This commit is contained in:
Luke
2021-05-08 00:09:18 +02:00

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@@ -26,29 +26,24 @@ export default function weaponList(globalData: IGlobalData) {
var weaponMenu: NativeUI.Menu; var weaponMenu: NativeUI.Menu;
var primaries; var primaries;
var secondaries; var secondaries;
var melees; var melees;
var specialsWep; var specialsWep;
var time; var time;
var armor; var armor;
var primary = "";
var secondary = "";
var melee = "";
var specialWep = "";
var timer = "";
//Weapon Menu //Weapon Menu
mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, jsonAmountInfos) => { mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, jsonAmountInfos) => {
if (!globalData.InMenu) { if (!globalData.InMenu) {
globalData.InMenu = true; globalData.InMenu = true;
var primary = "";
var secondary = "";
var melee = "";
var specialWep = "";
var timer = "";
primaries = primariesArr; primaries = primariesArr;
secondaries = secondariesArr; secondaries = secondariesArr;
melees = meleesArr; melees = meleesArr;
@@ -114,7 +109,6 @@ export default function weaponList(globalData: IGlobalData) {
} }
}); });
function getWeaponStockMenu(parentMenu: NativeUI.Menu, ): NativeUI.Menu { function getWeaponStockMenu(parentMenu: NativeUI.Menu, ): NativeUI.Menu {
var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(0, screenRes.y / 3), null, null); var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(0, screenRes.y / 3), null, null);