change stuff with objects
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@@ -1,4 +1,6 @@
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/**
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using ReallifeGamemode.Database.Entities;
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/**
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* @overview Life of German Reallife - Inventory Items Chickenburger (Chickenburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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@@ -6,15 +8,22 @@
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Cocain : FoodItem
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public class Cocain : ConsumableItem
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{
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public override int Id => 31;
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public override string Name => "Kosks";
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public override string Name => "Koks";
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public override string Description => "Rave";
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public override int Gewicht => 50;
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public override int Gewicht => 2;
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public override string Einheit => "g";
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public override int HpAmount => 25;
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public override int HpAmount => -5;
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public override uint Object => 2240524752;
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public override int Price => 0;
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public override float Cooldown => throw new System.NotImplementedException();
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public override void Consume(UserItem uItem)
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{
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//nothing
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}
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}
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}
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