auto verkaufen fixen
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@@ -1,4 +1,4 @@
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import { IEvents, EventName, Key, IEntity, IVehicle, VehicleSeat } from "../../game";
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import { IEvents, EventName, Key, IEntity, IVehicle, VehicleSeat, EntityType } from "../../game";
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import game from "../../index";
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import { RageEntity, RageVehicle, RagePlayer } from "./entities";
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@@ -65,6 +65,10 @@ export default class RageEvents implements IEvents {
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onEntityStreamIn(callback: (entity: IEntity) => void): void {
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mp.events.add("entityStreamIn", (e: EntityMp) => {
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if (!e) {
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return;
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}
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var rE: RageEntity;
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switch (e.type) {
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case 'vehicle':
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@@ -37,6 +37,10 @@ game.events.onPlayerExitVehicle(() => {
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});
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game.events.onEntityStreamIn((entity: IEntity) => {
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if (!entity) {
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return;
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}
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if (entity && entity.type === EntityType.Vehicle) {
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var data: VehicleData = entity.getSharedData("VehicleData");
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@@ -373,7 +373,7 @@ namespace ReallifeGamemode.Server.Managers
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dbContext.UserVehicles.Remove(userVehicle);
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dbContext.SaveChanges();
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veh.Delete();
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veh?.Delete();
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}
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}
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