Start Medic System / FactionInteraction
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@@ -6,6 +6,7 @@ using GTANetworkAPI;
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using GTANetworkMethods;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Factions.Medic;
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using reallife_gamemode.Server.Services;
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using reallife_gamemode.Server.Util;
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@@ -76,6 +77,20 @@ namespace reallife_gamemode.Server.Events
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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}
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}
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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{
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Victim = player,
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Position = player.Position,
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CauseOfDeath = reason.ToString(),
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Caller = player,
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Description = "Gestorben",
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Time = DateTime.Now,
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Type = 0
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};
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Medic.AddTaskToList(reviveTask);
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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using (var userDeath = new DatabaseContext())
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{
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@@ -8,6 +8,7 @@ using reallife_gamemode.Model;
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using reallife_gamemode.Server.Classes;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Factions.Medic;
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using reallife_gamemode.Server.Inventory;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Managers;
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@@ -60,12 +61,21 @@ namespace reallife_gamemode.Server.Events
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}
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player.TriggerEvent("showPlayerInteraction", JsonConvert.SerializeObject(nearbyPlayerList));
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}
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else
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{
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player.SendNotification("~r~Es ist niemand in deiner N\u00e4he!", false);
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}
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}
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[RemoteEvent("keyPress:RIGHT_ARROW")]
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public void KeyPressRightArrow(Client player)
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{
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if (!player.IsLoggedIn()) return;
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User user = player.GetUser();
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switch (user.FactionId)
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{
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//LSFD
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case 2:
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player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count, Medic.HealTasks.Count, Medic.FireTasks.Count);
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break;
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}
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}
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[RemoteEvent("keyPress:E")]
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public void KeyPressE(Client player)
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{
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53
Server/Factions/Medic/Medic.cs
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53
Server/Factions/Medic/Medic.cs
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@@ -0,0 +1,53 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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/**
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* @overview Life of German Reallife - Server Factions Medic Medic.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Factions.Medic
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{
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public class Medic : Script
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{
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public static List<MedicTask> ReviveTasks = new List<MedicTask>();
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public static List<MedicTask> HealTasks = new List<MedicTask>();
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public static List<MedicTask> FireTasks = new List<MedicTask>();
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public static void AddTaskToList(MedicTask task)
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{
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switch (task.Type)
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{
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case 0:
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ReviveTasks.Add(task);
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break;
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case 1:
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HealTasks.Add(task);
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break;
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case 2:
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FireTasks.Add(task);
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break;
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}
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}
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public static void RemoveTaskFromList(MedicTask task)
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{
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switch (task.Type)
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{
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case 0:
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ReviveTasks.Remove(task);
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break;
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case 1:
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HealTasks.Remove(task);
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break;
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case 2:
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FireTasks.Remove(task);
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break;
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}
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}
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}
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}
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25
Server/Factions/Medic/MedicTask.cs
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25
Server/Factions/Medic/MedicTask.cs
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@@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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/**
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* @overview Life of German Reallife - Server Factions Medic MedicTask.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Factions.Medic
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{
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public class MedicTask
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{
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public Client Victim { get; set; }
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public Vector3 Position { get; set; }
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public byte Type { get; set; }
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public string CauseOfDeath { get; set; }
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public string Description { get; set; }
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public Client Caller { get; set; }
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public DateTime Time { get; set; }
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}
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}
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@@ -16,6 +16,11 @@ namespace reallife_gamemode.Server.Managers
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{
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public class InteractionManager : Script
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{
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#region Umgebungsinteraktionen PFEILTASTE-HOCH
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#endregion
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#region Eigeninteraktionen PFEILTASTE-RUNTER
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#endregion
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#region Spielerinteraktionen PFEILTASTE-LINKS
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[RemoteEvent("openTradeInventory")]
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public void OpenTradeInventory(Client player, string targetPlayer)
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{
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@@ -50,5 +55,8 @@ namespace reallife_gamemode.Server.Managers
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tradeRequester.TriggerEvent("unlockTradeItems");
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}
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}
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#endregion
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#region Fraktionsinteraktionen / Jobinteraktionen PFEILTASTE-RECHTS
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#endregion
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}
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}
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