Change Items , add Cooldown
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@@ -15,7 +15,7 @@ namespace ReallifeGamemode.Server.Util
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private readonly Timer timer;
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public readonly DateTime startTime;
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public delegate void PlayerTimerElapsed(Player player, Vehicle veh);
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public delegate void PlayerTimerElapsed(Player player, dynamic dynamic);
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public event PlayerTimerElapsed Elapsed;
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@@ -29,11 +29,11 @@ namespace ReallifeGamemode.Server.Util
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this.timer.Start();
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}
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public PlayerTimer(Player player, IUsableItem usableItem, int milliseconds = 1000)
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public PlayerTimer(Player player, IUsableItem usableItem, float milliseconds = 1000)
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{
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this.player = player;
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this.usableItem = usableItem;
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this.startTime = DateTime.Now;
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this.startTime = DateTime.Now.AddMilliseconds(milliseconds);
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this.timer = new Timer(milliseconds);
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this.timer.Elapsed += Timer_Elapsed;
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@@ -42,7 +42,10 @@ namespace ReallifeGamemode.Server.Util
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private void Timer_Elapsed(object sender, ElapsedEventArgs e)
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{
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Elapsed?.Invoke(player, veh);
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if (veh != null)
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Elapsed?.Invoke(player, veh);
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else
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Elapsed?.Invoke(player, usableItem);
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}
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public void Stop()
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