Fix Checkpoint Löschen Sani
This commit is contained in:
@@ -272,8 +272,8 @@ export default function factionInteraction(globalData: IGlobalData) {
|
||||
factionInteractionMenu.Close();
|
||||
mp.gui.chat.activate(true);
|
||||
globalData.InMenu = false;
|
||||
mp.events.call("destroyMedicTaskCheckpoint");
|
||||
mp.events.callRemote("updateMedicTask", 1, activeTask.Victim, true);
|
||||
mp.events.call("destroyMedicTaskCheckpoint");
|
||||
break;
|
||||
|
||||
}
|
||||
@@ -370,7 +370,7 @@ export default function factionInteraction(globalData: IGlobalData) {
|
||||
healTaskMenuMedic.Close();
|
||||
factionInteractionMenu.Visible = true;
|
||||
} else {
|
||||
if (tasks[index].MedicName === "none") {
|
||||
if (tasks[index].MedicName === "none" && tasks[index].MedicName != mp.players.local.name) {
|
||||
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
|
||||
mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim, false);
|
||||
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
|
||||
|
||||
Reference in New Issue
Block a user