Begin tuning system
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41
Server/Managers/TuningManager.cs
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41
Server/Managers/TuningManager.cs
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using GTANetworkAPI;
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using reallife_gamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace reallife_gamemode.Server.Managers
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{
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class TuningManager : Script
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{
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private static List<ColShape> tuningGarages = new List<ColShape>();
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public static void AddTuningGarage(Vector3 pos1, Vector3 pos2)
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{
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// DEBUG
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NAPI.TextLabel.CreateTextLabel("Pos1", pos1, 100, 1, 0, new Color(255, 255, 255), true, 0);
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NAPI.TextLabel.CreateTextLabel("Pos2", pos2, 100, 1, 0, new Color(255, 255, 255), true, 0);
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ColShape colShape = NAPI.ColShape.CreateSphereColShape(pos1, 10, 0);
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colShape.OnEntityEnterColShape += ColShape_OnEntityEnterColShape;
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colShape.OnEntityExitColShape += ColShape_OnEntityExitColShape;
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tuningGarages.Add(colShape);
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}
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private static void ColShape_OnEntityExitColShape(ColShape colShape, Client client)
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{
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NAPI.Util.ConsoleOutput("exit colshape");
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client.TriggerEvent("hideTuningInfo");
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}
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private static void ColShape_OnEntityEnterColShape(ColShape colShape, Client client)
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{
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NAPI.Util.ConsoleOutput("enter colshape");
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client.TriggerEvent("showTuningInfo");
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}
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}
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}
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