changed acmd levels
This commit is contained in:
@@ -31,7 +31,8 @@ namespace ReallifeGamemode.Server.Commands
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{
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{
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public class AdminCommands : Script
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public class AdminCommands : Script
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{
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{
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#region Test
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#region Todo
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[Command("eat", "~m~Benutzung: ~s~/eat [Item]")]
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[Command("eat", "~m~Benutzung: ~s~/eat [Item]")]
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public void CmdAdminEat(Client player, string item)
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public void CmdAdminEat(Client player, string item)
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{
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{
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@@ -124,6 +125,54 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, msg);
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ChatService.SendMessage(player, msg);
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}
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}
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#endregion
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#region Mapping / Entwicklung
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[Command("team", "~m~Benutzung: ~s~/team")]
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public void CmdAdminTeam(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.MAPPING) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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ChatService.SendMessage(player, "Online Teammitglieder:");
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List<Client> playerlist = NAPI.Pools.GetAllPlayers().FindAll(c => c.GetUser()?.IsAdmin(AdminLevel.MAPPING) ?? false).OrderByDescending(c => c.GetUser().AdminLevel).ToList();
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foreach (Client currentPlayer in playerlist)
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{
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ChatService.SendMessage(player, currentPlayer.GetUser().AdminLevel.GetName() + " | " + currentPlayer.Name + " | ID: " + currentPlayer.Handle.Value);
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}
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}
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[Command("tc", "~m~Benutzung: ~s~/tc [Nachricht]", GreedyArg = true)]
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public void CmdTeamC(Client player, string message)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.MAPPING) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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ChatService.BroadcastAdmin("!{#578A83}** TC " + player.Name + ":~w~ " + message, AdminLevel.MAPPING);
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}
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[Command("position", "~m~Benutzung: ~s~/position")]
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public void CmdAdminPosition(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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ChatService.SendMessage(player, "Position: X Y Z: " + player.Position + " Richtung: " + player.Heading);
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}
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#endregion
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#endregion
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#region Support
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#region Support
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@@ -169,24 +218,6 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.Broadcast(publicMessage);
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ChatService.Broadcast(publicMessage);
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}
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}
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[Command("team", "~m~Benutzung: ~s~/team")]
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public void CmdAdminTeam(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.MAPPING) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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ChatService.SendMessage(player, "Online Teammitglieder:");
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List<Client> playerlist = NAPI.Pools.GetAllPlayers().FindAll(c => c.GetUser()?.IsAdmin(AdminLevel.MAPPING) ?? false).OrderByDescending(c => c.GetUser().AdminLevel).ToList();
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foreach (Client currentPlayer in playerlist)
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{
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ChatService.SendMessage(player, currentPlayer.GetUser().AdminLevel.GetName() + " | " + currentPlayer.Name + " | ID: " + currentPlayer.Handle.Value);
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}
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}
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[Command("dimension", "~m~Benutzung: ~s~/dimension")]
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[Command("dimension", "~m~Benutzung: ~s~/dimension")]
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public void CmdAdminDimension(Client player)
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public void CmdAdminDimension(Client player)
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{
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{
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@@ -224,18 +255,6 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, "~c~* Du hast dich teleportiert.");
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ChatService.SendMessage(player, "~c~* Du hast dich teleportiert.");
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}
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}
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[Command("position", "~m~Benutzung: ~s~/position")]
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public void CmdAdminPosition(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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ChatService.SendMessage(player, "Position: X Y Z: " + player.Position + " Richtung: " + player.Heading);
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}
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[Command("gh", "~m~Benutzung: ~s~/gh [Name]")]
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[Command("gh", "~m~Benutzung: ~s~/gh [Name]")]
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public void CmdAdminGethere(Client player, string name)
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public void CmdAdminGethere(Client player, string name)
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{
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{
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@@ -262,7 +281,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(target, "~c~* Du wurdest teleportiert.");
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ChatService.SendMessage(target, "~c~* Du wurdest teleportiert.");
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}
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}
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[Command("aw", "~m~Benutzung: ~s~/aw [Spieler] [Nachricht]", GreedyArg = true)]
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[Command("pm", "~m~Benutzung: ~s~/pm [Spieler] [Nachricht]", GreedyArg = true)]
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public void CmdAdminMsg(Client player, string name, string msg)
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public void CmdAdminMsg(Client player, string name, string msg)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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@@ -291,8 +310,8 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(target, Message);
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ChatService.SendMessage(target, Message);
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}
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}
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[Command("factionlist", "~m~Benutzung: ~s~/factionlist")]
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[Command("skick", "~m~Benutzung: ~s~/skick [Player] [Grund]", GreedyArg = true)]
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public void CmdAdminFactionlist(Client player)
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public void CmdAdminSKick(Client player, string targetname, string reason)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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{
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@@ -300,18 +319,24 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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using (var dbContext = new DatabaseContext())
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null || !target.IsLoggedIn())
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{
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{
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ChatService.SendMessage(player, "~m~__________ ~s~Fraktionen ~m~__________");
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ChatService.PlayerNotFound(player);
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foreach (Faction f in dbContext.Factions)
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return;
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{
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ChatService.SendMessage(player, f.Id.ToString().PadRight(3) + " | " + f.Name);
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}
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}
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}
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}
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[Command("businesslist", "~m~Benutzung: ~s~/businesslist")]
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string targetPlayername = NAPI.Player.GetPlayerName(target);
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public void CmdAdminBusinessList(Client player)
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string adminPlayername = NAPI.Player.GetPlayerName(player);
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ChatService.SendMessage(target, "~r~KICKINFO: ~w~Du wurdest von " + adminPlayername + " vom Server gekickt: " + reason);
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target.Kick();
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ChatService.BroadcastAdmin("~y~SKICK: ~w~" + targetPlayername + " wurde von " + player.GetUser().AdminLevel.GetName() + " " + adminPlayername + " gekickt: " + reason, AdminLevel.MAPPING);
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}
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[Command("clearchat", "~m~Benutzung: ~s~/clearchat")]
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public void CmdAdminClearchat(Client player)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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{
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@@ -319,42 +344,12 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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ChatService.SendMessage(player, "~m~__________ ~s~Businesses ~m~__________");
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for (int i = 0; i < 20; i++)
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foreach (BusinessBase b in BusinessManager.Businesses.OrderBy(b => b.Id))
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{
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{
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ChatService.SendMessage(player, b.Id.ToString().PadRight(3) + " | " + b.Name + (b is CarDealerBusinessBase ? " | Autohaus" : ""));
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ChatService.Broadcast("");
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}
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}
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}
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}
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[Command("tc", "~m~Benutzung: ~s~/tc [Nachricht]", GreedyArg = true)]
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public void CmdTeamC(Client player, string message)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.MAPPING) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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ChatService.BroadcastAdmin("!{#578A83}** TC " + player.Name + ":~w~ " + message, AdminLevel.MAPPING);
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}
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[Command("joblist", "~m~Benutzung: ~s~/joblist")]
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public void CmdAdminJoblist(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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ChatService.SendMessage(player, "~m~__________ ~s~Jobs ~m~__________");
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foreach (JobBase job in JobManager.GetJobs())
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{
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ChatService.SendMessage(player, job.Id.ToString().PadRight(3) + " | " + job.Name);
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}
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}
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#endregion
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#endregion
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#region ALevel1
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#region ALevel1
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@@ -386,22 +381,6 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.ClientEvent.TriggerClientEventForAll("countdown", timer, text);
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NAPI.ClientEvent.TriggerClientEventForAll("countdown", timer, text);
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}
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}
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[Command("aunjail", "~m~Benutzung: ~s~/aunjail [Spieler]", GreedyArg = true)]
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public void CmdAdminAunjai(Client player, string targetname)
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{
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null)
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return;
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Jail.Release_Jail_Admin(player, target);
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}
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[Command("a", "~m~Benutzung: ~s~/a [Nachricht]", GreedyArg = true)]
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[Command("a", "~m~Benutzung: ~s~/a [Nachricht]", GreedyArg = true)]
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public void CmdAdminA(Client player, string message)
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public void CmdAdminA(Client player, string message)
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{
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{
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@@ -509,21 +488,6 @@ namespace ReallifeGamemode.Server.Commands
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else player.Position = player.GetData("mark");
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else player.Position = player.GetData("mark");
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}
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}
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[Command("clearchat", "~m~Benutzung: ~s~/clearchat")]
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public void CmdAdminClearchat(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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for (int i = 0; i < 20; i++)
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{
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ChatService.Broadcast("");
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}
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}
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[Command("up", "~m~Benutzung: ~s~/up [Wert]")]
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[Command("up", "~m~Benutzung: ~s~/up [Wert]")]
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public void CmdAdminUp(Client player, int value = 5)
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public void CmdAdminUp(Client player, int value = 5)
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{
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{
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@@ -912,6 +876,58 @@ namespace ReallifeGamemode.Server.Commands
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v.Position = player.Position;
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v.Position = player.Position;
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player.Position = player.Position.Add(new Vector3(0, 0, 2));
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player.Position = player.Position.Add(new Vector3(0, 0, 2));
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}
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}
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[Command("factionlist", "~m~Benutzung: ~s~/factionlist")]
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public void CmdAdminFactionlist(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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ChatService.SendMessage(player, "~m~__________ ~s~Fraktionen ~m~__________");
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foreach (Faction f in dbContext.Factions)
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{
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ChatService.SendMessage(player, f.Id.ToString().PadRight(3) + " | " + f.Name);
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}
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}
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}
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[Command("businesslist", "~m~Benutzung: ~s~/businesslist")]
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public void CmdAdminBusinessList(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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ChatService.SendMessage(player, "~m~__________ ~s~Businesses ~m~__________");
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foreach (BusinessBase b in BusinessManager.Businesses.OrderBy(b => b.Id))
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{
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ChatService.SendMessage(player, b.Id.ToString().PadRight(3) + " | " + b.Name + (b is CarDealerBusinessBase ? " | Autohaus" : ""));
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}
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}
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[Command("joblist", "~m~Benutzung: ~s~/joblist")]
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public void CmdAdminJoblist(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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ChatService.SendMessage(player, "~m~__________ ~s~Jobs ~m~__________");
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foreach (JobBase job in JobManager.GetJobs())
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{
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ChatService.SendMessage(player, job.Id.ToString().PadRight(3) + " | " + job.Name);
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}
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}
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#endregion
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#endregion
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#region ALevel2
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#region ALevel2
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[Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (Hp)")]
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[Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (Hp)")]
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@@ -1014,10 +1030,77 @@ namespace ReallifeGamemode.Server.Commands
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if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = new Vector3(x, y, z);
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if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = new Vector3(x, y, z);
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else player.Position = new Vector3(x, y, z);
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else player.Position = new Vector3(x, y, z);
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}
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}
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[Command("aunjail", "~m~Benutzung: ~s~/aunjail [Spieler]", GreedyArg = true)]
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public void CmdAdminAunjai(Client player, string targetname)
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{
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null)
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return;
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Jail.Release_Jail_Admin(player, target);
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}
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[Command("arevive", "~m~Benutzung: ~s~/arevive [Spieler]")]
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public void CmdAdminRevive(Client player, string name)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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|
return;
|
||||||
|
}
|
||||||
|
if (target.Health != 0)
|
||||||
|
{
|
||||||
|
ChatService.ErrorMessage(player, "Der Spieler ist nicht tot");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
target.TriggerEvent("onPlayerRevived");
|
||||||
|
target.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt.");
|
||||||
|
target.SetData("isDead", false);
|
||||||
|
NAPI.Player.SpawnPlayer(target, target.Position);
|
||||||
|
target.Health = 100;
|
||||||
|
|
||||||
|
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == target.Name);
|
||||||
|
Medic.RemoveTaskFromList(task);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")]
|
||||||
|
public void CmdAdminSetArmor(Client player, string name, int armor = 100)
|
||||||
|
{
|
||||||
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true)
|
||||||
|
{
|
||||||
|
ChatService.NotAuthorized(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Client target = ClientService.GetClientByNameOrId(name);
|
||||||
|
if (target == null || !target.IsLoggedIn())
|
||||||
|
{
|
||||||
|
ChatService.PlayerNotFound(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
target.Armor = armor;
|
||||||
|
ChatService.SendMessage(target, "~b~Deine Rüstung wurde von " + player.Name + " auf " + armor + " gesetzt.");
|
||||||
|
ChatService.SendMessage(player, "~b~Du hast die Rüstung von " + target.Name + " auf " + armor + " gesetzt.");
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
#region ALevel3
|
#region ALevel3
|
||||||
|
|
||||||
|
|
||||||
[Command("adice", "~m~Benutzung: ~s~/adice [Zahl]")]
|
[Command("adice", "~m~Benutzung: ~s~/adice [Zahl]")]
|
||||||
public void CmdUserAdice(Client player, int number)
|
public void CmdUserAdice(Client player, int number)
|
||||||
{
|
{
|
||||||
@@ -1209,8 +1292,8 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
ChatService.SendMessage(player, "~b~Du hast " + target.Name + " eine/n " + hash + " mit einer Munition von " + ammo + " gegeben.");
|
ChatService.SendMessage(player, "~b~Du hast " + target.Name + " eine/n " + hash + " mit einer Munition von " + ammo + " gegeben.");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Command("arevive", "~m~Benutzung: ~s~/arevive [Spieler]")]
|
[Command("vmod", "~m~Benutzung: ~s~/vmod [Slot] [Mod ID]")]
|
||||||
public void CmdAdminRevive(Client player, string name)
|
public void CmdAdminVmod(Client player, int slot, int mod)
|
||||||
{
|
{
|
||||||
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
|
||||||
{
|
{
|
||||||
@@ -1218,29 +1301,17 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Client target = ClientService.GetClientByNameOrId(name);
|
if (!player.IsInVehicle)
|
||||||
if (target == null || !target.IsLoggedIn())
|
|
||||||
{
|
{
|
||||||
ChatService.PlayerNotFound(player);
|
ChatService.ErrorMessage(player, "Du sitzt momentan nicht in einem Fahrzeug");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (target.Health != 0)
|
|
||||||
{
|
|
||||||
ChatService.ErrorMessage(player, "Der Spieler ist nicht tot");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
target.TriggerEvent("onPlayerRevived");
|
|
||||||
target.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt.");
|
|
||||||
target.SetData("isDead", false);
|
|
||||||
NAPI.Player.SpawnPlayer(target, target.Position);
|
|
||||||
target.Health = 100;
|
|
||||||
|
|
||||||
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == target.Name);
|
player.Vehicle.SetMod(slot, mod);
|
||||||
Medic.RemoveTaskFromList(task);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")]
|
[Command("aneon", "~m~Benutzung: ~s~/aneon [R][G][B]")]
|
||||||
public void CmdAdminSetArmor(Client player, string name, int armor = 100)
|
public void CmdAdminNeon(Client player, int r, int g, int b)
|
||||||
{
|
{
|
||||||
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
|
||||||
{
|
{
|
||||||
@@ -1248,20 +1319,182 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Client target = ClientService.GetClientByNameOrId(name);
|
if (!player.IsInVehicle)
|
||||||
if (target == null || !target.IsLoggedIn())
|
|
||||||
{
|
{
|
||||||
ChatService.PlayerNotFound(player);
|
ChatService.ErrorMessage(player, "Du sitzt momentan nicht in einem Fahrzeug");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
target.Armor = armor;
|
Vehicle veh = NAPI.Player.GetPlayerVehicle(player);
|
||||||
ChatService.SendMessage(target, "~b~Deine Rüstung wurde von " + player.Name + " auf " + armor + " gesetzt.");
|
NAPI.Vehicle.SetVehicleNeonColor(veh, r, g, b);
|
||||||
ChatService.SendMessage(player, "~b~Du hast die Rüstung von " + target.Name + " auf " + armor + " gesetzt.");
|
NAPI.Vehicle.SetVehicleNeonState(veh, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Command("vehsmoke", "~m~Benutzung: ~s~/vehsmoke [R][G][B]")]
|
||||||
|
public void CmdAdminVehSmoke(Client player, int r, int g, int b)
|
||||||
|
{
|
||||||
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
|
||||||
|
{
|
||||||
|
ChatService.NotAuthorized(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!player.IsInVehicle)
|
||||||
|
{
|
||||||
|
ChatService.ErrorMessage(player, "Du sitzt momentan nicht in einem Fahrzeug");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vehicle veh = NAPI.Player.GetPlayerVehicle(player);
|
||||||
|
NAPI.Vehicle.SetVehicleTyreSmokeColor(veh, new Color(r, g, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command("rsethp", "~m~Benutzung: ~s~/rsethp [Radius] (Leben)")]
|
||||||
|
public void CmdAdminRangeSetHP(Client player, float radius, int hp = 100)
|
||||||
|
{
|
||||||
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
|
||||||
|
{
|
||||||
|
ChatService.NotAuthorized(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
|
||||||
|
|
||||||
|
foreach (var managedClient in peopleInRange)
|
||||||
|
{
|
||||||
|
if (!managedClient.IsLoggedIn()) return;
|
||||||
|
managedClient.Health = hp;
|
||||||
|
ChatService.SendMessage(managedClient, "~b~Admin " + player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt.");
|
||||||
|
}
|
||||||
|
ChatService.SendMessage(player, "~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf " + hp + " gesetzt.");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")]
|
||||||
|
public void CmdAdminRangeSetArmor(Client player, float radius, int Armor = 100)
|
||||||
|
{
|
||||||
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
|
||||||
|
{
|
||||||
|
ChatService.NotAuthorized(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
|
||||||
|
|
||||||
|
foreach (var managedClient in peopleInRange)
|
||||||
|
{
|
||||||
|
if (!managedClient.IsLoggedIn()) return;
|
||||||
|
managedClient.Armor = Armor;
|
||||||
|
ChatService.SendMessage(managedClient, "~b~Admin " + player.Name + " hat im Radius von " + radius + " die Rüstung auf " + Armor + " gesetzt.");
|
||||||
|
}
|
||||||
|
ChatService.SendMessage(player, "~b~Die Rüstung von " + peopleInRange.Count + " Spielern wurde auf " + Armor + " gesetzt.");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")]
|
||||||
|
public void CmdAdminRangeGiveWeapon(Client player, float radius, string weapon, int munition)
|
||||||
|
{
|
||||||
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
|
||||||
|
{
|
||||||
|
ChatService.NotAuthorized(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
weapon = weapon.ToLower();
|
||||||
|
|
||||||
|
if (!uint.TryParse(weapon, out uint uHash))
|
||||||
|
{
|
||||||
|
if (weapon.Contains("mk2") && !weapon.Contains("_mk2")) weapon = weapon.Replace("mk2", "_mk2");
|
||||||
|
uHash = NAPI.Util.GetHashKey($"weapon_{weapon}");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!WeaponManager.IsValidHash(uHash))
|
||||||
|
{
|
||||||
|
ChatService.ErrorMessage(player, "Diese Waffe existiert nicht");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
WeaponHash weaponHash = (WeaponHash)uHash;
|
||||||
|
|
||||||
|
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
|
||||||
|
|
||||||
|
foreach (var managedClient in peopleInRange)
|
||||||
|
{
|
||||||
|
if (!managedClient.IsLoggedIn()) return;
|
||||||
|
managedClient.GiveWeapon(weaponHash, munition);
|
||||||
|
ChatService.SendMessage(managedClient, "~b~Admin " + player.Name + " hat im Radius von " + radius + " eine/n " + weapon + " mit " + munition + " Munition vergeben.");
|
||||||
|
}
|
||||||
|
ChatService.SendMessage(player, "~b~Du hast " + peopleInRange.Count + " Spielern eine " + weapon + " mit " + munition + " Munition gegeben");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command("settime", "~m~Benutzung: ~s~/settime [Stunde] (Minuten) (Sekunden)")]
|
||||||
|
public void CmdAdminSetTime(Client player, int hour, int min = 0, int sec = 0)
|
||||||
|
{
|
||||||
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
|
||||||
|
{
|
||||||
|
ChatService.NotAuthorized(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hour > 23 || min > 59 || sec > 59)
|
||||||
|
{
|
||||||
|
ChatService.ErrorMessage(player, "Es wurde eine ungültige Zeit eingegeben");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hour == -1)
|
||||||
|
{
|
||||||
|
ChatService.SendMessage(player, "Es wird nun wieder die Echtzeit genutzt.");
|
||||||
|
TimeManager.StartTimeManager();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string broadcastMsg = $"Serverzeit wurde auf ~g~{hour:D2}:{min:D2}:{sec:D2} ~s~gesetzt!";
|
||||||
|
NAPI.Notification.SendNotificationToAll(broadcastMsg);
|
||||||
|
TimeManager.PauseTimeManager();
|
||||||
|
NAPI.World.SetTime(hour, min, sec);
|
||||||
|
return;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command("setweather", "~m~Benutzung: ~s~/setweather [Wetter]")]
|
||||||
|
public void CmdAdminSetweather(Client player, string weather)
|
||||||
|
{
|
||||||
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
|
||||||
|
{
|
||||||
|
ChatService.NotAuthorized(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool found = false;
|
||||||
|
foreach (string w in Enum.GetNames(typeof(Weather)))
|
||||||
|
{
|
||||||
|
if (w.ToLower() == weather)
|
||||||
|
{
|
||||||
|
found = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!found)
|
||||||
|
{
|
||||||
|
ChatService.ErrorMessage(player, "Dieses Wetter existiert nicht");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Weather weatherBefore = NAPI.World.GetWeather();
|
||||||
|
NAPI.World.SetWeather(weather);
|
||||||
|
Weather weatherAfter = NAPI.World.GetWeather();
|
||||||
|
|
||||||
|
if (!weatherBefore.Equals(weatherAfter))
|
||||||
|
{
|
||||||
|
ChatService.SendMessage(player, "~w~Wetter geändert: " + NAPI.World.GetWeather());
|
||||||
|
NAPI.Notification.SendNotificationToAll("Das Wetter wurde von ~g~" + player.Name + " ~s~auf ~g~" + NAPI.World.GetWeather() + "~s~ geändert.", true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ChatService.SendMessage(player, "~w~Das Wetter konnte nicht geändert werden");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
#region ALevel1337
|
#region ALevel1337
|
||||||
[Command("gotocp", "~m~Benutzung: ~s~/sethandmoney [Name/ID] [Menge]")]
|
[Command("gotocp", "~m~Benutzung: ~s~/gotocp")]
|
||||||
public void CmdAdminGotocp(Client admin)
|
public void CmdAdminGotocp(Client admin)
|
||||||
{
|
{
|
||||||
admin.TriggerEvent("getCP");
|
admin.TriggerEvent("getCP");
|
||||||
@@ -1443,63 +1676,6 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
NAPI.Data.SetWorldData("blipTemplate", newTempBlip);
|
NAPI.Data.SetWorldData("blipTemplate", newTempBlip);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Command("vmod", "~m~Benutzung: ~s~/vmod [Slot] [Mod ID]")]
|
|
||||||
public void CmdAdminVmod(Client player, int slot, int mod)
|
|
||||||
{
|
|
||||||
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
|
|
||||||
{
|
|
||||||
ChatService.NotAuthorized(player);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!player.IsInVehicle)
|
|
||||||
{
|
|
||||||
ChatService.ErrorMessage(player, "Du sitzt momentan nicht in einem Fahrzeug");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
player.Vehicle.SetMod(slot, mod);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command("aneon", "~m~Benutzung: ~s~/aneon [R][G][B]")]
|
|
||||||
public void CmdAdminNeon(Client player, int r, int g, int b)
|
|
||||||
{
|
|
||||||
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
|
|
||||||
{
|
|
||||||
ChatService.NotAuthorized(player);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!player.IsInVehicle)
|
|
||||||
{
|
|
||||||
ChatService.ErrorMessage(player, "Du sitzt momentan nicht in einem Fahrzeug");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vehicle veh = NAPI.Player.GetPlayerVehicle(player);
|
|
||||||
NAPI.Vehicle.SetVehicleNeonColor(veh, r, g, b);
|
|
||||||
NAPI.Vehicle.SetVehicleNeonState(veh, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command("vehsmoke", "~m~Benutzung: ~s~/vehsmoke [R][G][B]")]
|
|
||||||
public void CmdAdminVehSmoke(Client player, int r, int g, int b)
|
|
||||||
{
|
|
||||||
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
|
|
||||||
{
|
|
||||||
ChatService.NotAuthorized(player);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!player.IsInVehicle)
|
|
||||||
{
|
|
||||||
ChatService.ErrorMessage(player, "Du sitzt momentan nicht in einem Fahrzeug");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vehicle veh = NAPI.Player.GetPlayerVehicle(player);
|
|
||||||
NAPI.Vehicle.SetVehicleTyreSmokeColor(veh, new Color(r, g, b));
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command("ipl", "~m~Benutzung: ~s~/ipl [Load / Remove] [Name]")]
|
[Command("ipl", "~m~Benutzung: ~s~/ipl [Load / Remove] [Name]")]
|
||||||
public void CmdAdminIpl(Client player, string option, string name)
|
public void CmdAdminIpl(Client player, string option, string name)
|
||||||
{
|
{
|
||||||
@@ -1527,25 +1703,6 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Command("rsethp", "~m~Benutzung: ~s~/rsethp [Radius] (Leben)")]
|
|
||||||
public void CmdAdminRangeSetHP(Client player, float radius, int hp = 100)
|
|
||||||
{
|
|
||||||
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
|
|
||||||
{
|
|
||||||
ChatService.NotAuthorized(player);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
|
|
||||||
|
|
||||||
foreach (var managedClient in peopleInRange)
|
|
||||||
{
|
|
||||||
if (!managedClient.IsLoggedIn()) return;
|
|
||||||
managedClient.Health = hp;
|
|
||||||
ChatService.SendMessage(managedClient, "~b~Admin " + player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt.");
|
|
||||||
}
|
|
||||||
ChatService.SendMessage(player, "~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf " + hp + " gesetzt.");
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command("freekh", "~m~Benutzung: ~s~/freekh (Radius)")]
|
[Command("freekh", "~m~Benutzung: ~s~/freekh (Radius)")]
|
||||||
public void CmdAdminFreekh(Client player, float radius = -1)
|
public void CmdAdminFreekh(Client player, float radius = -1)
|
||||||
{
|
{
|
||||||
@@ -1581,90 +1738,6 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
ChatService.SendMessage(player, "~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
|
ChatService.SendMessage(player, "~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")]
|
|
||||||
public void CmdAdminRangeSetArmor(Client player, float radius, int Armor = 100)
|
|
||||||
{
|
|
||||||
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
|
|
||||||
{
|
|
||||||
ChatService.NotAuthorized(player);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
|
|
||||||
|
|
||||||
foreach (var managedClient in peopleInRange)
|
|
||||||
{
|
|
||||||
if (!managedClient.IsLoggedIn()) return;
|
|
||||||
managedClient.Armor = Armor;
|
|
||||||
ChatService.SendMessage(managedClient, "~b~Admin " + player.Name + " hat im Radius von " + radius + " die Rüstung auf " + Armor + " gesetzt.");
|
|
||||||
}
|
|
||||||
ChatService.SendMessage(player, "~b~Die Rüstung von " + peopleInRange.Count + " Spielern wurde auf " + Armor + " gesetzt.");
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")]
|
|
||||||
public void CmdAdminRangeGiveWeapon(Client player, float radius, string weapon, int munition)
|
|
||||||
{
|
|
||||||
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
|
|
||||||
{
|
|
||||||
ChatService.NotAuthorized(player);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
weapon = weapon.ToLower();
|
|
||||||
|
|
||||||
if (!uint.TryParse(weapon, out uint uHash))
|
|
||||||
{
|
|
||||||
if (weapon.Contains("mk2") && !weapon.Contains("_mk2")) weapon = weapon.Replace("mk2", "_mk2");
|
|
||||||
uHash = NAPI.Util.GetHashKey($"weapon_{weapon}");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!WeaponManager.IsValidHash(uHash))
|
|
||||||
{
|
|
||||||
ChatService.ErrorMessage(player, "Diese Waffe existiert nicht");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
WeaponHash weaponHash = (WeaponHash)uHash;
|
|
||||||
|
|
||||||
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
|
|
||||||
|
|
||||||
foreach (var managedClient in peopleInRange)
|
|
||||||
{
|
|
||||||
if (!managedClient.IsLoggedIn()) return;
|
|
||||||
managedClient.GiveWeapon(weaponHash, munition);
|
|
||||||
ChatService.SendMessage(managedClient, "~b~Admin " + player.Name + " hat im Radius von " + radius + " eine/n " + weapon + " mit " + munition + " Munition vergeben.");
|
|
||||||
}
|
|
||||||
ChatService.SendMessage(player, "~b~Du hast " + peopleInRange.Count + " Spielern eine " + weapon + " mit " + munition + " Munition gegeben");
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command("time", "~m~Benutzung: ~s~/time [Stunde] (Minuten) (Sekunden)")]
|
|
||||||
public void CmdAdminTime(Client player, int hour, int min = 0, int sec = 0)
|
|
||||||
{
|
|
||||||
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
|
|
||||||
{
|
|
||||||
ChatService.NotAuthorized(player);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hour > 23 || min > 59 || sec > 59)
|
|
||||||
{
|
|
||||||
ChatService.ErrorMessage(player, "Es wurde eine ungültige Zeit eingegeben");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hour == -1)
|
|
||||||
{
|
|
||||||
ChatService.SendMessage(player, "Es wird nun wieder die Echtzeit genutzt.");
|
|
||||||
TimeManager.StartTimeManager();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string broadcastMsg = $"Serverzeit wurde auf ~g~{hour:D2}:{min:D2}:{sec:D2} ~s~gesetzt!";
|
|
||||||
NAPI.Notification.SendNotificationToAll(broadcastMsg);
|
|
||||||
TimeManager.PauseTimeManager();
|
|
||||||
NAPI.World.SetTime(hour, min, sec);
|
|
||||||
return;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command("ainvite", "~m~Benutzung: ~s~/ainvite [Name] [Fraktion]")]
|
[Command("ainvite", "~m~Benutzung: ~s~/ainvite [Name] [Fraktion]")]
|
||||||
public void CmdAdminAinvite(Client player, string name, int faction)
|
public void CmdAdminAinvite(Client player, string name, int faction)
|
||||||
{
|
{
|
||||||
@@ -2332,46 +2405,6 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Command("setweather", "~m~Benutzung: ~s~/setweather [Wetter]")]
|
|
||||||
public void CmdAdminSetweather(Client player, string weather)
|
|
||||||
{
|
|
||||||
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
|
|
||||||
{
|
|
||||||
ChatService.NotAuthorized(player);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool found = false;
|
|
||||||
foreach (string w in Enum.GetNames(typeof(Weather)))
|
|
||||||
{
|
|
||||||
if (w.ToLower() == weather)
|
|
||||||
{
|
|
||||||
found = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!found)
|
|
||||||
{
|
|
||||||
ChatService.ErrorMessage(player, "Dieses Wetter existiert nicht");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Weather weatherBefore = NAPI.World.GetWeather();
|
|
||||||
NAPI.World.SetWeather(weather);
|
|
||||||
Weather weatherAfter = NAPI.World.GetWeather();
|
|
||||||
|
|
||||||
if (!weatherBefore.Equals(weatherAfter))
|
|
||||||
{
|
|
||||||
ChatService.SendMessage(player, "~w~Wetter geändert: " + NAPI.World.GetWeather());
|
|
||||||
NAPI.Notification.SendNotificationToAll("Das Wetter wurde von ~g~" + player.Name + " ~s~auf ~g~" + NAPI.World.GetWeather() + "~s~ geändert.", true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ChatService.SendMessage(player, "~w~Das Wetter konnte nicht geändert werden");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command("aspeed", "~m~Benutzung: ~s~/aspeed [Modifier]")] //TODO: Überarbeiten ?? SetPlayerVelocity ??
|
[Command("aspeed", "~m~Benutzung: ~s~/aspeed [Modifier]")] //TODO: Überarbeiten ?? SetPlayerVelocity ??
|
||||||
public void CmdAdminAspeed(Client player, int modifier)
|
public void CmdAdminAspeed(Client player, int modifier)
|
||||||
{
|
{
|
||||||
@@ -3066,6 +3099,7 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
Gangwar.Gangwar.loadTurfs();
|
Gangwar.Gangwar.loadTurfs();
|
||||||
Gangwar.Gangwar.loadTurfs_ToAllClients();
|
Gangwar.Gangwar.loadTurfs_ToAllClients();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Command("deleteturf", "~m~Benutzung:~s~ /DeleteTurfs")]
|
[Command("deleteturf", "~m~Benutzung:~s~ /DeleteTurfs")]
|
||||||
public void CmdAdmDeleteTurf(Client player)
|
public void CmdAdmDeleteTurf(Client player)
|
||||||
{
|
{
|
||||||
@@ -3076,6 +3110,7 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
}
|
}
|
||||||
player.TriggerEvent("ADMIN:DeleteTurf");
|
player.TriggerEvent("ADMIN:DeleteTurf");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Command("setturfpoint", "~m~Benutzung:~s~ /setturfpoint")]
|
[Command("setturfpoint", "~m~Benutzung:~s~ /setturfpoint")]
|
||||||
public void CmdAdmSetTurfPoint(Client player)
|
public void CmdAdmSetTurfPoint(Client player)
|
||||||
{
|
{
|
||||||
@@ -3153,10 +3188,12 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
if (mode == 1)
|
if (mode == 1)
|
||||||
{
|
{
|
||||||
target.TriggerEvent("toggleBlackScreen", true);
|
target.TriggerEvent("toggleBlackScreen", true);
|
||||||
|
ChatService.BroadcastAdmin("~b~[ADMIN]~s~ " + player.Name + " hat " + target.Name + " einen Blackscreen gesetzt. ", AdminLevel.ADMIN);
|
||||||
}
|
}
|
||||||
else if (mode == 0)
|
else if (mode == 0)
|
||||||
{
|
{
|
||||||
target.TriggerEvent("toggleBlackScreen", false);
|
target.TriggerEvent("toggleBlackScreen", false);
|
||||||
|
ChatService.BroadcastAdmin("~b~[ADMIN]~s~ " + player.Name + " hat " + target.Name + " den Blackscreen entfernt. ", AdminLevel.ADMIN);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user