hanf vielleicht fertig
This commit is contained in:
@@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Timers;
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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@@ -12,6 +13,7 @@ using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Inventory.Items;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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namespace ReallifeGamemode.Server.Managers
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@@ -23,10 +25,28 @@ namespace ReallifeGamemode.Server.Managers
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/// </summary>
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private readonly static List<Vector3> _seedsBuyPoints = new List<Vector3>();
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private readonly static List<Vector3> _cannabisSellPoints = new List<Vector3>();
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/// <summary>
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/// Aktueller Samen-Preis
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/// </summary>
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public static int SEED_PRICE = 50;
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public static int SEED_PRICE = 0;
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private const int SEED_PRICE_MIN = 40;
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private const int SEED_PRICE_MAX = 75;
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/// <summary>
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/// Aktueller Hanf-Verkaufspreis
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/// </summary>
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public static int CANNABIS_PRICE = 0;
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private const int CANNABIS_PRICE_MIN = 50;
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private const int CANNABIS_PRICE_MAX = 125;
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/// <summary>
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/// Wie viele Samen ein Spieler pro Tag maximal kaufen darf
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/// </summary>
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private const int MAX_SEEDS_PER_DAY = 50;
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/// <summary>
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/// Wie viele Joints man aus einem Cannabis bekommt
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@@ -72,6 +92,8 @@ namespace ReallifeGamemode.Server.Managers
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private static List<CannabisData> _currentCannabisData = new List<CannabisData>();
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public static readonly Vector3 ASSERVATENKAMMER_POSITION = new Vector3(-5.45, -670.03, 32.33);
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static HanfManager()
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{
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_manufacturerDoneTimer.Elapsed += ManufacturerDoneTimerCallback;
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@@ -82,6 +104,12 @@ namespace ReallifeGamemode.Server.Managers
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/// </summary>
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public static void Load()
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{
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var priceRandom = new Random();
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SEED_PRICE = priceRandom.Next(SEED_PRICE_MIN, SEED_PRICE_MAX + 1);
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CANNABIS_PRICE = priceRandom.Next(CANNABIS_PRICE_MIN, CANNABIS_PRICE_MAX + 1);
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logger.LogInformation("Generated hanf prices: seed = {0}, cannabis = {1}", SEED_PRICE, CANNABIS_PRICE);
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_seedsBuyPoints.Add(new Vector3(-30.21876, -585.3222, 17.917326));
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_seedsBuyPoints.Add(new Vector3(-680.89386, -634.6783, 25.29923));
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_seedsBuyPoints.Add(new Vector3(-1310.743, -608.9064, 29.382874));
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@@ -92,17 +120,58 @@ namespace ReallifeGamemode.Server.Managers
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foreach (Vector3 buyPoint in _seedsBuyPoints)
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{
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colShape = NAPI.ColShape.CreateSphereColShape(buyPoint, 20.0f);
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colShape = NAPI.ColShape.CreateSphereColShape(buyPoint, 10.0f);
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colShape.OnEntityEnterColShape += OnSeedBuyRangeColShapeEnter;
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}
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UpdateHanfWorldData(new DatabaseContext());
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_cannabisSellPoints.Add(new Vector3(2220.04, 5614.24, 54.72));
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_cannabisSellPoints.Add(new Vector3(201.77, 2442.06, 60.45));
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_cannabisSellPoints.Add(new Vector3(155.87, -3103.26, 7.03));
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foreach (Vector3 sellPoint in _cannabisSellPoints)
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{
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colShape = NAPI.ColShape.CreateSphereColShape(sellPoint, 10.0f);
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colShape.OnEntityEnterColShape += OnCannabisSellRangeColShapeEnter;
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}
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NAPI.Marker.CreateMarker(GTANetworkAPI.MarkerType.VerticalCylinder, ASSERVATENKAMMER_POSITION.Subtract(new Vector3(0, 0, 3.0)), new Vector3(), new Vector3(), 3.0f, Colors.White);
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NAPI.TextLabel.CreateTextLabel("Asservatenkammer~n~Drücke ~y~E, um den ~y~Riot~s~ zu entladen", ASSERVATENKAMMER_POSITION, 10.0f, 10.0f, 0, Colors.White);
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using var dbContext = new DatabaseContext();
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HarvestRottenPlants(dbContext);
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UpdateHanfWorldData(dbContext);
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Timer updateHanfDataTimer = new Timer(TimeSpan.FromMinutes(1).TotalMilliseconds);
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updateHanfDataTimer.Elapsed += UpdateHanfDataTimer_Elapsed;
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updateHanfDataTimer.Start();
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}
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private static void OnCannabisSellRangeColShapeEnter(ColShape colShape, Player player)
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{
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if (!player.IsLoggedIn())
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{
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return;
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}
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var user = player.GetUser();
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if (user?.Faction?.StateOwned == true)
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{
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return;
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}
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ChatService.SendMessage(player, $"Fremder sagt: Pssst.. Hier kannst du dein Brokkoli loswerden.");
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}
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private static void HarvestRottenPlants(DatabaseContext dbContext)
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{
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var rottenPlants = dbContext.CannabisPlants.Where(p => EF.Functions.DateDiffHour(p.PlantDate, DateTime.Now) > MAX_PLANT_TIME.TotalHours);
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foreach (var plant in rottenPlants)
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{
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plant.Harvested = true;
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}
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dbContext.SaveChanges();
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}
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private static void UpdateHanfDataTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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using var dbContext = new DatabaseContext();
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@@ -148,7 +217,7 @@ namespace ReallifeGamemode.Server.Managers
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var user = player.GetUser(dbContext);
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if (user.Faction?.StateOwned ?? false)
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{
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player.SendNotification("~r~Du darfst keine Hanfsamen einfplanzen");
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player.SendNotification("~r~Du darfst keine Hanfsamen einpflanzen");
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return;
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}
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@@ -220,7 +289,7 @@ namespace ReallifeGamemode.Server.Managers
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public async static void UpdateHanfForPlayer(Player player, List<CannabisData> cannabisData = null)
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{
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cannabisData ??= _currentCannabisData;
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var x = await NAPI.Task.WaitForMainThread();
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await NAPI.Task.WaitForMainThread();
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player.TriggerEvent("SERVER:Hanf_UpdateHanfData", JsonConvert.SerializeObject(cannabisData));
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}
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@@ -235,6 +304,12 @@ namespace ReallifeGamemode.Server.Managers
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using var dbContext = new DatabaseContext();
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var user = player.GetUser(dbContext);
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if (amount > GetAmountOfCannabisSeedsPlayerCanBuyToday(user))
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{
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player.SendNotification("~r~Du kannst heute nicht mehr so viele Samen kaufen");
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return;
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}
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IItem seedItem = InventoryManager.GetItem<CannabisSeeds>();
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var newAmount = seedItem.Gewicht * amount;
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@@ -254,6 +329,16 @@ namespace ReallifeGamemode.Server.Managers
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logger.LogInformation("Player {0} bought {1} cannabis seeds for {2} dollars (price per seed: {3})", player.Name, amount, price, SEED_PRICE); // <-- WICHTIG LOGS
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if (user.LastTimeBoughtCannabisSeeds == null || user.LastTimeBoughtCannabisSeeds.Value.Date != DateTime.Now.Date)
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{
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user.CannabisSeedsBoughtToday = amount;
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}
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else
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{
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user.CannabisSeedsBoughtToday += amount;
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}
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user.LastTimeBoughtCannabisSeeds = DateTime.Now;
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user.Handmoney -= price;
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dbContext.SaveChanges();
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@@ -263,7 +348,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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[RemoteEvent("CLIENT:Hanf_HarvestHanf")]
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public void HanfManagerHarvestHanf(Player player, long hanfId)
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public async void HanfManagerHarvestHanf(Player player, long hanfId)
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{
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if (!player.IsLoggedIn())
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{
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@@ -273,15 +358,10 @@ namespace ReallifeGamemode.Server.Managers
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using var dbContext = new DatabaseContext();
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User user = player.GetUser(dbContext);
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CannabisPlant plant = dbContext.CannabisPlants.Find(hanfId);
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CannabisPlant plant = dbContext.CannabisPlants.Include(p => p.PlantedBy).Where(p => p.Id == hanfId).FirstOrDefault();
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if (plant == null)
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{
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logger.LogError("Player {0} tried to harvest cannabis plant {1} but it was not found in database", player.Name, hanfId);
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}
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if (user.Faction?.StateOwned == true && !(user.FactionId == 3 && player.IsDuty()))
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{
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player.SendNotification("~r~Du kannst kein Hanf ernten");
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return;
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}
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@@ -290,10 +370,32 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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plant.Harvested = true;
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if (user.FactionId != 3) // Zivi / Gangmember erntet ab
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if (player.IsAdminDuty() && player.IsTSupport() && user.IsAdmin(AdminLevel.ADMIN))
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{
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player.SendNotification($"Du hast die Hanf-Pflanze von ~y~{plant.PlantedBy.Name}~s~ entfernt");
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plant.Harvested = true;
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dbContext.SaveChanges();
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UpdateHanfWorldData(dbContext);
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return;
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}
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if (user.Faction?.StateOwned == true)
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{
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if (!((user.FactionId == 1 || user.FactionId == 3) && player.IsDuty()))
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{
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player.SendNotification("~r~Du kannst kein Hanf ernten");
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return;
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}
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}
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//player.SyncAnimation(new[] { "harvestPlantEnter", "harvestPlant", "harvestPlantExit" }.ToList());
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//player.SyncAnimation("harvestPlant");
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//player.AddAttachment("shovel", false);
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if (user.FactionId != 3 && user.FactionId != 1) // Zivi / Gangmember erntet ab
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{
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player.SyncAnimation("harvestPlant");
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plant.Harvested = true;
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bool isPlantRotten = DateTime.Now - plant.PlantDate > MAX_PLANT_TIME;
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if (isPlantRotten)
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{
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@@ -305,7 +407,7 @@ namespace ReallifeGamemode.Server.Managers
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if (!isPlantReadyToHarvest) // Wenn die Pflanze noch nicht ausgewachsen ist
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{
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bool getSeedBack = _random.Next(0, 2) == 1; // 50% Chance
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if(getSeedBack)
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if (getSeedBack)
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{
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IItem cannabisSeedItem = InventoryManager.GetItem<CannabisSeeds>();
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InventoryManager.AddItemToInventory(player, cannabisSeedItem.Id, 1);
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@@ -340,15 +442,32 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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}
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else // FIB erntet ab
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else // FIB / LSPD erntet ab
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{
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if (!(player.HasData("IsCarryingPlant") || player.GetData<bool>("IsCarryingPlant")))
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{
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player.SetData("IsCarryingPlant", true);
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player.SendNotification($"Du hast eine Pflanze von ~y~{plant.PlantedBy.Name}~s~ ausgegraben");
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player.SyncAnimation("harvestPlant");
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plant.Harvested = true;
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var modelToGet = await player.TriggerProcedure("SERVER:Hanf_GetModelToGivePlayer", plant.Id);
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player.SetData("HoldingCannabisPlant", modelToGet);
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player.AddAttachment("CannabisPlantInHand" + modelToGet, false);
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}
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}
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dbContext.SaveChanges();
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UpdateHanfWorldData(dbContext);
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}
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internal static bool IsPlayerNearCannabisSellPoint(Player player)
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{
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return _cannabisSellPoints.Any(p => p.DistanceTo(player.Position) <= 3);
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}
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internal static void BuildJointsFromCannabis(Player player)
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{
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if (player.HasAnimation(_manufacturerAnim) || _manufacturerCurrentlyUsed)
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@@ -396,5 +515,105 @@ namespace ReallifeGamemode.Server.Managers
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_manufacturerDoneTimer.Stop();
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_manufacturerCurrentlyUsed = false;
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}
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[RemoteEvent("CLIENT:Hanf_FinishDiggingAnimation")]
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public void HanfManagerFinishDiggingAnimation(Player player)
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{
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player.AddAttachment("shovel", true);
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}
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private static int GetAmountOfCannabisSeedsPlayerCanBuyToday(User user)
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{
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if (user.LastTimeBoughtCannabisSeeds == null)
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{
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return MAX_SEEDS_PER_DAY;
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}
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if (user.LastTimeBoughtCannabisSeeds.Value.Date != DateTime.Now.Date)
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{
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return MAX_SEEDS_PER_DAY;
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}
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return MAX_SEEDS_PER_DAY - user.CannabisSeedsBoughtToday;
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}
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internal static void ShowPlayerBuySeedMenu(Player player)
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{
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var user = player.GetUser();
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if (user.Faction?.StateOwned == true)
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{
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return;
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}
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var seedsUserCanBuy = GetAmountOfCannabisSeedsPlayerCanBuyToday(user);
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if (seedsUserCanBuy == 0)
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{
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player.SendNotification("~r~Du kannst heute keine Samen mehr kaufen");
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return;
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}
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player.TriggerEvent("SERVER:Hanf_BuySeed", seedsUserCanBuy, SEED_PRICE);
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}
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internal static void PlayerSellCannabis(Player player)
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{
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if (!player.IsLoggedIn())
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{
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return;
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}
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using var dbContext = new DatabaseContext();
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var user = player.GetUser(dbContext);
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if (user.Faction?.StateOwned == true)
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{
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return;
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}
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List<UserItem> items = InventoryManager.GetUserItems(player, dbContext);
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IItem cannabisItem = InventoryManager.GetItem<Cannabis>();
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var cannabisAmount = items.Where(i => i.ItemId == cannabisItem.Id).FirstOrDefault()?.Amount ?? 0;
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if (cannabisAmount == 0)
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{
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player.SendNotification("~r~Du hast kein Cannabis dabei");
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return;
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}
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player.TriggerEvent("SERVER:Hanf_SellCannabisMenu", cannabisAmount, CANNABIS_PRICE);
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}
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[RemoteEvent("CLIENT:Hanf_SellCannabis")]
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public void HanfManagerSellCannabis(Player player, int amount)
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{
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if (!player.IsLoggedIn())
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{
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return;
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}
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using var dbContext = new DatabaseContext();
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var user = player.GetUser(dbContext);
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List<UserItem> items = InventoryManager.GetUserItems(player, dbContext);
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IItem cannabisItem = InventoryManager.GetItem<Cannabis>();
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var cannabisUserItem = items.Where(i => i.ItemId == cannabisItem.Id).FirstOrDefault();
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var cannabisAmount = cannabisUserItem?.Amount ?? 0;
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if (cannabisAmount < amount)
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{
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player.SendNotification("~r~Du hast nicht so viel Cannabis dabei");
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return;
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}
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var price = amount * CANNABIS_PRICE;
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user.Handmoney += price;
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InventoryManager.RemoveUserItem(user, cannabisUserItem, amount);
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logger.LogInformation("Player {0} sold {1} cannabis to the server for {2} dollars", player.Name, amount, price);
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player.SendNotification($"Du hast ~g~{amount} Hanfblüten~s~ für ~g~{price.ToMoneyString()}~s~ verkauft");
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}
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}
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}
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Reference in New Issue
Block a user