Added tank column to servervehicles
This commit is contained in:
@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Migrations
|
||||
.HasAnnotation("ProductVersion", "2.2.0-rtm-35687")
|
||||
.HasAnnotation("Relational:MaxIdentifierLength", 64);
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.Ban", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Ban", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -39,7 +39,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("Bans");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.BusinessBankAccount", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.BusinessBankAccount", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -56,7 +56,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("BusinessBankAccounts");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.Character", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Character", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -182,7 +182,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("Characters");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.CharacterCloth", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.CharacterCloth", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -204,7 +204,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("CharacterClothes");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.ClothCombination", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.ClothCombination", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -222,7 +222,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("ClothCombinations");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.Door", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Door", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -252,7 +252,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("Doors");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.DutyCloth", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.DutyCloth", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -274,7 +274,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("DutyClothes");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.Faction", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Faction", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -289,7 +289,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("Factions");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.FactionBankAccount", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionBankAccount", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -313,7 +313,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("FactionBankAccounts");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.FactionRank", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionRank", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -331,7 +331,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("FactionRanks");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.GotoPoint", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.GotoPoint", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -352,7 +352,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("GotoPoints");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.Interior", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Interior", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -370,7 +370,81 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("Interiors");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.News", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.BankAccountTransactionHistory", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("Fee");
|
||||
|
||||
b.Property<int>("MoneySent");
|
||||
|
||||
b.Property<int>("NewReceiverBalance");
|
||||
|
||||
b.Property<int>("NewSenderBalance");
|
||||
|
||||
b.Property<string>("Origin")
|
||||
.HasMaxLength(32);
|
||||
|
||||
b.Property<string>("Receiver")
|
||||
.HasMaxLength(32);
|
||||
|
||||
b.Property<int>("ReceiverBalance");
|
||||
|
||||
b.Property<string>("Sender")
|
||||
.HasMaxLength(32);
|
||||
|
||||
b.Property<int>("SenderBalance");
|
||||
|
||||
b.Property<DateTime>("Timestamp")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("BankAccountTransactionLogs");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("CauseOfDeath")
|
||||
.HasMaxLength(64);
|
||||
|
||||
b.Property<float>("KillerHeading");
|
||||
|
||||
b.Property<int?>("KillerId");
|
||||
|
||||
b.Property<float>("KillerPositionX");
|
||||
|
||||
b.Property<float>("KillerPositionY");
|
||||
|
||||
b.Property<float>("KillerPositionZ");
|
||||
|
||||
b.Property<DateTime>("Timestamp")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<float>("VictimHeading");
|
||||
|
||||
b.Property<int>("VictimId");
|
||||
|
||||
b.Property<float>("VictimPositionX");
|
||||
|
||||
b.Property<float>("VictimPositionY");
|
||||
|
||||
b.Property<float>("VictimPositionZ");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("KillerId");
|
||||
|
||||
b.HasIndex("VictimId");
|
||||
|
||||
b.ToTable("DeathLogs");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.News", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -392,7 +466,181 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("News");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.ServerVehicle", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedBlip", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Active");
|
||||
|
||||
b.Property<byte>("Alpha");
|
||||
|
||||
b.Property<byte>("Color");
|
||||
|
||||
b.Property<byte>("Dimension");
|
||||
|
||||
b.Property<float>("DrawDistance");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<float>("PositionX");
|
||||
|
||||
b.Property<float>("PositionY");
|
||||
|
||||
b.Property<float>("PositionZ");
|
||||
|
||||
b.Property<float>("Rotation");
|
||||
|
||||
b.Property<float>("Scale");
|
||||
|
||||
b.Property<bool>("ShortRange");
|
||||
|
||||
b.Property<short>("Sprite");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("Blips");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedMarker", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Active");
|
||||
|
||||
b.Property<byte>("ColorA");
|
||||
|
||||
b.Property<byte>("ColorB");
|
||||
|
||||
b.Property<byte>("ColorG");
|
||||
|
||||
b.Property<byte>("ColorR");
|
||||
|
||||
b.Property<byte>("Dimension");
|
||||
|
||||
b.Property<float>("DirectionX");
|
||||
|
||||
b.Property<float>("DirectionY");
|
||||
|
||||
b.Property<float>("DirectionZ");
|
||||
|
||||
b.Property<float>("PositionX");
|
||||
|
||||
b.Property<float>("PositionY");
|
||||
|
||||
b.Property<float>("PositionZ");
|
||||
|
||||
b.Property<float>("RotationX");
|
||||
|
||||
b.Property<float>("RotationY");
|
||||
|
||||
b.Property<float>("RotationZ");
|
||||
|
||||
b.Property<float>("Scale");
|
||||
|
||||
b.Property<byte>("Type");
|
||||
|
||||
b.Property<bool>("Visible");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("Markers");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedPed", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Active");
|
||||
|
||||
b.Property<byte>("Dimension");
|
||||
|
||||
b.Property<string>("HashModel");
|
||||
|
||||
b.Property<float>("Heading");
|
||||
|
||||
b.Property<float>("PositionX");
|
||||
|
||||
b.Property<float>("PositionY");
|
||||
|
||||
b.Property<float>("PositionZ");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("Peds");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedPickup", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Active");
|
||||
|
||||
b.Property<byte>("Dimension");
|
||||
|
||||
b.Property<float>("PositionX")
|
||||
.HasMaxLength(128);
|
||||
|
||||
b.Property<float>("PositionY");
|
||||
|
||||
b.Property<float>("PositionZ");
|
||||
|
||||
b.Property<int>("RespawnTime");
|
||||
|
||||
b.Property<float>("RotationX");
|
||||
|
||||
b.Property<float>("RotationY");
|
||||
|
||||
b.Property<float>("RotationZ");
|
||||
|
||||
b.Property<bool>("Vehicle");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("Pickups");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedTextLabel", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Active");
|
||||
|
||||
b.Property<byte>("ColorA");
|
||||
|
||||
b.Property<byte>("ColorB");
|
||||
|
||||
b.Property<byte>("ColorG");
|
||||
|
||||
b.Property<byte>("ColorR");
|
||||
|
||||
b.Property<byte>("Dimension");
|
||||
|
||||
b.Property<float>("DrawDistance");
|
||||
|
||||
b.Property<byte>("Font");
|
||||
|
||||
b.Property<bool>("LOS");
|
||||
|
||||
b.Property<float>("PositionX");
|
||||
|
||||
b.Property<float>("PositionY");
|
||||
|
||||
b.Property<float>("PositionZ");
|
||||
|
||||
b.Property<string>("Text")
|
||||
.IsRequired();
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("TextLabels");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.ServerVehicle", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -425,6 +673,8 @@ namespace ReallifeGamemode.Migrations
|
||||
|
||||
b.Property<int>("SecondaryColor");
|
||||
|
||||
b.Property<float>("TankAmount");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("ServerVehicles");
|
||||
@@ -432,7 +682,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.HasDiscriminator<string>("Discriminator").HasValue("ServerVehicle");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.User", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.User", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -492,7 +742,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("Users");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.UserBankAccount", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserBankAccount", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -516,7 +766,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("UserBankAccounts");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.UserItem", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserItem", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -536,7 +786,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("UserItems");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.VehicleMod", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -555,7 +805,7 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("VehicleMods");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.Whitelist", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Whitelist", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
@@ -567,257 +817,9 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("WhitelistEntries");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Logs.BankAccountTransactionHistory", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionVehicle", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("Fee");
|
||||
|
||||
b.Property<int>("MoneySent");
|
||||
|
||||
b.Property<int>("NewReceiverBalance");
|
||||
|
||||
b.Property<int>("NewSenderBalance");
|
||||
|
||||
b.Property<string>("Origin")
|
||||
.HasMaxLength(32);
|
||||
|
||||
b.Property<string>("Receiver")
|
||||
.HasMaxLength(32);
|
||||
|
||||
b.Property<int>("ReceiverBalance");
|
||||
|
||||
b.Property<string>("Sender")
|
||||
.HasMaxLength(32);
|
||||
|
||||
b.Property<int>("SenderBalance");
|
||||
|
||||
b.Property<DateTime>("Timestamp")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("BankAccountTransactionLogs");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Logs.Death", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("CauseOfDeath")
|
||||
.HasMaxLength(64);
|
||||
|
||||
b.Property<float>("KillerHeading");
|
||||
|
||||
b.Property<int?>("KillerId");
|
||||
|
||||
b.Property<float>("KillerPositionX");
|
||||
|
||||
b.Property<float>("KillerPositionY");
|
||||
|
||||
b.Property<float>("KillerPositionZ");
|
||||
|
||||
b.Property<DateTime>("Timestamp")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<float>("VictimHeading");
|
||||
|
||||
b.Property<int>("VictimId");
|
||||
|
||||
b.Property<float>("VictimPositionX");
|
||||
|
||||
b.Property<float>("VictimPositionY");
|
||||
|
||||
b.Property<float>("VictimPositionZ");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("KillerId");
|
||||
|
||||
b.HasIndex("VictimId");
|
||||
|
||||
b.ToTable("DeathLogs");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Saves.SavedBlip", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Active");
|
||||
|
||||
b.Property<byte>("Alpha");
|
||||
|
||||
b.Property<byte>("Color");
|
||||
|
||||
b.Property<byte>("Dimension");
|
||||
|
||||
b.Property<float>("DrawDistance");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<float>("PositionX");
|
||||
|
||||
b.Property<float>("PositionY");
|
||||
|
||||
b.Property<float>("PositionZ");
|
||||
|
||||
b.Property<float>("Rotation");
|
||||
|
||||
b.Property<float>("Scale");
|
||||
|
||||
b.Property<bool>("ShortRange");
|
||||
|
||||
b.Property<short>("Sprite");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("Blips");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Saves.SavedMarker", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Active");
|
||||
|
||||
b.Property<byte>("ColorA");
|
||||
|
||||
b.Property<byte>("ColorB");
|
||||
|
||||
b.Property<byte>("ColorG");
|
||||
|
||||
b.Property<byte>("ColorR");
|
||||
|
||||
b.Property<byte>("Dimension");
|
||||
|
||||
b.Property<float>("DirectionX");
|
||||
|
||||
b.Property<float>("DirectionY");
|
||||
|
||||
b.Property<float>("DirectionZ");
|
||||
|
||||
b.Property<float>("PositionX");
|
||||
|
||||
b.Property<float>("PositionY");
|
||||
|
||||
b.Property<float>("PositionZ");
|
||||
|
||||
b.Property<float>("RotationX");
|
||||
|
||||
b.Property<float>("RotationY");
|
||||
|
||||
b.Property<float>("RotationZ");
|
||||
|
||||
b.Property<float>("Scale");
|
||||
|
||||
b.Property<byte>("Type");
|
||||
|
||||
b.Property<bool>("Visible");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("Markers");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Saves.SavedPed", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Active");
|
||||
|
||||
b.Property<byte>("Dimension");
|
||||
|
||||
b.Property<string>("HashModel");
|
||||
|
||||
b.Property<float>("Heading");
|
||||
|
||||
b.Property<float>("PositionX");
|
||||
|
||||
b.Property<float>("PositionY");
|
||||
|
||||
b.Property<float>("PositionZ");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("Peds");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Saves.SavedPickup", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Active");
|
||||
|
||||
b.Property<byte>("Dimension");
|
||||
|
||||
b.Property<float>("PositionX")
|
||||
.HasMaxLength(128);
|
||||
|
||||
b.Property<float>("PositionY");
|
||||
|
||||
b.Property<float>("PositionZ");
|
||||
|
||||
b.Property<int>("RespawnTime");
|
||||
|
||||
b.Property<float>("RotationX");
|
||||
|
||||
b.Property<float>("RotationY");
|
||||
|
||||
b.Property<float>("RotationZ");
|
||||
|
||||
b.Property<bool>("Vehicle");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("Pickups");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Saves.SavedTextLabel", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Active");
|
||||
|
||||
b.Property<byte>("ColorA");
|
||||
|
||||
b.Property<byte>("ColorB");
|
||||
|
||||
b.Property<byte>("ColorG");
|
||||
|
||||
b.Property<byte>("ColorR");
|
||||
|
||||
b.Property<byte>("Dimension");
|
||||
|
||||
b.Property<float>("DrawDistance");
|
||||
|
||||
b.Property<byte>("Font");
|
||||
|
||||
b.Property<bool>("LOS");
|
||||
|
||||
b.Property<float>("PositionX");
|
||||
|
||||
b.Property<float>("PositionY");
|
||||
|
||||
b.Property<float>("PositionZ");
|
||||
|
||||
b.Property<string>("Text")
|
||||
.IsRequired();
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("TextLabels");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.FactionVehicle", b =>
|
||||
{
|
||||
b.HasBaseType("reallife_gamemode.Server.Entities.ServerVehicle");
|
||||
b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
|
||||
|
||||
b.Property<int?>("FactionId");
|
||||
|
||||
@@ -828,9 +830,16 @@ namespace ReallifeGamemode.Migrations
|
||||
b.HasDiscriminator().HasValue("FactionVehicle");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.ShopVehicle", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedVehicle", b =>
|
||||
{
|
||||
b.HasBaseType("reallife_gamemode.Server.Entities.ServerVehicle");
|
||||
b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
|
||||
|
||||
b.HasDiscriminator().HasValue("SavedVehicle");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.ShopVehicle", b =>
|
||||
{
|
||||
b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
|
||||
|
||||
b.Property<int>("BusinessId");
|
||||
|
||||
@@ -843,9 +852,9 @@ namespace ReallifeGamemode.Migrations
|
||||
b.HasDiscriminator().HasValue("ShopVehicle");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.UserVehicle", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserVehicle", b =>
|
||||
{
|
||||
b.HasBaseType("reallife_gamemode.Server.Entities.ServerVehicle");
|
||||
b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
|
||||
|
||||
b.Property<int>("UserId");
|
||||
|
||||
@@ -856,140 +865,133 @@ namespace ReallifeGamemode.Migrations
|
||||
b.HasDiscriminator().HasValue("UserVehicle");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Saves.SavedVehicle", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Ban", b =>
|
||||
{
|
||||
b.HasBaseType("reallife_gamemode.Server.Entities.ServerVehicle");
|
||||
|
||||
b.HasDiscriminator().HasValue("SavedVehicle");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.Ban", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.User", "User")
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.Character", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Character", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.User", "User")
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.CharacterCloth", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.CharacterCloth", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.User", "User")
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.Door", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Door", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.Faction", "Faction")
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.DutyCloth", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.DutyCloth", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.Faction", "Faction")
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.FactionBankAccount", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionBankAccount", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.Faction", "Faction")
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.FactionRank", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionRank", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.Faction", "Faction")
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.News", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.User", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.Ban", "Ban")
|
||||
.WithMany()
|
||||
.HasForeignKey("BanId");
|
||||
|
||||
b.HasOne("reallife_gamemode.Server.Entities.Character", "Character")
|
||||
.WithMany()
|
||||
.HasForeignKey("CharacterId");
|
||||
|
||||
b.HasOne("reallife_gamemode.Server.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId");
|
||||
|
||||
b.HasOne("reallife_gamemode.Server.Entities.FactionRank", "FactionRank")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionRankId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.UserBankAccount", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.UserItem", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.VehicleMod", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.ServerVehicle", "Vehicle")
|
||||
.WithMany()
|
||||
.HasForeignKey("ServerVehicleId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Logs.Death", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.User", "Killer")
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "Killer")
|
||||
.WithMany()
|
||||
.HasForeignKey("KillerId");
|
||||
|
||||
b.HasOne("reallife_gamemode.Server.Entities.User", "Victim")
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "Victim")
|
||||
.WithMany()
|
||||
.HasForeignKey("VictimId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.FactionVehicle", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.News", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.Faction", "Faction")
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.User", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Ban", "Ban")
|
||||
.WithMany()
|
||||
.HasForeignKey("BanId");
|
||||
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Character", "Character")
|
||||
.WithMany()
|
||||
.HasForeignKey("CharacterId");
|
||||
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId");
|
||||
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.FactionRank", "FactionRank")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionRankId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserBankAccount", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserItem", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
|
||||
.WithMany()
|
||||
.HasForeignKey("ServerVehicleId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionVehicle", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("reallife_gamemode.Server.Entities.UserVehicle", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserVehicle", b =>
|
||||
{
|
||||
b.HasOne("reallife_gamemode.Server.Entities.User", "User")
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
Reference in New Issue
Block a user