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This commit is contained in:
hydrant
2020-03-12 19:19:42 +01:00
parent 06c2a2092f
commit 5e3bc39275
43 changed files with 390 additions and 642 deletions

View File

@@ -20,6 +20,7 @@ using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Database;
using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Types;
/**
* @overview Life of German Reallife - Admin Commands (Admin.cs)
@@ -31,7 +32,7 @@ namespace ReallifeGamemode.Server.Commands
{
public class AdminCommands : Script
{
#region Todo
[Command("eat", "~m~Benutzung: ~s~/eat [Item]")]
public void CmdAdminEat(Player player, string item)
@@ -137,35 +138,35 @@ namespace ReallifeGamemode.Server.Commands
}
else
{
switch (player.GetUser().AdminLevel)
{
case AdminLevel.MAPPING:
switch (player.GetUser().AdminLevel)
{
case AdminLevel.MAPPING:
ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position");
break;
case AdminLevel.ENTWICKLUNG:
case AdminLevel.ENTWICKLUNG:
ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position");
break;
case AdminLevel.SUPPORTER:
case AdminLevel.SUPPORTER:
ChatService.SendMessage(player, "~b~ " + "/tsupport, /showtickets, /rc, /rc quit, /o, /pm, /dimension, /to, /gh, /clearchat, /skick");
break;
case AdminLevel.ADMIN:
case AdminLevel.ADMIN:
ChatService.SendMessage(player, "~b~ " + "/a, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist");
break;
case AdminLevel.ADMIN2:
case AdminLevel.ADMIN2:
ChatService.SendMessage(player, "~b~ " + "/sethp, /setarmor, /arevive, /aunjail, /aclear, /clothes, /props,/aclear");
break;
case AdminLevel.ADMIN3:
case AdminLevel.ADMIN3:
ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetarmor, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp");
break;
case AdminLevel.HEADADMIN:
case AdminLevel.HEADADMIN:
ChatService.SendMessage(player, "~b~ " + "/aspeed, /set, /setmoney, /givemoney, /sethandmoney, /givehandmoney, /paydaydrop, /setwage, /freekh, /ainvite, /makeleader, /managefactionranks, /setweaponrack, /rmweaponrack, /setweaponrank, /giveitem, /inventory, /save, /remove, /house, /setbusinessbankbalance, /reloaddors, /interior, /editmode, /setbliptemplate, /ipl, /load, /quicksavemode, /createturf, /setturf, /cancleturf, /reloadturfs, /deleteturfs, /setturfpoint");
break;
case AdminLevel.PROJEKTLEITUNG:
case AdminLevel.PROJEKTLEITUNG:
ChatService.SendMessage(player, "~b~ " + "/makeadmin, /whitelist, /blind");
break;
}
}
}
}
@@ -264,7 +265,7 @@ namespace ReallifeGamemode.Server.Commands
}
}
}
[Command("aduty", "~m~Benutzung: ~s~/aduty")]
public void CmdAduty(Player player)
{
@@ -485,7 +486,7 @@ namespace ReallifeGamemode.Server.Commands
}
[Command("gotolist", "~m~Benutzung: ~s~/gotolist")] //TODO Als Browser anzeigeN??
public void CmdAdminGotoList(Player player)
@@ -826,7 +827,7 @@ namespace ReallifeGamemode.Server.Commands
else player.Position = new Vector3(x, y, z);
}
[Command("slap", "~m~Benutzung: ~s~/slap [Spieler] (Höhe)")]
public void CmdAdminSlap(Player player, string name, int wert = 5)
{
@@ -990,7 +991,7 @@ namespace ReallifeGamemode.Server.Commands
return;
}
if(name == null || component == null || drawable == null)
if (name == null || component == null || drawable == null)
{
player.SendChatMessage("~m~Benutzung: ~s~/clothes [Spieler] [Component ID] [Drawable] (Textur)");
return;
@@ -2537,7 +2538,7 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast das Geld von " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
ChatService.SendMessage(target, "~b~[ADMIN]~s~ Dein Geld wurde von Admin " + player.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
}
[Command("givemoney", "~m~Benutzung: ~s~/givemoney [Name] [Menge]")]
public void GivePlayerMoney(Player player, string receiver, int amount)
{

View File

@@ -4,6 +4,7 @@ using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Finance;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using System;
using System.Linq;

View File

@@ -4,6 +4,7 @@ using GTANetworkAPI;
using ReallifeGamemode.Database;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Wanted;

View File

@@ -6,6 +6,7 @@ using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Factions.Medic;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Wanted;

View File

@@ -10,6 +10,7 @@ using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
/**
* @overview Life of German Reallife - Event Login (Login.cs)

View File

@@ -15,6 +15,7 @@ using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.DrivingSchool;
using ReallifeGamemode.Server.Types;
/**
* @overview Life of German Reallife - Event Key (Key.cs)
* @author VegaZ
@@ -326,11 +327,11 @@ namespace ReallifeGamemode.Server.Events
}
player.TriggerEvent("showElevatorMenu", JsonConvert.SerializeObject(stages.ToArray()));
}
if(nearestClotheShopPoint != null)
if (nearestClotheShopPoint != null)
{
nearestClotheShopPoint.clotheShop.LoadShopNUI(player);
}
if(nearestItemShopPoint != null)
if (nearestItemShopPoint != null)
{
nearestItemShopPoint.itemShop.LoadShopNUI(player);
}

View File

@@ -8,6 +8,7 @@ using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Wanted;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
/**
* @overview Life of German Reallife - Event Login (Login.cs)

View File

@@ -3,6 +3,7 @@ using ReallifeGamemode.Database;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using System;
@@ -105,7 +106,7 @@ namespace ReallifeGamemode.Server.Events
return;
}
}
else if(sV is JobVehicle)
else if (sV is JobVehicle)
{
return;
}
@@ -124,7 +125,7 @@ namespace ReallifeGamemode.Server.Events
else if (!player.IsInVehicle)
{
GTANetworkAPI.Vehicle vehicle = null;
foreach(var veh in NAPI.Pools.GetAllVehicles())
foreach (var veh in NAPI.Pools.GetAllVehicles())
{
if (player.Position.DistanceTo(veh.Position) <= 3f)
{

View File

@@ -1,9 +1,10 @@
using ReallifeGamemode.Server.Util;
using static ReallifeGamemode.Database.AdminLevel;
using System;
using System.Collections.Generic;
using System.Text;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
using static ReallifeGamemode.Server.Types.AdminLevel;
namespace ReallifeGamemode.Server.Extensions
{

View File

@@ -11,6 +11,7 @@ using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Database.Entities;
using System.Linq;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Job
{
@@ -100,7 +101,7 @@ namespace ReallifeGamemode.Server.Job
private static void UpdateFare(object sender, ElapsedEventArgs e)
{
foreach(var player in GetPlayerInJob())
foreach (var player in GetPlayerInJob())
{
if (!player.HasData("hasPassager")) { player.SetData<bool>("hasPassager", false); continue; }
int playerId = player.GetUser().Id;
@@ -112,15 +113,15 @@ namespace ReallifeGamemode.Server.Job
lastPositions[v.Handle] = v.Position;
double distance = lastPosition.DistanceTo(v.Position) / 1000.0;
if (distance > 0.5) { ChatService.BroadcastAdmin($"Möglicher Cheater - {player.Name}", Database.AdminLevel.MAPPING); continue; }
if (distance > 0.5) { ChatService.BroadcastAdmin($"Möglicher Cheater - {player.Name}", AdminLevel.MAPPING); continue; }
if (!player.GetData<bool>("hasPassager")) continue;
foreach (Player occupant in v.Occupants)
{
occupant.TriggerEvent("CLIENT:updateFare", JsonConvert.SerializeObject(distance));
}
}
}
}
}

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@@ -11,6 +11,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Managers
{

View File

@@ -10,6 +10,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Managers
{
@@ -19,7 +20,7 @@ namespace ReallifeGamemode.Server.Managers
public static void LoadCityHall()
{
NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, _cityHallPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.0f, new Color(255, 255, 255));
NAPI.Marker.CreateMarker(GTANetworkAPI.MarkerType.VerticalCylinder, _cityHallPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.0f, new Color(255, 255, 255));
NAPI.TextLabel.CreateTextLabel("~y~Stadthalle~s~\nDrücke ~o~E~s~, um das Menü zu öffnen", _cityHallPosition, 5.0f, 1f, 0, new Color(255, 255, 255));
var colShape = NAPI.ColShape.CreateSphereColShape(_cityHallPosition, 1.0f);
colShape.OnEntityEnterColShape += (s, c) =>

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@@ -6,6 +6,7 @@ using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
/**
* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
* @author VegaZ

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@@ -12,6 +12,7 @@ using System.Linq;
using System.Text;
using ReallifeGamemode.Database;
using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Types;
/**
* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)

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@@ -12,6 +12,7 @@ using System.Collections.Generic;
using Newtonsoft.Json;
using ReallifeGamemode.Database;
using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Report
{

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@@ -4,6 +4,7 @@ using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;