Change Items , add Cooldown

This commit is contained in:
2021-04-13 20:30:02 +02:00
parent 182accea22
commit 5e4d5b1ece
29 changed files with 263 additions and 75 deletions

View File

@@ -1,4 +1,5 @@
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Inventory.Interfaces;
/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
@@ -8,14 +9,29 @@
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Cannabis : IDroppableItem
public class Cannabis : ConsumableItem
{
public int Id => 30;
public string Name => "Grünes Gift";
public string Description => "puff puff and pass";
public int Gewicht => 50;
public string Einheit => "g";
public uint Object => 3076948544;
public int Price => 0;
public override int Id => 108;
public override string Name => "Grünes Gift";
public override string Description => "puff puff and pass";
public override int Gewicht => 2;
public override string Einheit => "g";
public override uint Object => 3076948544;
public override int Price => 0;
public override int HpAmount => -5;
public override float Cooldown => 20000;
public override void Consume(UserItem uItem)
{
//nothing
}
}
}