renewed and improved busdriver job system, paaqo is not amused
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@@ -8,28 +8,68 @@ using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using GTANetworkAPI;
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using System.Collections;
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using System.Linq;
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namespace ReallifeGamemode.Server.Util
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{
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class CheckPointHandle : Script
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public class CheckPointHandle : Script
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{
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[Command("cp", "~m~Benutzung: ~s~/cp")]
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public void CmdCp(Client player)
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public static List<checkPointListForPlayer> listHandle = new List<checkPointListForPlayer>();
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public static void startCheckPointRoute(Client player, List<Vector3> nListCps)
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{
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if (!player.IsLoggedIn()) return;
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checkPointListForPlayer playerHandle = new checkPointListForPlayer(player, nListCps);
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listHandle.Add(playerHandle);
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Vector3 cp = player.Position;
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cp.X += 10;
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player.TriggerEvent("setCheckPoint", cp, player);
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playerHandle.startRoute();
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}
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[RemoteEvent("playerInCheckpoint")]
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public void enteredCheckpoints(Client user)
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public void playerInCheckpoint(Client user)
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{
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ChatService.SendMessage(user, "ja");
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Vector3 newCp = new Vector3(400, 680, 29);
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user.TriggerEvent("setCheckpoint", newCp, user);
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ChatService.Broadcast("neuer cp");
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checkPointListForPlayer temp = null;
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for (int a = 0; a < listHandle.Count; a++)
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{
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temp = listHandle[a];
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if (temp.player == user)
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{
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break;
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}
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}
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temp.nextCheckpoint();
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}
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}
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public class checkPointListForPlayer
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{
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public List<Vector3> list = new List<Vector3>();
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public Client player;
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Vector3 checkPoint;
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Boolean done;
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int checkPointsDone = 0;
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public checkPointListForPlayer(Client nPlayer, List<Vector3> nList)
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{
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this.player = nPlayer;
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this.list = nList;
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}
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public void startRoute()
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{
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player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player);
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}
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public void nextCheckpoint()
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{
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this.checkPointsDone++;
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if (this.list.Count > checkPointsDone)
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{
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Vector3 nextCp = list.ElementAt(checkPointsDone);
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ChatService.SendMessage(this.player, "cp set at " + nextCp.ToString());
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this.player.TriggerEvent("setCheckPoint", nextCp, player);
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}
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}
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}
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}
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