item aufheben textlabel
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@@ -34,7 +34,7 @@ namespace ReallifeGamemode.Server.Inventory
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var invWeight = InventoryManager.GetUserInventoryWeight(player);
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var invWeight = InventoryManager.GetUserInventoryWeight(player);
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var itemsToAdd = 0;
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var itemsToAdd = 0;
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GTANetworkAPI.Object nearestObject = GroundObjects.FirstOrDefault(d => d.Position == nearest.Position);
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GTANetworkAPI.Object nearestObject = GroundObjects.FirstOrDefault(d => d.Position == nearest.Position);
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TextLabel nearestTextLabel = GroundTextLabels.FirstOrDefault(d => d.Position == new Vector3(nearest.Position.X, nearest.Position.Y, nearest.Position.Z + 1.05) || d.Position == new Vector3(nearest.Position.X, nearest.Position.Y, nearest.Position.Z + 0.8));
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TextLabel nearestTextLabel = GroundTextLabels.FirstOrDefault(d => d.Position == new Vector3(nearest.Position.X, nearest.Position.Y, nearest.Position.Z + 1.05) || d.Position == new Vector3(nearest.Position.X, nearest.Position.Y, nearest.Position.Z + 0.8) || d.Position == nearest.Position);
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IItem nearestItem = InventoryManager.GetItemById(nearest.ItemId);
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IItem nearestItem = InventoryManager.GetItemById(nearest.ItemId);
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UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId);
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UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId);
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var user = player.GetUser();
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var user = player.GetUser();
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