add find haus in interactionMenu & fix after revive db dead = false

This commit is contained in:
Michael
2020-09-17 17:13:53 +02:00
parent c895280114
commit 5fbceb88a3
6 changed files with 67 additions and 4 deletions

View File

@@ -1408,6 +1408,13 @@ namespace ReallifeGamemode.Server.Commands
target.TriggerEvent("onPlayerRevived");
target.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt.");
target.SetData("isDead", false);
using (var dbContext = new DatabaseContext())
{
User u;
u = target.GetUser(dbContext);
u.Dead = false;
dbContext.SaveChanges();
}
NAPI.Player.SpawnPlayer(target, target.Position);
target.Health = 100;
@@ -2162,6 +2169,13 @@ namespace ReallifeGamemode.Server.Commands
managedPlayer.TriggerEvent("onPlayerRevived");
managedPlayer.SetData("isDead", false);
using (var dbContext = new DatabaseContext())
{
User u;
u = managedPlayer.GetUser(dbContext);
u.Dead = false;
dbContext.SaveChanges();
}
managedPlayer.SendNotification(toPlayerNotification);
ChatService.SendMessage(managedPlayer, toPlayerChat);

View File

@@ -294,6 +294,13 @@ namespace ReallifeGamemode.Server.Commands
deadPlayer.SendNotification($"Du wurdest von ~y~{player.Name}~s~ für ~g~{100.ToMoneyString()} ~s~wiederbelebt.");
player.SendNotification($"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt.");
deadPlayer.SetData("isDead", false);
using (var dbContext1 = new DatabaseContext())
{
User u;
u = deadPlayer.GetUser(dbContext1);
u.Dead = false;
dbContext.SaveChanges();
}
NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
deadPlayer.Health = 50;

View File

@@ -223,6 +223,13 @@ namespace ReallifeGamemode.Server.Events
public void RespawnPlayerAtHospital(Player player)
{
player.SetData("isDead", false);
using (var dbContext = new DatabaseContext())
{
User u;
u = player.GetUser(dbContext);
u.Dead = false;
dbContext.SaveChanges();
}
player.RemoveAllWeapons();
NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);

View File

@@ -164,6 +164,12 @@ namespace ReallifeGamemode.Server.Events
bool ticket_boolean = player.HasData("ticket_boolean");
int ticket_amount = 0;
int pay_amount = 0;
bool house = false;
if(u.House != null)
{
house = true;
}
if (player.HasData("ticket_amount"))
{
@@ -175,7 +181,7 @@ namespace ReallifeGamemode.Server.Events
pay_amount = player.GetData<int>("pay_amount");
}
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount);
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount, house);
}

View File

@@ -14,6 +14,7 @@ using System.Buffers;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Server.Events;
using System;
using ReallifeGamemode.Server.Core.API;
/**
* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
@@ -670,10 +671,28 @@ namespace ReallifeGamemode.Server.Managers
}
}
[RemoteEvent("CLIENT:InteractionMenu_FindHouse")]
public void InteractionMenu_House(Player player)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.House == null)
{
player.SendNotification("~r~[Fehler] ~w~Du besitzt kein Haus!");
return;
}
else
{
player.TriggerEvent("SERVER:Util_setWaypoint", user.House.Position.X, user.House.Position.Y);
}
}
}
#endregion Eigeninteraktionen PFEILTASTE-RUNTER
#region Spielerinteraktionen PFEILTASTE-LINKS
#region Spielerinteraktionen PFEILTASTE-LINKS
[RemoteEvent("openTradeInventory")]
public void OpenTradeInventory(Player player, string targetPlayer)