afk system
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@@ -30,6 +30,11 @@ namespace ReallifeGamemode.Server.WeaponDeal
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public void SrvEVENT_startWeaponDeal(Player client)
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{
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var user = client.GetUser();
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if(user == null || user.FactionId == null)
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{
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return;
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}
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using (var context = new DatabaseContext(true))
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{
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FactionVehicle factionVehicle = context.FactionVehicles.Where(f => f.Model == VehicleHash.Burrito3 || f.Model == VehicleHash.Policet).ToList().Where(f => f.GetOwners().Contains(user.FactionId ?? 0)).FirstOrDefault();
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@@ -40,7 +45,6 @@ namespace ReallifeGamemode.Server.WeaponDeal
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return;
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}
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Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
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if (checkWeaponDbyVehicle(fVeh))
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@@ -58,7 +62,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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WeaponDealPoints.factionWeaponDeal[user.FactionId.Value] = -1;
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Vector3 vector;
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vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
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vector = WeaponDealPoints.getRndWD_Route(user.FactionId.Value);
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if (vector == new Vector3())
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return;
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fVeh.SetData<Vector3>("weaponDealPoint", vector);
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