Merge branch 'develop' into 'feature/atm-system'

# Conflicts:
#   ReallifeGamemode.Server/Migrations/DatabaseContextModelSnapshot.cs
This commit is contained in:
VegaZ
2019-04-02 18:50:17 +02:00
parent bed35f8f08
commit 63838e133a
20 changed files with 1226 additions and 42 deletions

View File

@@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
/**
@@ -20,21 +21,24 @@ namespace ReallifeGamemode.Server.Managers
public static void InitATMs()
{
var addedATMs = 0;
using (var dbContext = new DatabaseContext())
{
foreach (var currentATM in dbContext.Blips)
{
if (currentATM.Sprite == 500)
{
if(dbContext.ATMs.FirstOrDefault(a => a.X == currentATM.PositionX && a.Y == currentATM.PositionY && a.Z == currentATM.PositionZ) == null)
if(dbContext.ATMs.FirstOrDefault(a => a.Id == currentATM.Id) == null)
{
var dataSet = new ATM
{
Id = currentATM.Id,
X = currentATM.PositionX,
Y = currentATM.PositionY,
Z = currentATM.PositionZ
};
dbContext.Add(dataSet);
addedATMs++;
}
else
{
@@ -42,6 +46,15 @@ namespace ReallifeGamemode.Server.Managers
}
}
}
if(addedATMs > 0)
{
NAPI.Util.ConsoleOutput(addedATMs + " Geldautomaten hinzugefügt");
}
else
{
NAPI.Util.ConsoleOutput("Keine Geldautomaten hinzugefügt");
}
dbContext.SaveChanges();
LoadATMs();
}
@@ -56,16 +69,13 @@ namespace ReallifeGamemode.Server.Managers
currentColShape.OnEntityEnterColShape += EnterATMRange;
currentColShape.OnEntityExitColShape += ExitATMRange;
ATMColShapes.Add(currentColShape);
currentColShape.SetData("id", currentATM.Id);
}
}
}
public static void EnterATMRange(ColShape colShape, Client client)
{
using (var dbContext = new DatabaseContext())
{
var nearATM = dbContext.ATMs.FirstOrDefault(a => a.X == colShape.Position.X && a.Y == colShape.Position.Y && a.Z == colShape.Position.Z);
client.SetData("nearATM", nearATM.Id);
}
client.SetData("nearATM", colShape.GetData("id"));
}
public static void ExitATMRange(ColShape colShape, Client client)
{
@@ -73,11 +83,41 @@ namespace ReallifeGamemode.Server.Managers
}
public static void ShowAtmUi(Client player, int atmId)
{
player.TriggerEvent("SERVER:ShowAtmUi", atmId);
}
[RemoteEvent("CLIENT:ATM_ACTION")]
public void AtmAction(Client client, int site, int inputField1, int inputField2)
{
var user = client.GetUser();
using (var dbContext = new DatabaseContext())
{
var atmBalance = dbContext.ATMs.FirstOrDefault(a => a.Id == atmId);
player.TriggerEvent("SERVER:ShowAtmUi", atmId, atmBalance.Balance);
//SITE //0 Geld einzahlen //1 Geld auszahlen //2 Geld überweisen
switch (site)
{
//GELD EINZAHLEN in1
case 0:
var updateHandMoneyIn = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
var updateBankMoneyIn = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
updateHandMoneyIn.Handmoney -= inputField1;
updateBankMoneyIn.Balance += inputField1;
break;
//GELD AUSZAHLEN in1
case 1:
var updateHandMoneyOut = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
var updateBankMoneyOut = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
updateHandMoneyOut.Handmoney += inputField1;
updateBankMoneyOut.Balance -= inputField1;
break;
//GELD ÜBERWEISEN in1 = Kontonr // in2 = Betrag
case 2:
break;
}
dbContext.SaveChanges();
}
}
}
}
}