Finish Cuff using AnimationSync

+ Added Command /cuff for LSPD and FIB (Wanteds can also be cuffed using the Interaction key).
+ Added Command /syncanim for Supporter

* Player can now use CTRL + H to hup (/hup still usable)
* Cuffs break after two minutes.

TODO:
- Players in Animation cannot enter Vehicle as driver neither can drive them.
- Cuffed players will not loose their cuffs after reconnect.
This commit is contained in:
2021-04-07 03:17:02 +02:00
parent d98c742c59
commit 5cea81de72
9 changed files with 97 additions and 55 deletions

View File

@@ -96,6 +96,13 @@
mp.players.exists(entity) && 0 !== entity.handle && entity.taskPlayAnim(animDict, animName, 1, 0, duration, parseInt(flag), 0, !1, !1, !1)
});
let b = setInterval(function () {
mp.events.callRemote("CLIENT:ClearAnimationData", entity);
if (name == "Cuffed" || name == "cuffed")
mp.events.call("renderTextOnScreen", "Handschellen gebrochen.");
clearInterval(b);
}, 120000);
if (!loop) {
let a = setInterval(function () {
mp.events.callRemote("CLIENT:ClearAnimationData", entity);

View File

@@ -8,7 +8,7 @@ export default function attachmentManager(game: IGame) {
attachmentMngr.register("weapondeal", "ex_prop_crate_ammo_bc", "chassis_dummy", new mp.Vector3(0.08, -0.9, -0.2), new mp.Vector3(0, 0, 0));
attachmentMngr.register("weapondeal1", "ex_office_swag_guns02", "chassis_dummy", new mp.Vector3(0, 0.8, 0), new mp.Vector3(0, 0, 0));
attachmentMngr.register("weapondeal2", "w_sg_pumpshotgun", "chassis_dummy", new mp.Vector3(0.4, 1.6, 0.62), new mp.Vector3(90, 0, 180));
attachmentMngr.register("handcuffs", "p_cs_cuffs_02_s", 28422, new mp.Vector3(0, 0, 0), new mp.Vector3(0, 0, 0));
attachmentMngr.register("handcuffs", "p_cs_cuffs_02_s", 28422, new mp.Vector3(0, 0, 0), new mp.Vector3(0, 90, 0));
});
const attachmentMngr =

View File

@@ -10,6 +10,7 @@
mp.events.add("render", () => {
if (blockInput) {
mp.game.controls.disableControlAction(32, 142, true);
mp.game.controls.disableControlAction(32, 140, true);
mp.game.controls.disableControlAction(32, 263, true);
}
});

View File

@@ -34,33 +34,6 @@ namespace ReallifeGamemode.Server.Commands
{
#region Todo
[Command("cuff", "~m~Benutzung: ~s~/cuff [ID]")]
public void CmdCuffTest(Player player, string nameOrId)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
if (target.Id == player.Id)
return;
target.SetInFrontOf(player);
target.Heading = player.Heading;
if (!target.HasAnimation("Cuffed"))
{
player.SyncAnimation("doArrest");
target.SyncAnimation(new List<string>() { "getArrest", "Cuffed" });
}
else
{
player.SyncAnimation("doUncuff");
target.SyncAnimation("getUncuff");
}
}
[Command("syncanim", "~m~Benutzung: ~s~/syncanim [animName]")]
public void CmdSyncAnim(Player player, string animName = null)
{

View File

@@ -11,6 +11,7 @@ using ReallifeGamemode.Server.Factions.Medic;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Services;
/**
@@ -57,7 +58,7 @@ namespace ReallifeGamemode.Server.Commands
string rank = string.Empty;
if(f?.Name == "Ballas" || f?.Name == "Grove")
if (f?.Name == "Ballas" || f?.Name == "Grove")
{
rank = player.GetUser().GetFactionRank().RankName;
}
@@ -109,7 +110,7 @@ namespace ReallifeGamemode.Server.Commands
string factionName = string.Empty;
if(f?.StateOwned ?? false)
if (f?.StateOwned ?? false)
{
factionName = u.GetFactionRank().RankName;
}
@@ -127,7 +128,6 @@ namespace ReallifeGamemode.Server.Commands
#endregion Chat Commands
#region NewsReporter commands
[Command("news", "~m~Benutzung: ~s~/news [Nachricht]", GreedyArg = true)]
@@ -139,12 +139,12 @@ namespace ReallifeGamemode.Server.Commands
ChatService.NotAuthorized(player);
return;
}
if (player.GetUser().Faction.Id == 9 )
if (player.GetUser().Faction.Id == 9)
{
message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
string broadcastMessage = "!{ff9531}** News Reporter" + " " + player.Name + ": " + message + " **";
ChatService.Broadcast(broadcastMessage);
ChatService.Broadcast(broadcastMessage);
}
else
{
@@ -152,11 +152,8 @@ namespace ReallifeGamemode.Server.Commands
}
}
#endregion NewsReporter commands
#region Leader Commands
[Command("giverank", "~m~Benutzung: ~s~/giverank [Name] [Rang]", GreedyArg = true)]
@@ -212,7 +209,7 @@ namespace ReallifeGamemode.Server.Commands
message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
string factionName = string.Empty;
if(user.FactionLeader)
if (user.FactionLeader)
{
factionName = player.GetUser().Faction.Name;
}
@@ -363,7 +360,7 @@ namespace ReallifeGamemode.Server.Commands
return;
}
if(player.Position.DistanceTo(target.Position) > 5)
if (player.Position.DistanceTo(target.Position) > 5)
{
ChatService.ErrorMessage(player, "Der Patient ist zu weit entfernt");
return;
@@ -398,16 +395,54 @@ namespace ReallifeGamemode.Server.Commands
return;
}
ChatService.SendMessage(target,"~g~" + player.Name + " ~s~möchte dich für ~g~$" + price + " ~s~heilen. Drücke ~g~J~s~ zum Erlauben oder ~r~N ~s~zum Verbieten");
player.SendNotification("Du hast " + target.Name + " einen Heal angeboten",false);
ChatService.SendMessage(target, "~g~" + player.Name + " ~s~möchte dich für ~g~$" + price + " ~s~heilen. Drücke ~g~J~s~ zum Erlauben oder ~r~N ~s~zum Verbieten");
player.SendNotification("Du hast " + target.Name + " einen Heal angeboten", false);
target.SetData<bool>("healDecision", true);
Medic.HealDecisions.Add(new Medic.HealDecision {dMedic = player, dTarget = target, dPrice = price});
Medic.HealDecisions.Add(new Medic.HealDecision { dMedic = player, dTarget = target, dPrice = price });
}
#endregion Sanitäter Commands
#region Staatsfraktionen (LSPD / FBI) Commands
[Command("cuff", "~m~Benutzung: ~s~/cuff")]
public void CmdFactionCuff(Player player)
{
User user = player.GetUser();
if (user == null || (user.FactionId != 1 && user.FactionId != 3))
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsDuty())
{
ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
return;
}
Player nearestCuffPlayer = PositionManager.cuffPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6 && user.GetData<bool>("duty"));
if (nearestCuffPlayer is null)
return;
nearestCuffPlayer.SetInFrontOf(player);
nearestCuffPlayer.Heading = player.Heading;
if (!nearestCuffPlayer.HasAnimation("Cuffed"))
{
player.SyncAnimation("doArrest");
nearestCuffPlayer.SyncAnimation(new List<string>() { "getArrest", "Cuffed" });
player.AddAttachment("handcuffs", false);
}
else
{
player.AddAttachment("handcuffs", true);
player.SyncAnimation("doUncuff");
nearestCuffPlayer.SyncAnimation("getUncuff");
}
}
[Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Spieler] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)]
public void CmdFactionWanted(Player player, string nameOrId, int amount, string reason)
{
@@ -491,11 +526,12 @@ namespace ReallifeGamemode.Server.Commands
}
#endregion Staatsfraktionen (LSPD / FBI) Commands
#region Weazel News
[Command("eventchat", "~m~Benutzung: ~s~/eventchat [Typ = ~g~on~s~, ~g~off~s~]", GreedyArg = true)]
public void CmdFactionNREventchat(Player player, string onoff)
{
switch (onoff.ToLower())
{
case "on":
@@ -513,14 +549,9 @@ namespace ReallifeGamemode.Server.Commands
});
player.SendNotification("Der Eventchat ist nun aus.");
break;
}
}
#endregion Weazel News
}
}

View File

@@ -111,7 +111,6 @@ namespace ReallifeGamemode.Server.Commands
return;
player.SyncAnimation("hup");
ChatService.SendInRange(player.Position, 20, $"~m~{player.Name} stellt sich...");
}
[Command("event", "~m~Benutzung: ~s~/event [Nachricht]", GreedyArg = true)]

View File

@@ -218,6 +218,7 @@ namespace ReallifeGamemode.Server.Events
FriseurPoint nearestFriseurPoint = PositionManager.friseurPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6);
Player nearestCuffPlayer = PositionManager.cuffPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6 && user.GetData<bool>("duty"));
if (user?.FactionId != null)
{
@@ -507,6 +508,24 @@ namespace ReallifeGamemode.Server.Events
}
player.TriggerEvent("showJailMenu", JsonConvert.SerializeObject(criminals.ToArray()));
}
if (nearestCuffPlayer != null)
{
nearestCuffPlayer.SetInFrontOf(player);
nearestCuffPlayer.Heading = player.Heading;
if (!nearestCuffPlayer.HasAnimation("Cuffed"))
{
player.SyncAnimation("doArrest");
nearestCuffPlayer.SyncAnimation(new List<string>() { "getArrest", "Cuffed" });
player.AddAttachment("handcuffs", false);
}
else
{
player.AddAttachment("handcuffs", true);
player.SyncAnimation("doUncuff");
nearestCuffPlayer.SyncAnimation("getUncuff");
}
}
}
if (nearestElevatorPoint != null)
{
@@ -969,14 +988,19 @@ namespace ReallifeGamemode.Server.Events
[RemoteEvent("keyPress:ControllH")]
public void KeyPressControllH(Player player)
{
if (player.HasAnimation("hup")) { player.ClearAnimation(); player.AddAttachment("handcuffs", true); return; }
if (player.HasAnimation("hup"))
{
PositionManager.cuffPoints.Remove(player);
player.ClearAnimation();
return;
}
if (player.HasAnimation())
return;
player.AddAttachment("handcuffs", false);
player.SyncAnimation("hup");
ChatService.SendInRange(player.Position, 20, $"~m~{player.Name} stellt sich...");
if (player.GetUser().Wanteds > 0)
PositionManager.cuffPoints.Add(player);
}
#endregion User Key

View File

@@ -321,5 +321,10 @@ namespace ReallifeGamemode.Server.Extensions
{
player.TriggerEvent("SERVER:SetInFrontPosition", entity);
}
public static void SetCuffable(this Player player, bool isCuffable)
{
player.SetSharedData("Cuffable", isCuffable);
}
}
}

View File

@@ -26,6 +26,8 @@ namespace ReallifeGamemode.Server.Managers
public static List<JobPoint> JobPoints = new List<JobPoint>();
public static List<Player> cuffPoints = new List<Player>();
public static void LoadPositionManager()
{
#region DutyPoints