Almost finish ClothSystem (Save/Load)
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@@ -96,8 +96,9 @@ namespace reallife_gamemode.Server.Events
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else
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{
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CharacterCreator.ApplyCharacter(player);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
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player.TriggerEvent("draw", player.Name, player.Handle.Value);
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player.TriggerEvent("draw", player.Name, player.Handle.Value);
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}
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}
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}
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