065,174.63z"/>
|
||||
</g>
|
||||
<path style="fill:#AF874B;" d="M404.645,191.146c-85.809,10.801-291.784,0-322.065,0C30.968,191.146,0,207.663,0,232.437
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||||
s33.032,41.29,33.032,41.29c-8.258-16.516,1.046-37.423,16.516-41.29c39.226-9.806,163.784,16.516,264.258,16.516
|
||||
c172.731,0,188.589-24.006,198.194-41.29C512,207.663,503.053,178.759,404.645,191.146z"/>
|
||||
<path style="fill:#96735A;" d="M410.079,222.25C474.865,216.943,512,207.663,512,207.663s-8.947-28.903-107.355-16.516
|
||||
c-85.809,10.801-291.784,0-322.065,0C30.968,191.146,0,207.663,0,232.437c0,14.417,11.171,26.004,20.523,33.199
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||||
c-12.265-24.941-4.139-50.511,29.026-55.588c45.934-7.031,123.573,9.768,206.451,14.131c52.972,2.788,99.344,1.809,137.549-0.709
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||||
c1.096,8.192,4.331,15.736,9.659,22.581c7.666-0.588,14.798-1.254,21.368-1.994C416.318,237.564,411.447,230.265,410.079,222.25z"/>
|
||||
<path style="fill:#8D674E;" d="M36.125,264.473C15.488,255.32,0,245.704,0,232.437c0,49.548,35.784,67.097,78.881,75.899
|
||||
c32.967,6.733,60.989,31.456,60.989,31.456c0-40.421-62.283-56.931-103.726-75.31C36.145,264.481,34.404,263.397,36.125,264.473z"/>
|
||||
<circle style="fill:#464655;" cx="457.29" cy="204.047" r="8.258"/>
|
||||
<path style="fill:#8D674E;" d="M340.3,210.759c0,0,2.065,22.366,16.172,25.806l44.731-10.666l-2.065-11.011L340.3,210.759z"/>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 47 KiB |
88
ReallifeGamemode.Client/assets/img/items/flounder.svg
Normal file
@@ -0,0 +1,88 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 512.001 512.001" style="enable-background:new 0 0 512.001 512.001;" xml:space="preserve">
|
||||
<path style="fill:#AFAA8C;" d="M462.453,313.807c-2.681,11.608-61.936,102.194-217.807,102.194
|
||||
c-108.387,0-98.317-134.41-128.126-134.41v-51.18C146.329,230.41,136.258,96,244.646,96c146.246,0,218.839,83.613,221.52,95.22
|
||||
L462.453,313.807z"/>
|
||||
<g>
|
||||
<path style="fill:#968769;" d="M272.517,97.06c-5.388-0.408-10.9-0.69-16.516-0.859v319.593c5.624-0.163,11.156-0.409,16.516-0.802
|
||||
V97.06z"/>
|
||||
<path style="fill:#968769;" d="M206.452,102.934c-6.038,2.43-11.541,5.398-16.516,8.851v288.432
|
||||
c4.976,3.454,10.478,6.421,16.516,8.851V102.934z"/>
|
||||
<path style="fill:#968769;" d="M239.484,96.203c-5.853,0.243-11.361,0.872-16.516,1.882v315.831
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||||
c5.155,1.011,10.663,1.639,16.516,1.882V96.203z"/>
|
||||
<path style="fill:#968769;" d="M173.42,126.619c-6.572,7.506-11.966,15.878-16.516,24.537v209.688
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||||
c4.55,8.66,9.944,17.031,16.516,24.537V126.619z"/>
|
||||
<path style="fill:#968769;" d="M454.194,328.245c5.062-6.949,7.739-12.189,8.258-14.438l3.713-122.587
|
||||
c-0.589-2.554-4.573-8.598-11.971-16.466V328.245z"/>
|
||||
<path style="fill:#968769;" d="M140.387,320.702V191.297c-5.684,16.304-10.225,29.926-16.516,35.876v57.653
|
||||
C130.163,290.776,134.704,304.398,140.387,320.702z"/>
|
||||
<path style="fill:#968769;" d="M404.646,136.559c-5.18-3.01-10.675-5.976-16.516-8.855V383.21
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||||
c5.882-3.149,11.396-6.397,16.516-9.705V136.559z"/>
|
||||
<path style="fill:#968769;" d="M305.549,101.161c-5.363-0.933-10.881-1.734-16.516-2.43v314.617
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||||
c5.669-0.69,11.162-1.513,16.516-2.442V101.161z"/>
|
||||
<path style="fill:#968769;" d="M437.678,159.408c-4.875-4.03-10.38-8.212-16.516-12.427v214.716
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||||
c6.252-4.924,11.767-9.813,16.516-14.495V159.408z"/>
|
||||
<path style="fill:#968769;" d="M371.614,120.218c-5.277-2.197-10.792-4.291-16.516-6.283v283.971
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||||
c5.765-2.092,11.266-4.317,16.516-6.642V120.218z"/>
|
||||
<path style="fill:#968769;" d="M338.581,108.7c-5.334-1.523-10.844-2.93-16.516-4.222v303.155
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||||
c5.721-1.316,11.188-2.797,16.516-4.359V108.7z"/>
|
||||
</g>
|
||||
<path style="fill:#A59673;" d="M0,256.001c0,37.161,24.774,57.807,24.774,57.807s19.613-33.032,82.581-33.032
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||||
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||||
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var fish = {
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var holz = {
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statSlots: [],
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runes: [],
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usable: 'false',
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selected: 'false',
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img: "package://assets/img/items/wood.svg"
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var hamburger = {
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name: "Hamburger",
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itemId: 2,
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}
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|
||||
var cocaine = {
|
||||
name: "Koks",
|
||||
rarity: 'common',
|
||||
@@ -68,7 +56,6 @@ var cocaine = {
|
||||
itemId: 3,
|
||||
img: "package://assets/img/items/cocaine.svg"
|
||||
}
|
||||
|
||||
var cannabis = {
|
||||
name: "Cannabis",
|
||||
rarity: 'common',
|
||||
@@ -81,8 +68,98 @@ var cannabis = {
|
||||
itemId: 4,
|
||||
img: "package://assets/img/items/cannabis.svg"
|
||||
}
|
||||
var flunder = {
|
||||
name: "Flunder",
|
||||
weight: 7.7,
|
||||
currentWeight: 7.7,
|
||||
rarity: 'fishes',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
object: 'true',
|
||||
itemId: 5,
|
||||
img: 'package://assets/img/items/flounder.svg'
|
||||
}
|
||||
var aal = {
|
||||
name: "Aal",
|
||||
weight: 3.6,
|
||||
currentWeight: 3.6,
|
||||
rarity: 'fishes',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
object: 'true',
|
||||
itemId: 6,
|
||||
img: 'package://assets/img/items/aal.svg'
|
||||
}
|
||||
var barsch = {
|
||||
name: "Barsch",
|
||||
weight: 2.6,
|
||||
currentWeight: 2.6,
|
||||
rarity: 'fishes',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
object: 'true',
|
||||
itemId: 7,
|
||||
img: 'package://assets/img/items/perch.svg'
|
||||
}
|
||||
var lachs = {
|
||||
name: "Lachs",
|
||||
weight: 4.2,
|
||||
currentWeight: 4.2,
|
||||
rarity: 'fishes',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
object: 'true',
|
||||
itemId: 8,
|
||||
img: 'package://assets/img/items/salmon.svg'
|
||||
}
|
||||
var thunfisch = {
|
||||
name: "Thunfisch",
|
||||
weight: 11,
|
||||
currentWeight: 11,
|
||||
rarity: 'fishes',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
object: 'true',
|
||||
itemId: 9,
|
||||
img: 'package://assets/img/items/salmon.svg'
|
||||
}
|
||||
var zander = {
|
||||
name: "Zander",
|
||||
weight: 5,
|
||||
currentWeight: 5,
|
||||
rarity: 'fishes',
|
||||
statSlots: [],
|
||||
runes: [],
|
||||
amount: 1,
|
||||
usable: 'false',
|
||||
selected: 'false',
|
||||
stackable: 'false',
|
||||
object: 'true',
|
||||
itemId: 10,
|
||||
img: 'package://assets/img/items/zander.svg'
|
||||
}
|
||||
|
||||
var allItems = [fish, hamburger, cocaine, cannabis];
|
||||
var allItems = [holz, hamburger, cocaine, cannabis, flunder, aal, barsch, lachs, thunfisch, zander];
|
||||
|
||||
|
||||
|
||||
@@ -114,15 +191,15 @@ function addToInvenotry(addItem) {
|
||||
//Adds item to inventory
|
||||
for (var i = 0; i < playerInventory.length; i++) {
|
||||
if (unfininshedStack != undefined) {
|
||||
if (playerInventory[unfininshedStack].amount + cloneItem.amount <= 10) {
|
||||
if (playerInventory[unfininshedStack].amount + cloneItem.amount <= 99) {
|
||||
playerInventory[unfininshedStack].amount += cloneItem.amount;
|
||||
unfininshedStack = undefined;
|
||||
drawToPage();
|
||||
moveItemsInv();
|
||||
break;
|
||||
}
|
||||
else if (playerInventory[unfininshedStack].amount + cloneItem.amount > 10) {
|
||||
var stackRemainder = 10 - playerInventory[unfininshedStack].amount;
|
||||
else if (playerInventory[unfininshedStack].amount + cloneItem.amount > 99) {
|
||||
var stackRemainder = 99 - playerInventory[unfininshedStack].amount;
|
||||
playerInventory[unfininshedStack].amount += stackRemainder;
|
||||
cloneItem.amount -= stackRemainder;
|
||||
var recycleCloned = cloneItem;
|
||||
@@ -133,11 +210,11 @@ function addToInvenotry(addItem) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (cloneItem.amount > 10 && playerInventory[i].object === 'false') {
|
||||
else if (cloneItem.amount > 99 && playerInventory[i].object === 'false') {
|
||||
var reduceCloneAmount = Object.assign({}, cloneItem);
|
||||
reduceCloneAmount.amount = 10;
|
||||
reduceCloneAmount.amount = 99;
|
||||
playerInventory[i] = reduceCloneAmount;
|
||||
cloneItem.amount -= 10;
|
||||
cloneItem.amount -= 99;
|
||||
addToInvenotry(cloneItem);
|
||||
drawToPage();
|
||||
moveItemsInv();
|
||||
@@ -162,7 +239,10 @@ var currentSelected;
|
||||
function moveItemsInv() {
|
||||
getAllItemSlotData();
|
||||
for (var i = 0; i < getItemSlotData.length; i++) {
|
||||
getItemSlotData[i].addEventListener("click", function () {
|
||||
$(getItemSlotData[i]).click(function () {
|
||||
if (this.getAttribute('inv-type') != 'p') {
|
||||
return;
|
||||
}
|
||||
if (this.classList.contains('selected')) {
|
||||
this.classList.remove('selected');
|
||||
currentSelected = undefined;
|
||||
@@ -172,6 +252,37 @@ function moveItemsInv() {
|
||||
}
|
||||
else if (currentSelected) {
|
||||
if (playerInventory[currentSelected].stackable === 'false' || playerInventory[currentSelected].itemId != playerInventory[this.getAttribute('data-value')].itemId) {
|
||||
|
||||
if (playerInventory[this.getAttribute('data-value')] == EmptySlot && this.getAttribute('data-value') > 23) {
|
||||
$(".Betrag").show();
|
||||
var hItem = this.getAttribute('data-value');
|
||||
var iItem = currentSelected;
|
||||
var Copy = Object.assign({}, playerInventory[iItem]);
|
||||
playerInventory.splice(hItem, 0, Copy);
|
||||
$("#tf_submitZahl").click(function () {
|
||||
|
||||
if ($('#tf_zahl').val() < playerInventory[iItem].amount && playerInventory[currentSelected].stackable) {
|
||||
console.log(playerInventory[hItem].amount + " " + playerInventory[iItem].amount + " " + hItem);
|
||||
var y = parseInt($('#tf_zahl').val(), 10);
|
||||
|
||||
playerInventory[iItem].amount -= y;
|
||||
console.log(playerInventory[hItem].amount + " " + playerInventory[iItem] + " " + parseInt($('#tf_zahl').val(), 10) + " " + hItem);
|
||||
playerInventory[hItem].amount = y;
|
||||
console.log(playerInventory[hItem].amount + " " + playerInventory[iItem].amount + " " + parseInt($('#tf_zahl').val(), 10) + " " + hItem);
|
||||
} else {
|
||||
playerInventory[hItem].amount = playerInventory[currentSelected].amount;
|
||||
playerInventory[currentSelected] = EmptySlot;
|
||||
}
|
||||
|
||||
drawToPage();
|
||||
drawToHandel();
|
||||
currentSelected = undefined;
|
||||
getItemSlotData = document.getElementsByClassName('itemSlot');
|
||||
moveItemsInv();
|
||||
$(".Betrag").hide();
|
||||
});
|
||||
return;
|
||||
} else {
|
||||
var swap = playerInventory[this.getAttribute('data-value')];
|
||||
playerInventory[this.getAttribute('data-value')] = playerInventory[currentSelected];
|
||||
playerInventory[currentSelected] = swap;
|
||||
@@ -181,7 +292,10 @@ function moveItemsInv() {
|
||||
getItemSlotData = document.getElementsByClassName('itemSlot');
|
||||
moveItemsInv();
|
||||
}
|
||||
else if (playerInventory[currentSelected].itemId == playerInventory[this.getAttribute('data-value')].itemId && playerInventory[currentSelected].stackable) {
|
||||
|
||||
}
|
||||
else if ((playerInventory[currentSelected].itemId == playerInventory[this.getAttribute('data-value')].itemId && playerInventory[currentSelected].stackable) && this.getAttribute('inv-type') === 'p') {
|
||||
|
||||
playerInventory[this.getAttribute('data-value')].amount += playerInventory[currentSelected].amount
|
||||
playerInventory[currentSelected] = EmptySlot;
|
||||
drawToPage();
|
||||
@@ -192,8 +306,8 @@ function moveItemsInv() {
|
||||
}
|
||||
}
|
||||
else {
|
||||
this.className += ' selected'
|
||||
currentSelected = this.getAttribute('data-value')
|
||||
this.className += ' selected';
|
||||
currentSelected = this.getAttribute('data-value');
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -228,7 +342,7 @@ function drawToPage() {
|
||||
if (i >= 24) {
|
||||
//Keeps inventory set to 10 items max
|
||||
console.log('Inventory is full!')
|
||||
return;
|
||||
|
||||
}
|
||||
else {
|
||||
//creates item element
|
||||
@@ -350,8 +464,6 @@ function drawToHandel() {
|
||||
fillOutEmptyInvHandel();
|
||||
}
|
||||
|
||||
|
||||
|
||||
///////////////////
|
||||
// Dev Commands //
|
||||
///////////////////
|
||||
@@ -373,75 +485,68 @@ var commands = {
|
||||
|
||||
|
||||
// Button funktionen
|
||||
var elembenutzen = document.getElementById("buttonbenutzen");
|
||||
elembenutzen.addEventListener('click', benutzen);
|
||||
|
||||
var elemwegwerfen = document.getElementById("buttonwegwerfen");
|
||||
elemwegwerfen.addEventListener('click', wegwerfen);
|
||||
|
||||
var elemsubmit = document.getElementById("tf_submit");
|
||||
elemsubmit.addEventListener('click', handeln);
|
||||
|
||||
|
||||
function benutzen() {
|
||||
$("#buttonbenutzen").click(function () {
|
||||
if (currentSelected) {
|
||||
if (playerInventory[currentSelected].usable == 'true') {
|
||||
if (playerInventory[currentSelected].stackable == 'true') {
|
||||
playerInventory[currentSelected].amount -= 1;
|
||||
if (playerInventory[currentSelected].amount <= 0) {
|
||||
mp.trigger("CEF:UseItemInv", playerInventory[currentSelected].itemId);
|
||||
playerInventory[currentSelected] = EmptySlot;
|
||||
} else {
|
||||
if (getItemSlotData[currentSelected].classList.contains('selected')) {
|
||||
getItemSlotData[currentSelected].classList.remove('selected');
|
||||
playerInventory[currentSelected].selected = 'false';
|
||||
currentSelected = undefined;
|
||||
}
|
||||
}
|
||||
drawToPage();
|
||||
drawToHandel();
|
||||
moveItemsInv();
|
||||
getCommands();
|
||||
} else {
|
||||
mp.trigger("CEF:UseItemInv", playerInventory[currentSelected].itemId);
|
||||
playerInventory[currentSelected] = EmptySlot;
|
||||
currentSelected = undefined;
|
||||
drawToPage();
|
||||
drawToHandel();
|
||||
moveItemsInv();
|
||||
|
||||
}
|
||||
mp.trigger("CEF:UseItemInv", playerInventory[currentSelected].itemId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function wegwerfen() {
|
||||
if (currentSelected) {
|
||||
playerInventory[currentSelected] = EmptySlot;
|
||||
currentSelected = undefined;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
$("#buttonwegwerfen").click(function () {
|
||||
if (currentSelected) {
|
||||
drawToPage();
|
||||
drawToHandel();
|
||||
moveItemsInv();
|
||||
mp.trigger('CEF:invThrowItem', playerInventory[currentSelected].itemId);
|
||||
playerInventory[currentSelected] = EmptySlot;
|
||||
currentSelected = undefined;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
$(".phanWrapper").hide();
|
||||
var trade = 1;
|
||||
$("#buttonhandeln").click(function () {
|
||||
if (trade == 1) {
|
||||
$(".phanWrapper").show();
|
||||
drawToHandel();
|
||||
|
||||
drawToPage();
|
||||
drawToHandel();
|
||||
moveItemsInv();
|
||||
trade = 0;
|
||||
} else {
|
||||
$(".phanWrapper").hide();
|
||||
trade = 1;
|
||||
}
|
||||
currentSelected = undefined;
|
||||
});
|
||||
|
||||
function handeln() {
|
||||
$("#tf_submit").click(function () {
|
||||
var Money = document.getElementById("tf_betrag").value;
|
||||
var User = document.getElementById("tf_name").value;
|
||||
if (User == '') {
|
||||
@@ -466,7 +571,7 @@ function handeln() {
|
||||
moveItemsInv();
|
||||
mp.trigger("CEF:tradeItem", $('#tf_betrag').val(), User, JSON.stringify(tradeItems), JSON.stringify(tradeItemAmount));
|
||||
return;
|
||||
}
|
||||
});
|
||||
var tradeItems = [];
|
||||
var tradeItemAmount = [];
|
||||
function getTradeSlotItems() {
|
||||
|
||||
24
ReallifeGamemode.Server/Inventory/Items/Aal.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Server.Inventory.Items
|
||||
{
|
||||
public class Aal : DropItem
|
||||
{
|
||||
public override int Id => 6;
|
||||
public override string Name => "Kraftstoff";
|
||||
public override string Description => "Der Stoff gibt dir Kraft.";
|
||||
public override int Gewicht => 1000;
|
||||
public override string Einheit => "g";
|
||||
public override int HpAmount => 20;
|
||||
public override uint Object => 786272259;
|
||||
}
|
||||
}
|
||||
24
ReallifeGamemode.Server/Inventory/Items/Barsch.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Server.Inventory.Items
|
||||
{
|
||||
public class Barsch : DropItem
|
||||
{
|
||||
public override int Id => 7;
|
||||
public override string Name => "Kraftstoff";
|
||||
public override string Description => "Der Stoff gibt dir Kraft.";
|
||||
public override int Gewicht => 1000;
|
||||
public override string Einheit => "g";
|
||||
public override int HpAmount => 20;
|
||||
public override uint Object => 786272259;
|
||||
}
|
||||
}
|
||||
24
ReallifeGamemode.Server/Inventory/Items/Lachs.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Server.Inventory.Items
|
||||
{
|
||||
public class Lachs : DropItem
|
||||
{
|
||||
public override int Id => 8;
|
||||
public override string Name => "Kraftstoff";
|
||||
public override string Description => "Der Stoff gibt dir Kraft.";
|
||||
public override int Gewicht => 1000;
|
||||
public override string Einheit => "g";
|
||||
public override int HpAmount => 20;
|
||||
public override uint Object => 786272259;
|
||||
}
|
||||
}
|
||||
24
ReallifeGamemode.Server/Inventory/Items/Thunfisch.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Server.Inventory.Items
|
||||
{
|
||||
public class Thunfisch : DropItem
|
||||
{
|
||||
public override int Id => 9;
|
||||
public override string Name => "Kraftstoff";
|
||||
public override string Description => "Der Stoff gibt dir Kraft.";
|
||||
public override int Gewicht => 1000;
|
||||
public override string Einheit => "g";
|
||||
public override int HpAmount => 20;
|
||||
public override uint Object => 786272259;
|
||||
}
|
||||
}
|
||||
24
ReallifeGamemode.Server/Inventory/Items/Zander.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Server.Inventory.Items
|
||||
{
|
||||
public class Zander : DropItem
|
||||
{
|
||||
public override int Id => 10;
|
||||
public override string Name => "Kraftstoff";
|
||||
public override string Description => "Der Stoff gibt dir Kraft.";
|
||||
public override int Gewicht => 1000;
|
||||
public override string Einheit => "g";
|
||||
public override int HpAmount => 20;
|
||||
public override uint Object => 786272259;
|
||||
}
|
||||
}
|
||||
@@ -24,11 +24,9 @@ namespace ReallifeGamemode.Server.Managers
|
||||
|
||||
List<int> ItemId = new List<int>();
|
||||
List<int> amount = new List<int>();
|
||||
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
|
||||
|
||||
foreach (var item in userItems)
|
||||
{
|
||||
ItemId.Add(item.ItemId);
|
||||
|
||||