From 6492ec362f0421a0552f5477069824bdb293e3f7 Mon Sep 17 00:00:00 2001 From: kookroach Date: Sun, 11 Apr 2021 00:51:26 +0200 Subject: [PATCH] Change primary Ammo from 300 to 500 Change secondary Ammo form 100 to 250 --- ReallifeGamemode.Server/Events/UpdateCharacterWeapon.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/ReallifeGamemode.Server/Events/UpdateCharacterWeapon.cs b/ReallifeGamemode.Server/Events/UpdateCharacterWeapon.cs index 5b51c3e6..6cf2c59b 100644 --- a/ReallifeGamemode.Server/Events/UpdateCharacterWeapon.cs +++ b/ReallifeGamemode.Server/Events/UpdateCharacterWeapon.cs @@ -81,11 +81,10 @@ namespace ReallifeGamemode.Server.Events melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}"); } - client.GiveWeapon((WeaponHash)primary, 300); - client.GiveWeapon((WeaponHash)secondary, 100); + client.GiveWeapon((WeaponHash)primary, 500); + client.GiveWeapon((WeaponHash)secondary, 250); client.GiveWeapon((WeaponHash)melee, 1); - if (!uint.TryParse(specialModel, out uint special)) { if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");