diff --git a/ReallifeGamemode.Server/Factions/BasePoints.cs b/ReallifeGamemode.Server/Factions/BasePoints.cs index 02f9eccc..238d7a36 100644 --- a/ReallifeGamemode.Server/Factions/BasePoints.cs +++ b/ReallifeGamemode.Server/Factions/BasePoints.cs @@ -11,15 +11,15 @@ namespace ReallifeGamemode.Server.WeaponDeal { class BasePoints { - + public void getbase(int? factionID, Player client) { - + if (factionID == 1) { client.TriggerEvent("SERVER:Util_setWaypoint", 428.07, -977.88); // LSPD } - else if( factionID == 2) + else if (factionID == 2) { client.TriggerEvent("SERVER:Util_setWaypoint", 1157.56, -1518.56); // Sanitäter } @@ -45,7 +45,7 @@ namespace ReallifeGamemode.Server.WeaponDeal } else if (factionID == 8) { - client.TriggerEvent("SERVER:Util_setWaypoint", 1209.42, -1628.65); // Ballas + client.TriggerEvent("SERVER:Util_setWaypoint", 1381.08, -1505.67); // Ballas } else if (factionID == 9) { diff --git a/ReallifeGamemode.Server/Managers/PositionManager.cs b/ReallifeGamemode.Server/Managers/PositionManager.cs index 4dd14793..51ee78d2 100644 --- a/ReallifeGamemode.Server/Managers/PositionManager.cs +++ b/ReallifeGamemode.Server/Managers/PositionManager.cs @@ -1,4 +1,4 @@ -using System.Collections.Generic; +using System.Collections.Generic; using System.Linq; using GTANetworkAPI; using ReallifeGamemode.Server.Shop.Clothing; @@ -85,7 +85,7 @@ namespace ReallifeGamemode.Server.Managers }; WeaponPoint weaponPointBallas = new WeaponPoint() { - Position = new Vector3(1217.748, -1639.349, 47.77029), + Position = new Vector3(1381.08, -1505.67, 58.04), FactionId = 8 }; WeaponPoint weaponPointGrove = new WeaponPoint()