Fix Checkpoint Löschen Sani

This commit is contained in:
VegaZ
2021-04-09 19:39:32 +02:00
parent 7a444a1671
commit 63e488bb19

View File

@@ -272,8 +272,8 @@ export default function factionInteraction(globalData: IGlobalData) {
factionInteractionMenu.Close(); factionInteractionMenu.Close();
mp.gui.chat.activate(true); mp.gui.chat.activate(true);
globalData.InMenu = false; globalData.InMenu = false;
mp.events.call("destroyMedicTaskCheckpoint");
mp.events.callRemote("updateMedicTask", 1, activeTask.Victim, true); mp.events.callRemote("updateMedicTask", 1, activeTask.Victim, true);
mp.events.call("destroyMedicTaskCheckpoint");
break; break;
} }
@@ -370,7 +370,7 @@ export default function factionInteraction(globalData: IGlobalData) {
healTaskMenuMedic.Close(); healTaskMenuMedic.Close();
factionInteractionMenu.Visible = true; factionInteractionMenu.Visible = true;
} else { } else {
if (tasks[index].MedicName === "none") { if (tasks[index].MedicName === "none" && tasks[index].MedicName != mp.players.local.name) {
mp.game.graphics.requestStreamedTextureDict("medicimages", true); mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim, false); mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim, false);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y); mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);