Added tank column to servervehicles

This commit is contained in:
hydrant
2019-03-07 20:39:30 +01:00
parent 04ed4bc322
commit 5bf613bac4
5 changed files with 1389 additions and 352 deletions

View File

@@ -5,9 +5,16 @@ $csPackagesPath = "$rootPath\cs_packages"
$dlcPacksPath = "$rootPath\dlcpacks" $dlcPacksPath = "$rootPath\dlcpacks"
$clientResourcesPath = "$rootPath\..\..\client_packages" $clientResourcesPath = "$rootPath\..\..\client_packages"
$sourceDlcPacksPath = "$rootPath\..\..\source_dlcpacks"
Remove-Item -Path "$clientResourcesPath\*" -Recurse -Force Remove-Item -Path "$clientResourcesPath\*" -Recurse -Force
$exclude = @('*.ts', 'package.json', 'package-lock.json', 'tsconfig.json', '*.csproj', 'Scripts', 'node_modules', 'bin', 'obj') $exclude = @('*.ts', 'package.json', 'package-lock.json', 'tsconfig.json', '*.csproj', 'Scripts', 'node_modules', 'bin', 'obj', 'dlcpacks')
if(!(Test-Path $sourceDlcPacksPath))
{
New-Item -Type Directory $sourceDlcPacksPath
}
Copy-Item "$rootPath\*" $clientResourcesPath -Recurse -Exclude $exclude Copy-Item "$rootPath\*" $clientResourcesPath -Recurse -Exclude $exclude
Copy-Item "$dlcPacksPath\*" $sourceDlcPacksPath -Recurse -Force

View File

@@ -25,6 +25,7 @@ namespace ReallifeGamemode.Server.Entities
public bool Locked { get; set; } public bool Locked { get; set; }
public bool Active { get; set; } public bool Active { get; set; }
public float DistanceDriven { get; set; } public float DistanceDriven { get; set; }
public float TankAmount { get; set; }
[NotMapped] [NotMapped]
public Vector3 Position => new Vector3(PositionX, PositionY, PositionZ); public Vector3 Position => new Vector3(PositionX, PositionY, PositionZ);

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,23 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Migrations
{
public partial class VehicleTank : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<float>(
name: "TankAmount",
table: "ServerVehicles",
nullable: false,
defaultValue: 0f);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "TankAmount",
table: "ServerVehicles");
}
}
}

View File

@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Migrations
.HasAnnotation("ProductVersion", "2.2.0-rtm-35687") .HasAnnotation("ProductVersion", "2.2.0-rtm-35687")
.HasAnnotation("Relational:MaxIdentifierLength", 64); .HasAnnotation("Relational:MaxIdentifierLength", 64);
modelBuilder.Entity("reallife_gamemode.Server.Entities.Ban", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Ban", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -39,7 +39,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("Bans"); b.ToTable("Bans");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.BusinessBankAccount", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.BusinessBankAccount", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -56,7 +56,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("BusinessBankAccounts"); b.ToTable("BusinessBankAccounts");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.Character", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Character", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -182,7 +182,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("Characters"); b.ToTable("Characters");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.CharacterCloth", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.CharacterCloth", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -204,7 +204,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("CharacterClothes"); b.ToTable("CharacterClothes");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.ClothCombination", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.ClothCombination", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -222,7 +222,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("ClothCombinations"); b.ToTable("ClothCombinations");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.Door", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Door", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -252,7 +252,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("Doors"); b.ToTable("Doors");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.DutyCloth", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.DutyCloth", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -274,7 +274,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("DutyClothes"); b.ToTable("DutyClothes");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.Faction", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Faction", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -289,7 +289,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("Factions"); b.ToTable("Factions");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.FactionBankAccount", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionBankAccount", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -313,7 +313,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("FactionBankAccounts"); b.ToTable("FactionBankAccounts");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.FactionRank", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionRank", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -331,7 +331,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("FactionRanks"); b.ToTable("FactionRanks");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.GotoPoint", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.GotoPoint", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -352,7 +352,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("GotoPoints"); b.ToTable("GotoPoints");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.Interior", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Interior", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -370,7 +370,81 @@ namespace ReallifeGamemode.Migrations
b.ToTable("Interiors"); b.ToTable("Interiors");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.News", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.BankAccountTransactionHistory", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<int>("Fee");
b.Property<int>("MoneySent");
b.Property<int>("NewReceiverBalance");
b.Property<int>("NewSenderBalance");
b.Property<string>("Origin")
.HasMaxLength(32);
b.Property<string>("Receiver")
.HasMaxLength(32);
b.Property<int>("ReceiverBalance");
b.Property<string>("Sender")
.HasMaxLength(32);
b.Property<int>("SenderBalance");
b.Property<DateTime>("Timestamp")
.ValueGeneratedOnAdd();
b.HasKey("Id");
b.ToTable("BankAccountTransactionLogs");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<string>("CauseOfDeath")
.HasMaxLength(64);
b.Property<float>("KillerHeading");
b.Property<int?>("KillerId");
b.Property<float>("KillerPositionX");
b.Property<float>("KillerPositionY");
b.Property<float>("KillerPositionZ");
b.Property<DateTime>("Timestamp")
.ValueGeneratedOnAdd();
b.Property<float>("VictimHeading");
b.Property<int>("VictimId");
b.Property<float>("VictimPositionX");
b.Property<float>("VictimPositionY");
b.Property<float>("VictimPositionZ");
b.HasKey("Id");
b.HasIndex("KillerId");
b.HasIndex("VictimId");
b.ToTable("DeathLogs");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.News", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -392,7 +466,181 @@ namespace ReallifeGamemode.Migrations
b.ToTable("News"); b.ToTable("News");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.ServerVehicle", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedBlip", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<bool>("Active");
b.Property<byte>("Alpha");
b.Property<byte>("Color");
b.Property<byte>("Dimension");
b.Property<float>("DrawDistance");
b.Property<string>("Name");
b.Property<float>("PositionX");
b.Property<float>("PositionY");
b.Property<float>("PositionZ");
b.Property<float>("Rotation");
b.Property<float>("Scale");
b.Property<bool>("ShortRange");
b.Property<short>("Sprite");
b.HasKey("Id");
b.ToTable("Blips");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedMarker", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<bool>("Active");
b.Property<byte>("ColorA");
b.Property<byte>("ColorB");
b.Property<byte>("ColorG");
b.Property<byte>("ColorR");
b.Property<byte>("Dimension");
b.Property<float>("DirectionX");
b.Property<float>("DirectionY");
b.Property<float>("DirectionZ");
b.Property<float>("PositionX");
b.Property<float>("PositionY");
b.Property<float>("PositionZ");
b.Property<float>("RotationX");
b.Property<float>("RotationY");
b.Property<float>("RotationZ");
b.Property<float>("Scale");
b.Property<byte>("Type");
b.Property<bool>("Visible");
b.HasKey("Id");
b.ToTable("Markers");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedPed", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<bool>("Active");
b.Property<byte>("Dimension");
b.Property<string>("HashModel");
b.Property<float>("Heading");
b.Property<float>("PositionX");
b.Property<float>("PositionY");
b.Property<float>("PositionZ");
b.HasKey("Id");
b.ToTable("Peds");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedPickup", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<bool>("Active");
b.Property<byte>("Dimension");
b.Property<float>("PositionX")
.HasMaxLength(128);
b.Property<float>("PositionY");
b.Property<float>("PositionZ");
b.Property<int>("RespawnTime");
b.Property<float>("RotationX");
b.Property<float>("RotationY");
b.Property<float>("RotationZ");
b.Property<bool>("Vehicle");
b.HasKey("Id");
b.ToTable("Pickups");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedTextLabel", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<bool>("Active");
b.Property<byte>("ColorA");
b.Property<byte>("ColorB");
b.Property<byte>("ColorG");
b.Property<byte>("ColorR");
b.Property<byte>("Dimension");
b.Property<float>("DrawDistance");
b.Property<byte>("Font");
b.Property<bool>("LOS");
b.Property<float>("PositionX");
b.Property<float>("PositionY");
b.Property<float>("PositionZ");
b.Property<string>("Text")
.IsRequired();
b.HasKey("Id");
b.ToTable("TextLabels");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.ServerVehicle", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -425,6 +673,8 @@ namespace ReallifeGamemode.Migrations
b.Property<int>("SecondaryColor"); b.Property<int>("SecondaryColor");
b.Property<float>("TankAmount");
b.HasKey("Id"); b.HasKey("Id");
b.ToTable("ServerVehicles"); b.ToTable("ServerVehicles");
@@ -432,7 +682,7 @@ namespace ReallifeGamemode.Migrations
b.HasDiscriminator<string>("Discriminator").HasValue("ServerVehicle"); b.HasDiscriminator<string>("Discriminator").HasValue("ServerVehicle");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.User", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.User", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -492,7 +742,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("Users"); b.ToTable("Users");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.UserBankAccount", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserBankAccount", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -516,7 +766,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("UserBankAccounts"); b.ToTable("UserBankAccounts");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.UserItem", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserItem", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -536,7 +786,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("UserItems"); b.ToTable("UserItems");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.VehicleMod", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -555,7 +805,7 @@ namespace ReallifeGamemode.Migrations
b.ToTable("VehicleMods"); b.ToTable("VehicleMods");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.Whitelist", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Whitelist", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
@@ -567,257 +817,9 @@ namespace ReallifeGamemode.Migrations
b.ToTable("WhitelistEntries"); b.ToTable("WhitelistEntries");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Logs.BankAccountTransactionHistory", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionVehicle", b =>
{ {
b.Property<int>("Id") b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
.ValueGeneratedOnAdd();
b.Property<int>("Fee");
b.Property<int>("MoneySent");
b.Property<int>("NewReceiverBalance");
b.Property<int>("NewSenderBalance");
b.Property<string>("Origin")
.HasMaxLength(32);
b.Property<string>("Receiver")
.HasMaxLength(32);
b.Property<int>("ReceiverBalance");
b.Property<string>("Sender")
.HasMaxLength(32);
b.Property<int>("SenderBalance");
b.Property<DateTime>("Timestamp")
.ValueGeneratedOnAdd();
b.HasKey("Id");
b.ToTable("BankAccountTransactionLogs");
});
modelBuilder.Entity("reallife_gamemode.Server.Logs.Death", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<string>("CauseOfDeath")
.HasMaxLength(64);
b.Property<float>("KillerHeading");
b.Property<int?>("KillerId");
b.Property<float>("KillerPositionX");
b.Property<float>("KillerPositionY");
b.Property<float>("KillerPositionZ");
b.Property<DateTime>("Timestamp")
.ValueGeneratedOnAdd();
b.Property<float>("VictimHeading");
b.Property<int>("VictimId");
b.Property<float>("VictimPositionX");
b.Property<float>("VictimPositionY");
b.Property<float>("VictimPositionZ");
b.HasKey("Id");
b.HasIndex("KillerId");
b.HasIndex("VictimId");
b.ToTable("DeathLogs");
});
modelBuilder.Entity("reallife_gamemode.Server.Saves.SavedBlip", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<bool>("Active");
b.Property<byte>("Alpha");
b.Property<byte>("Color");
b.Property<byte>("Dimension");
b.Property<float>("DrawDistance");
b.Property<string>("Name");
b.Property<float>("PositionX");
b.Property<float>("PositionY");
b.Property<float>("PositionZ");
b.Property<float>("Rotation");
b.Property<float>("Scale");
b.Property<bool>("ShortRange");
b.Property<short>("Sprite");
b.HasKey("Id");
b.ToTable("Blips");
});
modelBuilder.Entity("reallife_gamemode.Server.Saves.SavedMarker", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<bool>("Active");
b.Property<byte>("ColorA");
b.Property<byte>("ColorB");
b.Property<byte>("ColorG");
b.Property<byte>("ColorR");
b.Property<byte>("Dimension");
b.Property<float>("DirectionX");
b.Property<float>("DirectionY");
b.Property<float>("DirectionZ");
b.Property<float>("PositionX");
b.Property<float>("PositionY");
b.Property<float>("PositionZ");
b.Property<float>("RotationX");
b.Property<float>("RotationY");
b.Property<float>("RotationZ");
b.Property<float>("Scale");
b.Property<byte>("Type");
b.Property<bool>("Visible");
b.HasKey("Id");
b.ToTable("Markers");
});
modelBuilder.Entity("reallife_gamemode.Server.Saves.SavedPed", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<bool>("Active");
b.Property<byte>("Dimension");
b.Property<string>("HashModel");
b.Property<float>("Heading");
b.Property<float>("PositionX");
b.Property<float>("PositionY");
b.Property<float>("PositionZ");
b.HasKey("Id");
b.ToTable("Peds");
});
modelBuilder.Entity("reallife_gamemode.Server.Saves.SavedPickup", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<bool>("Active");
b.Property<byte>("Dimension");
b.Property<float>("PositionX")
.HasMaxLength(128);
b.Property<float>("PositionY");
b.Property<float>("PositionZ");
b.Property<int>("RespawnTime");
b.Property<float>("RotationX");
b.Property<float>("RotationY");
b.Property<float>("RotationZ");
b.Property<bool>("Vehicle");
b.HasKey("Id");
b.ToTable("Pickups");
});
modelBuilder.Entity("reallife_gamemode.Server.Saves.SavedTextLabel", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<bool>("Active");
b.Property<byte>("ColorA");
b.Property<byte>("ColorB");
b.Property<byte>("ColorG");
b.Property<byte>("ColorR");
b.Property<byte>("Dimension");
b.Property<float>("DrawDistance");
b.Property<byte>("Font");
b.Property<bool>("LOS");
b.Property<float>("PositionX");
b.Property<float>("PositionY");
b.Property<float>("PositionZ");
b.Property<string>("Text")
.IsRequired();
b.HasKey("Id");
b.ToTable("TextLabels");
});
modelBuilder.Entity("reallife_gamemode.Server.Entities.FactionVehicle", b =>
{
b.HasBaseType("reallife_gamemode.Server.Entities.ServerVehicle");
b.Property<int?>("FactionId"); b.Property<int?>("FactionId");
@@ -828,9 +830,16 @@ namespace ReallifeGamemode.Migrations
b.HasDiscriminator().HasValue("FactionVehicle"); b.HasDiscriminator().HasValue("FactionVehicle");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.ShopVehicle", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedVehicle", b =>
{ {
b.HasBaseType("reallife_gamemode.Server.Entities.ServerVehicle"); b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
b.HasDiscriminator().HasValue("SavedVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.ShopVehicle", b =>
{
b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
b.Property<int>("BusinessId"); b.Property<int>("BusinessId");
@@ -843,9 +852,9 @@ namespace ReallifeGamemode.Migrations
b.HasDiscriminator().HasValue("ShopVehicle"); b.HasDiscriminator().HasValue("ShopVehicle");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.UserVehicle", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserVehicle", b =>
{ {
b.HasBaseType("reallife_gamemode.Server.Entities.ServerVehicle"); b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
b.Property<int>("UserId"); b.Property<int>("UserId");
@@ -856,140 +865,133 @@ namespace ReallifeGamemode.Migrations
b.HasDiscriminator().HasValue("UserVehicle"); b.HasDiscriminator().HasValue("UserVehicle");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Saves.SavedVehicle", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Ban", b =>
{ {
b.HasBaseType("reallife_gamemode.Server.Entities.ServerVehicle"); b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
b.HasDiscriminator().HasValue("SavedVehicle");
});
modelBuilder.Entity("reallife_gamemode.Server.Entities.Ban", b =>
{
b.HasOne("reallife_gamemode.Server.Entities.User", "User")
.WithMany() .WithMany()
.HasForeignKey("UserId") .HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade); .OnDelete(DeleteBehavior.Cascade);
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.Character", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Character", b =>
{ {
b.HasOne("reallife_gamemode.Server.Entities.User", "User") b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
.WithMany() .WithMany()
.HasForeignKey("UserId") .HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade); .OnDelete(DeleteBehavior.Cascade);
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.CharacterCloth", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.CharacterCloth", b =>
{ {
b.HasOne("reallife_gamemode.Server.Entities.User", "User") b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
.WithMany() .WithMany()
.HasForeignKey("UserId") .HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade); .OnDelete(DeleteBehavior.Cascade);
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.Door", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Door", b =>
{ {
b.HasOne("reallife_gamemode.Server.Entities.Faction", "Faction") b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
.WithMany() .WithMany()
.HasForeignKey("FactionId"); .HasForeignKey("FactionId");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.DutyCloth", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.DutyCloth", b =>
{ {
b.HasOne("reallife_gamemode.Server.Entities.Faction", "Faction") b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
.WithMany() .WithMany()
.HasForeignKey("FactionId") .HasForeignKey("FactionId")
.OnDelete(DeleteBehavior.Cascade); .OnDelete(DeleteBehavior.Cascade);
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.FactionBankAccount", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionBankAccount", b =>
{ {
b.HasOne("reallife_gamemode.Server.Entities.Faction", "Faction") b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
.WithMany() .WithMany()
.HasForeignKey("FactionId") .HasForeignKey("FactionId")
.OnDelete(DeleteBehavior.Cascade); .OnDelete(DeleteBehavior.Cascade);
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.FactionRank", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionRank", b =>
{ {
b.HasOne("reallife_gamemode.Server.Entities.Faction", "Faction") b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
.WithMany() .WithMany()
.HasForeignKey("FactionId") .HasForeignKey("FactionId")
.OnDelete(DeleteBehavior.Cascade); .OnDelete(DeleteBehavior.Cascade);
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.News", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
{ {
b.HasOne("reallife_gamemode.Server.Entities.User", "User") b.HasOne("ReallifeGamemode.Server.Entities.User", "Killer")
.WithMany()
.HasForeignKey("UserId");
});
modelBuilder.Entity("reallife_gamemode.Server.Entities.User", b =>
{
b.HasOne("reallife_gamemode.Server.Entities.Ban", "Ban")
.WithMany()
.HasForeignKey("BanId");
b.HasOne("reallife_gamemode.Server.Entities.Character", "Character")
.WithMany()
.HasForeignKey("CharacterId");
b.HasOne("reallife_gamemode.Server.Entities.Faction", "Faction")
.WithMany()
.HasForeignKey("FactionId");
b.HasOne("reallife_gamemode.Server.Entities.FactionRank", "FactionRank")
.WithMany()
.HasForeignKey("FactionRankId");
});
modelBuilder.Entity("reallife_gamemode.Server.Entities.UserBankAccount", b =>
{
b.HasOne("reallife_gamemode.Server.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("reallife_gamemode.Server.Entities.UserItem", b =>
{
b.HasOne("reallife_gamemode.Server.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("reallife_gamemode.Server.Entities.VehicleMod", b =>
{
b.HasOne("reallife_gamemode.Server.Entities.ServerVehicle", "Vehicle")
.WithMany()
.HasForeignKey("ServerVehicleId")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("reallife_gamemode.Server.Logs.Death", b =>
{
b.HasOne("reallife_gamemode.Server.Entities.User", "Killer")
.WithMany() .WithMany()
.HasForeignKey("KillerId"); .HasForeignKey("KillerId");
b.HasOne("reallife_gamemode.Server.Entities.User", "Victim") b.HasOne("ReallifeGamemode.Server.Entities.User", "Victim")
.WithMany() .WithMany()
.HasForeignKey("VictimId") .HasForeignKey("VictimId")
.OnDelete(DeleteBehavior.Cascade); .OnDelete(DeleteBehavior.Cascade);
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.FactionVehicle", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.News", b =>
{ {
b.HasOne("reallife_gamemode.Server.Entities.Faction", "Faction") b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.User", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.Ban", "Ban")
.WithMany()
.HasForeignKey("BanId");
b.HasOne("ReallifeGamemode.Server.Entities.Character", "Character")
.WithMany()
.HasForeignKey("CharacterId");
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
.WithMany()
.HasForeignKey("FactionId");
b.HasOne("ReallifeGamemode.Server.Entities.FactionRank", "FactionRank")
.WithMany()
.HasForeignKey("FactionRankId");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserBankAccount", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserItem", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
.WithMany()
.HasForeignKey("ServerVehicleId")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionVehicle", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
.WithMany() .WithMany()
.HasForeignKey("FactionId"); .HasForeignKey("FactionId");
}); });
modelBuilder.Entity("reallife_gamemode.Server.Entities.UserVehicle", b => modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserVehicle", b =>
{ {
b.HasOne("reallife_gamemode.Server.Entities.User", "User") b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
.WithMany() .WithMany()
.HasForeignKey("UserId") .HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade); .OnDelete(DeleteBehavior.Cascade);