fix report wenn user offline geht
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@@ -65,14 +65,14 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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*/
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var listReports = Report.Report.listReports;
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ReportManage temp;
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for (int a = 0; a < listReports.Count; a++)
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for (int a = 0; a < Report.Report.listReports.Count; a++)
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{
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temp = listReports[a];
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temp = Report.Report.listReports[a];
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if (temp.getAdmin().Equals(player.Name))
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{
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listReports.Remove(temp);
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Report.Report.listReports.Remove(temp);
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Player user = PlayerService.GetPlayerByNameOrId(temp.getUser());
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user.SendChatMessage("!{#008fff}[REPORT]!{#FFFFFF} Chat beendet. Der Admin hat den Server verlassen");
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@@ -81,10 +81,12 @@ namespace ReallifeGamemode.Server.Events
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if (temp.getUser().Equals(player.Name))
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{
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listReports.Remove(temp);
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Player admin = PlayerService.GetPlayerByNameOrId(temp.getAdmin());
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if (admin != null)
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{
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admin.SendChatMessage("!{#008fff}[REPORT]!{#FFFFFF} Chat beendet. Der User hat den Server verlassen");
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}
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Report.Report.listReports.Remove(temp);
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break;
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}
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}
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