Start Medic System / FactionInteraction
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62
Client/Interaction/factioninteraction.js
Normal file
62
Client/Interaction/factioninteraction.js
Normal file
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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const NativeUI = require("nativeui");
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
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mp.gui.chat.activate(false);
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globalData.Interaction = true;
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let factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2));
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if (isFactionLeader) {
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let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
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leaderMenu.SetRightBadge(BadgeStyle.Star);
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factionInteractionMenu.AddItem(leaderMenu);
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}
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switch (userFactionId) {
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case 2:
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let reviveTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
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reviveTaskMenu.SetRightLabel(reviveTaskCount.toString())
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factionInteractionMenu.AddItem(reviveTaskMenu);
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let healTaskMenu = new UIMenuItem("Healauftr\u00e4ge");
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reviveTaskMenu.SetRightLabel(healTaskCount.toString())
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factionInteractionMenu.AddItem(healTaskMenu);
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let fireTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
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reviveTaskMenu.SetRightLabel(fireTaskCount.toString())
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factionInteractionMenu.AddItem(fireTaskMenu);
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break;
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}
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let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Spielerinteraktion");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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factionInteractionMenu.AddItem(cancelItem);
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factionInteractionMenu.Visible = true;
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factionInteractionMenu.ItemSelect.on((item) => {
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if (item.Text === "Schlie\u00dfen") {
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factionInteractionMenu.Visible = false;
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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}
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});
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factionInteractionMenu.MenuClose.on(() => {
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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});
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});
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