/interior list
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@@ -90,14 +90,14 @@ namespace ReallifeGamemode.Server.Core.Managers
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_interiorExitColShapes.Remove(interior.Id);
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}
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public ITextLabel GetInteriorEnterTextLabel(Interior interior) => _interiorEnterTextLabels[interior.Id];
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public ITextLabel GetInteriorExitTextLabel(Interior interior) => _interiorExitTextLabels[interior.Id];
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public ITextLabel GetInteriorEnterTextLabel(Interior interior) => _interiorEnterTextLabels.FirstOrDefault(x => x.Key == interior.Id).Value;
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public ITextLabel GetInteriorExitTextLabel(Interior interior) => _interiorExitTextLabels.FirstOrDefault(x => x.Key == interior.Id).Value;
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public IMarker GetInteriorEnterMarker(Interior interior) => _interiorEnterMarkers[interior.Id];
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public IMarker GetInteriorExitMarkers(Interior interior) => _interiorExitMarkers[interior.Id];
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public IMarker GetInteriorEnterMarker(Interior interior) => _interiorEnterMarkers.FirstOrDefault(x => x.Key == interior.Id).Value;
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public IMarker GetInteriorExitMarkers(Interior interior) => _interiorExitMarkers.FirstOrDefault(x => x.Key == interior.Id).Value;
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public IColShape GetInteriorEnterColShape(Interior interior) => _interiorEnterColShapes[interior.Id];
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public IColShape GetInteriorExitColShape(Interior interior) => _interiorExitColShapes[interior.Id];
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public IColShape GetInteriorEnterColShape(Interior interior) => _interiorEnterColShapes.FirstOrDefault(x => x.Key == interior.Id).Value;
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public IColShape GetInteriorExitColShape(Interior interior) => _interiorExitColShapes.FirstOrDefault(x => x.Key == interior.Id).Value;
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public int GetInteriorIdFromEnterColShape(IColShape handle) => _interiorEnterColShapes.FirstOrDefault(c => c.Value == handle).Key;
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public int GetInteriorIdFromExitColShape(IColShape handle) => _interiorExitColShapes.FirstOrDefault(c => c.Value == handle).Key;
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@@ -134,7 +134,23 @@ namespace ReallifeGamemode.Server.Core.Managers
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var enterExit = args[1].ToInt();
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Interior interior = GetInteriorById(id, GetDbContext());
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if (interior.ExitPosition == null || interior.EnterPosition == null)
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{
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player.SendMessage("Dieses Interior ist noch nicht eingerichtet (keine Ein-/Ausgangsposition)", ChatPrefix.Error);
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return;
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}
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player.Position = enterExit == 0 ? interior.ExitPosition : interior.EnterPosition;
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}
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public IEnumerable<(string, int)> GetInteriors()
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{
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using var dbContext = GetDbContext();
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foreach (Interior interior in dbContext.Interiors)
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{
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yield return (interior.Name, interior.Id);
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}
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}
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}
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}
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