Finish Cuff using AnimationSync
+ Added Command /cuff for LSPD and FIB (Wanteds can also be cuffed using the Interaction key). + Added Command /syncanim for Supporter * Player can now use CTRL + H to hup (/hup still usable) * Cuffs break after two minutes. TODO: - Players in Animation cannot enter Vehicle as driver neither can drive them. - Cuffed players will not loose their cuffs after reconnect.
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@@ -26,6 +26,8 @@ namespace ReallifeGamemode.Server.Managers
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public static List<JobPoint> JobPoints = new List<JobPoint>();
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public static List<Player> cuffPoints = new List<Player>();
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public static void LoadPositionManager()
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{
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#region DutyPoints
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