hanf vielleicht fertig
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@@ -1,4 +1,5 @@
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import { IGame, IEntity } from "../game";
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import { hanfPlantObjects } from "../drugs/hanf";
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export default function attachmentManager(game: IGame) {
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mp.events.add("SERVER:LoadAttachments", () => {
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@@ -9,6 +10,10 @@ export default function attachmentManager(game: IGame) {
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attachmentMngr.register("weapondeal1", "ex_office_swag_guns02", "chassis_dummy", new mp.Vector3(0, 0.8, 0), new mp.Vector3(0, 0, 0));
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attachmentMngr.register("weapondeal2", "w_sg_pumpshotgun", "chassis_dummy", new mp.Vector3(0.4, 1.6, 0.62), new mp.Vector3(90, 0, 180));
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attachmentMngr.register("handcuffs", "p_cs_cuffs_02_s", 28422, new mp.Vector3(-0.05, 0, 0), new mp.Vector3(90, 90, 0));
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attachmentMngr.register("shovel", "prop_cs_trowel", 28422, new mp.Vector3(0.1, 0.0, 0.0), new mp.Vector3(120, 70, 0));
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attachmentMngr.register("CannabisPlantInHand1", hanfPlantObjects.stage1, 28422, new mp.Vector3(), new mp.Vector3());
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attachmentMngr.register("CannabisPlantInHand2", hanfPlantObjects.stage3, 28422, new mp.Vector3(), new mp.Vector3());
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attachmentMngr.register("CannabisPlantInHand3", hanfPlantObjects.stage4, 28422, new mp.Vector3(), new mp.Vector3());
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});
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const attachmentMngr =
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@@ -140,7 +145,7 @@ export default function attachmentManager(game: IGame) {
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targetEntity, bone,
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offset.x, offset.y, offset.z,
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rotation.x, rotation.y, rotation.z,
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false, false, false, false, 2, true
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true, false, false, false, 0, true
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);
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}
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