Change text and small bugfix Rubbellos

This commit is contained in:
CroniX
2020-06-21 00:08:11 +02:00
parent 52647961fc
commit 62b93aea49

View File

@@ -24,8 +24,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
Player player = uItem.GetUser().Player;
//Abfrage wenn item ID = rubellos dann random funktion einbauen mit möglichkeit gewinn zu erzielen
if (uItem.ItemId != 200)
{
return;
@@ -36,18 +34,18 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
using (var dbContext = new DatabaseContext())
{
User payer = player.GetUser(dbContext);
payer.Handmoney += 1000;
player.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
User winner = player.GetUser(dbContext);
winner.Handmoney += 1000;
player.TriggerEvent("SERVER:SET_HANDMONEY", winner.Handmoney);
dbContext.SaveChanges();
}
Services.ChatService.SendMessage(player, "Glückwunsch, du hast $1000 erzielt!");
Services.ChatService.SendMessage(player, "Glückwunsch, du hast $1000 gewonnen!");
}
else
{
Services.ChatService.SendMessage(player, "Leider kein Gewinn, viel Glück beim nächsten mal");
}
player.SendNotification("Du hast ~g~" + " ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}