add find haus in interactionMenu & fix after revive db dead = false

This commit is contained in:
Michael
2020-09-17 17:13:53 +02:00
parent c895280114
commit 5fbceb88a3
6 changed files with 67 additions and 4 deletions

View File

@@ -164,6 +164,12 @@ namespace ReallifeGamemode.Server.Events
bool ticket_boolean = player.HasData("ticket_boolean");
int ticket_amount = 0;
int pay_amount = 0;
bool house = false;
if(u.House != null)
{
house = true;
}
if (player.HasData("ticket_amount"))
{
@@ -175,7 +181,7 @@ namespace ReallifeGamemode.Server.Events
pay_amount = player.GetData<int>("pay_amount");
}
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount);
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount, house);
}