add find haus in interactionMenu & fix after revive db dead = false
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@@ -1408,6 +1408,13 @@ namespace ReallifeGamemode.Server.Commands
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target.TriggerEvent("onPlayerRevived");
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target.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt.");
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target.SetData("isDead", false);
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using (var dbContext = new DatabaseContext())
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{
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User u;
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u = target.GetUser(dbContext);
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u.Dead = false;
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dbContext.SaveChanges();
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}
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NAPI.Player.SpawnPlayer(target, target.Position);
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target.Health = 100;
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@@ -2162,6 +2169,13 @@ namespace ReallifeGamemode.Server.Commands
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managedPlayer.TriggerEvent("onPlayerRevived");
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managedPlayer.SetData("isDead", false);
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using (var dbContext = new DatabaseContext())
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{
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User u;
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u = managedPlayer.GetUser(dbContext);
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u.Dead = false;
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dbContext.SaveChanges();
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}
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managedPlayer.SendNotification(toPlayerNotification);
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ChatService.SendMessage(managedPlayer, toPlayerChat);
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@@ -294,6 +294,13 @@ namespace ReallifeGamemode.Server.Commands
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deadPlayer.SendNotification($"Du wurdest von ~y~{player.Name}~s~ für ~g~{100.ToMoneyString()} ~s~wiederbelebt.");
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player.SendNotification($"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt.");
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deadPlayer.SetData("isDead", false);
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using (var dbContext1 = new DatabaseContext())
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{
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User u;
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u = deadPlayer.GetUser(dbContext1);
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u.Dead = false;
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dbContext.SaveChanges();
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}
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NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
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deadPlayer.Health = 50;
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