Fix spectate und Movement im Creator geht jez nich mehr
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@@ -237,10 +237,13 @@ export default function charCreator(globalData: IGlobalData) {
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saveItem.HighlightedBackColor = new Color(25, 118, 210);
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creatorMainMenu.AddItem(saveItem);
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//let cancelItem = new UIMenuItem("Abbrechen", "Setzt alle \u00c4nderungen zur\u00fcck.");
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//cancelItem.BackColor = new Color(213, 0, 0);
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//cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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//creatorMainMenu.AddItem(cancelItem);
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if (isSurgery) {
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let cancelItem = new UIMenuItem("Abbrechen", "Bricht die Operation ab");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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creatorMainMenu.AddItem(cancelItem);
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}
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creatorMainMenu.ListChange.on((item, listIndex) => {
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if (item === genderItem) {
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@@ -571,7 +574,7 @@ export default function charCreator(globalData: IGlobalData) {
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creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z);
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creatorCamera.setActive(true);
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}
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resetAppearanceMenu();
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resetFeaturesMenu();
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resetHairAndColorsMenu();
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@@ -588,6 +591,7 @@ export default function charCreator(globalData: IGlobalData) {
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localPlayer.freezePosition(true);
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mp.game.cam.renderScriptCams(true, false, 0, true, false);
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applyCreatorOutfit();
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mp.events.callRemote("creator_GenderChange", 0);
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}
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});
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@@ -611,5 +615,42 @@ export default function charCreator(globalData: IGlobalData) {
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globalData.InMenu = false;
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globalData.InMenu = false;
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if (isSurgery) isSurgery = false;
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}
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mp.events.add("render", () => {
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if (mp.cameras.exists(creatorCamera)) disableInput();
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});
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function disableInput() {
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//WASD
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mp.game.controls.disableControlAction(0, 30, true);
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mp.game.controls.disableControlAction(0, 31, true);
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mp.game.controls.disableControlAction(0, 32, true);
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mp.game.controls.disableControlAction(0, 33, true);
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mp.game.controls.disableControlAction(0, 34, true);
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mp.game.controls.disableControlAction(0, 35, true);
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mp.game.controls.disableControlAction(0, 266, true);
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mp.game.controls.disableControlAction(0, 267, true);
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mp.game.controls.disableControlAction(0, 268, true);
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mp.game.controls.disableControlAction(0, 269, true);
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//SPACE
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mp.game.controls.disableControlAction(0, 22, true);
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//R
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mp.game.controls.disableControlAction(0, 140, true);
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mp.game.controls.disableControlAction(0, 263, true);
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//LMB
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mp.game.controls.disableControlAction(0, 24, true);
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mp.game.controls.disableControlAction(0, 257, true);
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//LEFT CTRL
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mp.game.controls.disableControlAction(0, 36, true);
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//Q
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mp.game.controls.disableControlAction(0, 44, true);
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}
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}
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@@ -1,12 +1,27 @@
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let cam: CameraMp = mp.cameras.new('spectateCam');;
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let cam: CameraMp;
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let specPlayer: PlayerMp;
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mp.events.add("SERVER:ADMIN_SPECTATE", (targetPlayer) => {
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cam.attachTo(targetPlayer.handle, 10.0, 0.0, 10.0, true);
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cam.setActive(true);
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//cam.attachTo(targetPlayer.handle, 0, 1.0, 1.0, 1.0, 0, 0, 0, true, false, false, false, 0, false);
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specPlayer = targetPlayer;
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cam = mp.cameras.new('spectateCam');
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cam.attachTo(targetPlayer.handle, 0, -4, 1.5, true);
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cam.pointAt(targetPlayer.handle, 0, 0, 0, true);
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cam.setActive(true);
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mp.game.cam.renderScriptCams(true, false, 0, true, false);
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});
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mp.events.add("SERVER:ADMIN_STOP_SPECTATE", () => {
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if (cam.isActive() == true) {
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cam.setActive(false);
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if (mp.cameras.exists(cam)) {
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cam.destroy();
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mp.game.cam.renderScriptCams(false, false, 0, true, false);
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}
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});
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mp.events.add("render", () => {
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if (mp.cameras.exists(cam)) {
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cam.setRot(0, 0, specPlayer.getRotation(0).z, 0);
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}
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});
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