Change Order of events on Death.cs
This commit is contained in:
@@ -113,6 +113,33 @@ namespace ReallifeGamemode.Server.Events
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};
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};
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dbContext.DeathLogs.Add(dead);
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dbContext.DeathLogs.Add(dead);
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player.ClearAnimation();
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player.ClearAttachments();
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List<UserItem> fItem = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
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foreach (var item in fItem)
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{
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IItem iItem = InventoryManager.GetItemById(item.ItemId);
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if (iItem is IWeaponDealItem obj)
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{
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int amount = item.Amount;
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Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
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//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
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Random r = new Random();
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GTANetworkAPI.Object grndObject;
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Vector3 textPos = dropPosition;
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dropPosition.Z -= 1.05f;
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grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
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GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
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TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
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GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
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dbContext.Remove(item);
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}
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}
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bool copNearby = NAPI.Pools.GetAllPlayers().Any(u => u.IsDuty() && u.IsAlive() && u.Position.DistanceToSquared(player.Position) <= 100 * 100);
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bool copNearby = NAPI.Pools.GetAllPlayers().Any(u => u.IsDuty() && u.IsAlive() && u.Position.DistanceToSquared(player.Position) <= 100 * 100);
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if (user.Wanteds > 0 && player.HasData("GotInsideOfTurf") && !player.GetData<bool>("GotInsideOfTurf"))
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if (user.Wanteds > 0 && player.HasData("GotInsideOfTurf") && !player.GetData<bool>("GotInsideOfTurf"))
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@@ -165,83 +192,32 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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player.ClearAttachments();
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List<UserItem> fItem = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
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foreach (var item in fItem)
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{
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IItem iItem = InventoryManager.GetItemById(item.ItemId);
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if (iItem is IWeaponDealItem obj)
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{
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int amount = item.Amount;
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Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
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//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
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Random r = new Random();
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GTANetworkAPI.Object grndObject;
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Vector3 textPos = dropPosition;
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dropPosition.Z -= 1.05f;
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grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
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GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
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TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
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GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
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player.ClearAnimation();
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dbContext.Remove(item);
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}
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}
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}
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}
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Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
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Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
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if (job != null)
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if (job != null)
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{
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{
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//ChatService.SendMessage(player, "Debug1");
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if (job.GetUsersInJob().Contains(player))
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if (job.GetUsersInJob().Contains(player))
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{
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{
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//ChatService.SendMessage(player, "Debug2");
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if (player.Vehicle != null)
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if (player.Vehicle != null)
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{
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{
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//ChatService.SendMessage(player, "Debug3");
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/*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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{*/
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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{
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//ChatService.SendMessage(player, "Debug4");
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
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ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
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}
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}
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else
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{
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//ChatService.SendMessage(player, "Debug5");
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}
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//}
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}
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}
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if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
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if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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{
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//ChatService.SendMessage(player, "Debug6");
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Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
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Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
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}
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}
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//ChatService.SendMessage(player, "Debug7");
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player.ResetData("PilotenBase");
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job.StopJob(player);
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job.StopJob(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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if (player.GetData<bool>("HatRoute") == true)
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if (player.GetData<bool>("HatRoute") == true)
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{
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{
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//ChatService.SendMessage(player, "Debug8");
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CheckPointHandle.DeleteCheckpoints(player);
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CheckPointHandle.DeleteCheckpoints(player);
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player.ResetData("HatRoute");
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player.ResetData("HatRoute");
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}
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}
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else
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{
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//ChatService.SendMessage(player, "Debug9");
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}
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}
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else
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{
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//ChatService.SendMessage(player, "Debug10");
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}
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}
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}
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}
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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