Removed unnecessary databasecontext on register
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@@ -17,12 +17,10 @@ namespace reallife_gamemode.Server.Events
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[RemoteEvent("OnPlayerRegister")]
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[RemoteEvent("OnPlayerRegister")]
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public void OnPlayerRegister(Client player, string password)
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public void OnPlayerRegister(Client player, string password)
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{
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{
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using (var checkUser = new Model.DatabaseContext())
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using (var dbContext = new Model.DatabaseContext())
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{
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{
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var checkedUser = checkUser.Users.SingleOrDefault(b => b.Name == player.Name);
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var checkedUser = dbContext.Users.SingleOrDefault(b => b.Name == player.Name);
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if (checkedUser == null)
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if (checkedUser == null)
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{
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using (var registerUser = new Model.DatabaseContext())
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{
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{
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var user = new Entities.User
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var user = new Entities.User
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{
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{
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@@ -30,17 +28,19 @@ namespace reallife_gamemode.Server.Events
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SocialClubName = player.SocialClubName,
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SocialClubName = player.SocialClubName,
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Password = NAPI.Util.GetHashSha256(password)
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Password = NAPI.Util.GetHashSha256(password)
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};
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};
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registerUser.Users.Add(user);
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registerUser.SaveChanges();
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dbContext.Users.Add(user);
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dbContext.SaveChanges();
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var userBankAccount = new Entities.UserBankAccount
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var userBankAccount = new Entities.UserBankAccount
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{
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{
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UserId = user.Id,
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UserId = user.Id,
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Balance = 5000,
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Balance = 5000,
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Active = true
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Active = true
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};
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};
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registerUser.UserBankAccounts.Add(userBankAccount);
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registerUser.SaveChanges();
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dbContext.UserBankAccounts.Add(userBankAccount);
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}
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dbContext.SaveChanges();
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player.TriggerEvent("registerSuccess");
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player.TriggerEvent("registerSuccess");
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NAPI.Player.SpawnPlayer(player, Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING);
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NAPI.Player.SpawnPlayer(player, Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING);
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player.SetData("isLoggedIn", true);
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player.SetData("isLoggedIn", true);
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