Feature/save system

This commit is contained in:
VegaZ
2018-10-07 20:17:06 +02:00
parent 44028f6310
commit 5d1983f97a
13 changed files with 179 additions and 61 deletions

View File

@@ -17,10 +17,9 @@ namespace reallife_gamemode.Server.Managers
{
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
{
using (var loadData = new DatabaseContext())
{
//LOAD ALL BLIPS
foreach (Saves.SavedBlip b in loadData.Blips)
{
if(b.Active == true)
@@ -29,8 +28,10 @@ namespace reallife_gamemode.Server.Managers
b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short) b.Rotation, b.Dimension);
}
}
//LOAD ALL VEHICLES
foreach (Saves.SavedVehicle v in loadData.Vehicles)
}
using (var loadVehicles = new DatabaseContext())
{
foreach (Saves.SavedVehicle v in loadVehicles.Vehicles)
{
if (v.Active == true)
{
@@ -39,6 +40,17 @@ namespace reallife_gamemode.Server.Managers
}
}
}
using (var loadFVehicles = new DatabaseContext())
{
foreach (FactionVehicle v in loadFVehicles.FactionVehicles)
{
if (v.Active == true)
{
NAPI.Vehicle.CreateVehicle((uint)v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (v.PrimaryColor),
v.SecondaryColor, v.NumberPlate, v.Alpha, v.Locked, v.Engine = false, v.Dimension);
}
}
}
}
}
}