Change Items , add Cooldown
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@@ -10,7 +10,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Cocain : ConsumableItem
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{
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public override int Id => 31;
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public override int Id => 107;
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public override string Name => "Koks";
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public override string Description => "Rave";
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public override int Gewicht => 2;
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@@ -19,7 +19,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override uint Object => 2240524752;
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public override int Price => 0;
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public override float Cooldown => throw new System.NotImplementedException();
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public override float Cooldown => 20000;
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public override void Consume(UserItem uItem)
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{
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