afk system
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45
ReallifeGamemode.Client/Player/antiafk.ts
Normal file
45
ReallifeGamemode.Client/Player/antiafk.ts
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export default function antiAfk(globalData: IGlobalData) {
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let lastPosition: Vector3Mp = mp.players.local.position;
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let afkCounter: number = 0;
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let afkStatus: boolean = false;
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setInterval(checkAfkPosition, 1000 * 10);
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function checkAfkPosition() {
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if (!globalData.LoggedIn) {
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return;
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}
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let lp = lastPosition;
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let np = mp.players.local.position;
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let distance = mp.game.gameplay.getDistanceBetweenCoords(lp.x, lp.y, lp.z, np.x, np.y, np.z, false);
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if (distance <= 5) {
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if (!afkStatus) {
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afkCounter++;
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}
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} else {
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afkCounter = 0;
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if (afkStatus) {
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afkStatus = false;
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globalData.IsAfk = afkStatus;
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setServerAfkStatus(afkStatus);
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}
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}
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if (afkCounter >= 12) {
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afkStatus = true;
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globalData.IsAfk = afkStatus;
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setServerAfkStatus(afkStatus);
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}
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lastPosition = np;
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}
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function setServerAfkStatus(status: boolean) {
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mp.events.callRemote("CLIENT:SetAfkStatus", status);
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}
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}
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