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@@ -1,9 +1,11 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Microsoft.Extensions.Logging;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Log;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Types;
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/**
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/**
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@@ -16,6 +18,8 @@ namespace ReallifeGamemode.Server.Managers
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{
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{
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public class DoorManager : Script
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public class DoorManager : Script
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{
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{
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private static readonly ILogger logger = LogManager.GetLogger<DoorManager>();
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private static Dictionary<int, NetHandle> _doorColShapes = new Dictionary<int, NetHandle>();
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private static Dictionary<int, NetHandle> _doorColShapes = new Dictionary<int, NetHandle>();
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public static void LoadDoors()
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public static void LoadDoors()
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@@ -58,6 +62,8 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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d.Locked = !d.Locked;
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d.Locked = !d.Locked;
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string logMsg = d.Locked ? "locked" : "unlocked";
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logger.LogInformation("Player {0} {1} the door {2} ({3})", player.Name, logMsg, d.Name, d.Id);
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string notStr = d.Name + " " + (d.Locked == false ? "~g~auf" : "~r~ab") + "geschlossen";
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string notStr = d.Name + " " + (d.Locked == false ? "~g~auf" : "~r~ab") + "geschlossen";
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