Feature/save system
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@@ -37,10 +37,17 @@ namespace reallife_gamemode.Server.Events
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{
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var user = saveUser.Users.SingleOrDefault(u => u.Name == player.Name);
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user.PositionX = player.Position.X;
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user.PositionY = player.Position.Y;
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user.PositionZ = player.Position.Z;
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saveUser.SaveChanges();
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if(user == null)
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{
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return;
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}
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else
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{
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user.PositionX = player.Position.X;
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user.PositionY = player.Position.Y;
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user.PositionZ = player.Position.Z;
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saveUser.SaveChanges();
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}
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}
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player.SetData("isLoggedIn", false);
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}
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