Feature/save system

This commit is contained in:
VegaZ
2018-10-07 20:17:06 +02:00
parent 44028f6310
commit 5d1983f97a
13 changed files with 179 additions and 61 deletions

View File

@@ -37,10 +37,17 @@ namespace reallife_gamemode.Server.Events
{
var user = saveUser.Users.SingleOrDefault(u => u.Name == player.Name);
user.PositionX = player.Position.X;
user.PositionY = player.Position.Y;
user.PositionZ = player.Position.Z;
saveUser.SaveChanges();
if(user == null)
{
return;
}
else
{
user.PositionX = player.Position.X;
user.PositionY = player.Position.Y;
user.PositionZ = player.Position.Z;
saveUser.SaveChanges();
}
}
player.SetData("isLoggedIn", false);
}

View File

@@ -47,7 +47,7 @@ namespace reallife_gamemode.Server.Events
player.SetData("isLoggedIn", true);
player.SetData("spec", true);
player.TriggerEvent("draw", player.Name, player.Handle.Value);
player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ);
//player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ);
}
}
}

View File

@@ -73,6 +73,30 @@ namespace reallife_gamemode.Server.Events
saveData.SaveChanges();
}
}
public static void SaveFactionVehicleData(VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
string vehicleNumberPlate, byte vehiclePrimaryColor, byte vehicleSecondaryColor, bool vehicleLocked, bool vehicleEngine, byte vehicleDimension, int? factionId)
{
using (var saveData = new Model.DatabaseContext())
{
var dataSet = new Entities.FactionVehicle
{
Model = vehicleModel,
FactionId = factionId,
PositionX = vehiclePosition.X,
PositionY = vehiclePosition.Y,
PositionZ = vehiclePosition.Z,
Heading = vehicleHeading,
NumberPlate = vehicleNumberPlate,
PrimaryColor = vehiclePrimaryColor,
SecondaryColor = vehicleSecondaryColor,
Locked = vehicleLocked,
Engine = vehicleEngine,
Dimension = vehicleDimension,
Active = true
};
saveData.FactionVehicles.Add(dataSet);
saveData.SaveChanges();
}
}
}
}