Change Items , add Cooldown
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@@ -10,7 +10,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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internal class Baklava : ConsumableItem
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{
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public override int Id => 104;
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public override int Id => 105;
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public override string Name => "Baklava";
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public override string Description => "Dessert für dannach.";
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public override int Gewicht => 100;
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@@ -19,7 +19,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override uint Object => 2240524752;
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public override int Price => 300;
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public override float Cooldown => 10000;
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public override float Cooldown => 20000;
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public override void Consume(UserItem uItem)
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{
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