@@ -280,7 +280,7 @@ namespace ReallifeGamemode.Server.Gangwar
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a.TriggerEvent("CLIENT:loose");
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a.TriggerEvent("CLIENT:loose");
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}
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}
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ownerFaction.BankAccount.Balance += 15000;
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ownerFaction.BankAccount.Balance += 15000;
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logger.LogInformation("Gang {0} successfully defended the turf {1} against gang {2} and gained {3} dollars", getOwner(), getAttacker(), 15000);
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logger.LogInformation("Gang {0} successfully defended the turf {1} against gang {2} and gained {3} dollars", getOwner(), getName(), getAttacker(), 15000);
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}
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}
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else if (getOwner() != FactionName)
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else if (getOwner() != FactionName)
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{
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{
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@@ -297,7 +297,7 @@ namespace ReallifeGamemode.Server.Gangwar
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if (a != null)
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if (a != null)
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a.TriggerEvent("CLIENT:win");
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a.TriggerEvent("CLIENT:win");
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}
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}
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logger.LogInformation("Gang {0} successfully took over the turf {1} from gang {2} and gained {3} dollars", getAttacker(), getOwner(), 10000);
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logger.LogInformation("Gang {0} successfully took over the turf {1} from gang {2} and gained {3} dollars", getAttacker(), getName(), getOwner(), 10000);
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this.Owner = FactionName;
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this.Owner = FactionName;
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attackerFaction.BankAccount.Balance += 10000;
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attackerFaction.BankAccount.Balance += 10000;
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Turfs turf = dbContext.Turfs.Where(t => t.Id == getId()).FirstOrDefault();
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Turfs turf = dbContext.Turfs.Where(t => t.Id == getId()).FirstOrDefault();
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