Change Items , add Cooldown
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@@ -582,7 +582,7 @@ namespace ReallifeGamemode.Server.Job
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player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
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}
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private void JobTimerElapsed(Player player, Vehicle vehicle)
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private void JobTimerElapsed(Player player, dynamic vehicle)
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{
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NAPI.Task.Run(() =>
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{
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@@ -292,7 +292,6 @@ namespace ReallifeGamemode.Server.Job
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_CHANGING_VEHICLE.Remove(player);
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return;
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}
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if (JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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@@ -310,7 +309,7 @@ namespace ReallifeGamemode.Server.Job
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player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
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}
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private void JobTimerElapsed(Player player, Vehicle vehicle)
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private void JobTimerElapsed(Player player, dynamic vehicle)
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{
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NAPI.Task.Run(() =>
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{
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@@ -180,7 +180,7 @@ namespace ReallifeGamemode.Server.Job
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public void MuellmannJobBeenden(Player player)
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{
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if(player == null || !player.IsLoggedIn())
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if (player == null || !player.IsLoggedIn())
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{
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return;
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}
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@@ -440,7 +440,7 @@ namespace ReallifeGamemode.Server.Job
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JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
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}
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private void JobTimerElapsed(Player player, Vehicle vehicle)
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private void JobTimerElapsed(Player player, dynamic vehicle)
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{
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NAPI.Task.Run(() =>
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{
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