Start Medic System / FactionInteraction

This commit is contained in:
VegaZ
2018-12-27 22:21:59 +01:00
parent 4ea09f0034
commit 5c84dc177d
10 changed files with 210 additions and 15 deletions

View File

@@ -0,0 +1,62 @@
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
const NativeUI = require("nativeui");
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
mp.gui.chat.activate(false);
globalData.Interaction = true;
let factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2));
if (isFactionLeader) {
let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
leaderMenu.SetRightBadge(BadgeStyle.Star);
factionInteractionMenu.AddItem(leaderMenu);
}
switch (userFactionId) {
case 2:
let reviveTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
reviveTaskMenu.SetRightLabel(reviveTaskCount.toString())
factionInteractionMenu.AddItem(reviveTaskMenu);
let healTaskMenu = new UIMenuItem("Healauftr\u00e4ge");
reviveTaskMenu.SetRightLabel(healTaskCount.toString())
factionInteractionMenu.AddItem(healTaskMenu);
let fireTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
reviveTaskMenu.SetRightLabel(fireTaskCount.toString())
factionInteractionMenu.AddItem(fireTaskMenu);
break;
}
let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Spielerinteraktion");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
factionInteractionMenu.AddItem(cancelItem);
factionInteractionMenu.Visible = true;
factionInteractionMenu.ItemSelect.on((item) => {
if (item.Text === "Schlie\u00dfen") {
factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
}
});
factionInteractionMenu.MenuClose.on(() => {
mp.gui.chat.activate(true);
globalData.Interaction = false;
});
});