Finish Cuff using AnimationSync
+ Added Command /cuff for LSPD and FIB (Wanteds can also be cuffed using the Interaction key). + Added Command /syncanim for Supporter * Player can now use CTRL + H to hup (/hup still usable) * Cuffs break after two minutes. TODO: - Players in Animation cannot enter Vehicle as driver neither can drive them. - Cuffed players will not loose their cuffs after reconnect.
This commit is contained in:
@@ -111,7 +111,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
return;
|
||||
|
||||
player.SyncAnimation("hup");
|
||||
ChatService.SendInRange(player.Position, 20, $"~m~{player.Name} stellt sich...");
|
||||
}
|
||||
|
||||
[Command("event", "~m~Benutzung: ~s~/event [Nachricht]", GreedyArg = true)]
|
||||
|
||||
Reference in New Issue
Block a user