add find haus in interactionMenu & fix after revive db dead = false
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@@ -1408,6 +1408,13 @@ namespace ReallifeGamemode.Server.Commands
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target.TriggerEvent("onPlayerRevived");
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target.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt.");
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target.SetData("isDead", false);
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using (var dbContext = new DatabaseContext())
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{
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User u;
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u = target.GetUser(dbContext);
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u.Dead = false;
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dbContext.SaveChanges();
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}
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NAPI.Player.SpawnPlayer(target, target.Position);
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target.Health = 100;
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@@ -2162,6 +2169,13 @@ namespace ReallifeGamemode.Server.Commands
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managedPlayer.TriggerEvent("onPlayerRevived");
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managedPlayer.SetData("isDead", false);
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using (var dbContext = new DatabaseContext())
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{
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User u;
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u = managedPlayer.GetUser(dbContext);
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u.Dead = false;
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dbContext.SaveChanges();
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}
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managedPlayer.SendNotification(toPlayerNotification);
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ChatService.SendMessage(managedPlayer, toPlayerChat);
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@@ -294,6 +294,13 @@ namespace ReallifeGamemode.Server.Commands
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deadPlayer.SendNotification($"Du wurdest von ~y~{player.Name}~s~ für ~g~{100.ToMoneyString()} ~s~wiederbelebt.");
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player.SendNotification($"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt.");
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deadPlayer.SetData("isDead", false);
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using (var dbContext1 = new DatabaseContext())
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{
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User u;
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u = deadPlayer.GetUser(dbContext1);
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u.Dead = false;
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dbContext.SaveChanges();
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}
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NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
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deadPlayer.Health = 50;
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@@ -223,6 +223,13 @@ namespace ReallifeGamemode.Server.Events
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public void RespawnPlayerAtHospital(Player player)
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{
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player.SetData("isDead", false);
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using (var dbContext = new DatabaseContext())
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{
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User u;
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u = player.GetUser(dbContext);
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u.Dead = false;
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dbContext.SaveChanges();
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}
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player.RemoveAllWeapons();
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
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@@ -164,6 +164,12 @@ namespace ReallifeGamemode.Server.Events
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bool ticket_boolean = player.HasData("ticket_boolean");
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int ticket_amount = 0;
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int pay_amount = 0;
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bool house = false;
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if(u.House != null)
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{
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house = true;
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}
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if (player.HasData("ticket_amount"))
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{
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@@ -175,7 +181,7 @@ namespace ReallifeGamemode.Server.Events
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pay_amount = player.GetData<int>("pay_amount");
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}
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount);
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount, house);
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}
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@@ -14,6 +14,7 @@ using System.Buffers;
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using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Server.Events;
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using System;
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using ReallifeGamemode.Server.Core.API;
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/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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@@ -670,10 +671,28 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_FindHouse")]
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public void InteractionMenu_House(Player player)
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{
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser(dbContext);
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if (user.House == null)
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{
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player.SendNotification("~r~[Fehler] ~w~Du besitzt kein Haus!");
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return;
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}
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else
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{
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player.TriggerEvent("SERVER:Util_setWaypoint", user.House.Position.X, user.House.Position.Y);
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}
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}
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}
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#endregion Eigeninteraktionen PFEILTASTE-RUNTER
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#region Spielerinteraktionen PFEILTASTE-LINKS
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#region Spielerinteraktionen PFEILTASTE-LINKS
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[RemoteEvent("openTradeInventory")]
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public void OpenTradeInventory(Player player, string targetPlayer)
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