Finished carshops
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@@ -1,4 +1,5 @@
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using GTANetworkAPI;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Business;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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@@ -118,5 +119,47 @@ namespace reallife_gamemode.Server.Managers
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ShopVehicle shopVehicle = (ShopVehicle)sVeh;
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player.TriggerEvent("ShopVehicle_OpenMenu", GetBusiness(shopVehicle.BusinessId).Name, shopVehicle.Price);
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}
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[RemoteEvent("VehShop_BuyVehicle")]
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public void CarDealerBusiness_BuyVehicle(Client player)
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{
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ServerVehicle sVeh = player.Vehicle?.GetServerVehicle();
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if (sVeh == null) return;
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if (!(sVeh is ShopVehicle)) return;
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ShopVehicle shopVehicle = (ShopVehicle)sVeh;
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int price = shopVehicle.Price;
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CarDealerBusinessBase business = (CarDealerBusinessBase)GetBusiness(shopVehicle.BusinessId);
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TransactionResult result = BankManager.TransferMoney(player.GetUser(), business, price, "Auto gekauft");
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if(result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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{
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player.SendNotification("~r~Du hast nicht genug Geld: " + price.ToMoneyString());
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return;
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}
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Vector3 spawnPos = business.CarSpawnPositon;
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UserVehicle newVeh = new UserVehicle
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{
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Heading = business.CarSpawnHeading,
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PositionX = spawnPos.X,
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PositionY = spawnPos.Y,
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PositionZ = spawnPos.Z,
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Locked = false,
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UserId = player.GetUser().Id,
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Model = shopVehicle.Model,
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PrimaryColor = 111,
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SecondaryColor = 111,
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Active = true,
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NumberPlate = ""
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};
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using(var dbContext = new DatabaseContext())
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{
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dbContext.UserVehicles.Add(newVeh);
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dbContext.SaveChanges();
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}
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newVeh.Spawn();
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}
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}
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}
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